• 1

    posted a message on How to be luckier in Arena?
    Quote from Lookforhelp >>
    Quote from FortyDust >>

    First, you need to learn, understand, and internalize the fact that there is no such thing as luck.

    Once you have accepted that your decisions have led to your outcomes, you can focus on making better decisions, and the skills needed to do so.

     Ok dude...we going to believe that along with tooth fairy too...
    Luck is everywhere in Luckstone...Arena it's not different, if u spend game's money u going to lost a lot but if u spend real money ur draft will be good as god in a trench.

     Sorry to say it but I think you're legit stupid

    Posted in: General Discussion
  • 2

    posted a message on Tombs of Terror Heroic Guide - K'zrath, Plague Lord of Madness

    Jr Explorer is better than staff for sure

    Posted in: News
  • 8

    posted a message on New Mage Card Revealed - Tortollan Pilgrim

    This + Puzzle box of yogg saron or Deck of wonders. Will be great in my rng-based Wild Mage deck

    Posted in: News
  • 0

    posted a message on New Druid Card Reveal - Predatory Instincts

    Hadronox tutor card

    Posted in: News
  • 3

    posted a message on New Card Reveals - Ticket Scalper, Heavy Metal!
    Quote from Routanne >>

    I'm more interested in the fact that his effect is now worth 6 mana. So they are saying Yip is a 2 mana 4/8 if you think about it.

     Yip is also a must kill because his effect is repeatable. 

    Posted in: News
  • 88

    posted a message on New Warlock Spell - Void Contract

    This kind of card doesn't fit Hearthstone. In a game like MTG you would actually be able to counter such a spell. I really dislike these kind of destroy cards in Hearthstone. Anti-combo cards shouldn't be instant win against combo decks, they should be like Loatheb in that they stall the combo.

    Posted in: Card Discussion
  • 0

    posted a message on What do the nerf accomplish?

    I think that the meta will be the same so the nerfs did nothing except reduce the amount of playable neutral cards from Boomsday from 5 to 4.

    Posted in: General Discussion
  • 0

    posted a message on Eternal Card Game - Come try it out!

    .

    Posted in: Other Games
  • 0

    posted a message on Eternal Card Game - Come try it out!
    Quote from N0Sp00n22 >>
    Quote from NightCrawl3r >>

    Better gameplay, sounds and visuals than both HS and the new MTG:A. I'd post my referral link but I already got my Nictotraxian and draft tickets :P

    Not the same Eternal that I tried O_o 

    I still play, but very little.  The sounds are okay but the visuals are not as good as Hearthstone or Magic: Arena.  I guess it's just a matter of opinion.  I do agree with another post that said the economy is quite rewarding; especially when compared to HS.

    Quite a few threads and posts about other card games at the moment.  It'll probably get even crazier once Artifact releases.  Hopefully Blizzard takes notices and steps their game up.  I don't think any of these games will overtake HS, but I feel that they'll certainly make a dent in HS's profits.

     

     The visuals are trash, idk what that guy is smoking if he thinks it looks better than mtga

    Posted in: Other Games
  • 1

    posted a message on Charged Devilsaur

    If you can prevent the battlecry from activating you can actually go face with it, so it's not like rush at all. For example, recruiting it allows it to go face or if you destroy and resummon it with Carnivorous Cube it can attack the opponent.

    Posted in: Card Discussion
  • 0

    posted a message on Shudderwock makes this game depressing to me.
    Quote from danklesminky >>

    I don't see many Shudderwocks, but I agree that standard BADLY needs a neutral anti-combo tech card. There's no worse feeling than knowing it's impossible to win a game no matter what you do.

     That's the dumbest thing ever. Why should there be ONE card that beats an entire deck? This is the same reason Demonic Project has an awful design. If there are insta-win counters to combo decks then there should be insta-win one card counters to control decks. 

    Posted in: General Discussion
  • 0

    posted a message on Your worst and best choices of crafting
    Quote from Zekarii >>

    Ive just crafted Zereks cloning galery. IDK Y.  :(

     I think it's a good card. You can play it with a lot of Deathrattles or play it with spell damage minions to deal a lot of damage in one turn

    Posted in: General Discussion
  • 0

    posted a message on Boomsday is kinda underwhelming

    I have to agree. Witchwood was a great expansion solely because the diversity on ladder. I also have a problem with the Boomsday theme. There are so many cool themes from WoW that they could implement in HS but they once again go for mechs?

     

    The only thing I like from this expansion is Mecha'Thun and the legendary spells. I'm interested to see how the spells interact with cards from future expansions.

    Posted in: General Discussion
  • -9

    posted a message on Awesome Community Theorycraft Boomsday Project Decks - New Expansion, New Ideas!

    Probably the set I've been the least hyped over, the cards seem kinda boring. Mechs were always turning the game into Curvestone which isn't that interesting. I guess some people like that playstyle though

    Posted in: News
  • 0

    posted a message on Kingsbane + Mechathun rouge theocraft

    If your kingsbane lifesteal is ever relevant it means you'd already win just using Kingsbane, thus Mecha'Thun is useless in this deck. I don't think you should combine these two winconditions

    Posted in: Rogue
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