[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
Sylvanas Windrunner
Why does my comment have so many downvotes? I gave the best replacement for Aya Blackpaw, as Sylvanas Windrunner is the card that was taken out for her. People on this site downvote things for nothing, he asked for a replacement for a card, so I gave him the best answer. I never said it was a good idea to replace her. People need to learn the actual use of the up and down vote system on this site, because it is very annoying when comments that are perfectly fine get downvoted.
i tried a similar deck yesterday with chieftain. still i felt the jade part hardly ever worked
have to do more testing but think regular mid range still better
I just crafted Aya for this but I'm not sure it's better than regular Midrange
Really enjoying Aya in Rogue Jade...maybe try that. Crafted her for it and doing quite well!
Is there a bug where Jade Spirit is not showing up anywhere, even for crafting?
It's in the neutral section!
Its a neutral card
Did a search. Odd. Found it now...thanks!!!
Yea, the way the cards are organized it throws me a bit off also.
I'm gonna give this deck a shot. Want a new flavor for Shaman and this seems pretty good.
damn that deck is fun :D
Thanks for making the video! I appreciate it a lot!
tbh it looks and feels like worse midrange shaman with some new cards for fun and flavor. i think the jade golem list is different than a traditional midrange shaman
A note/Question: Why Valiant over Chieftain? They're essentially the same card, but Chief is the stronger stand alone play. It also ramps your Golems up for the end game.
Also, I think Jade Lightning is just better than Feral Spirits in most instances.
The snowball potential of an unanswered Valiant is insane; it can even out-grind Jaraxxus over multiple turns. On the other hand, Chieftain only generates 1 threat, which can be answered easily. TLDR, Valiant buffs your entire board, while Chieftain only generates one big minion.
Feral Spirits is a good anti-aggro tool.
Azure could probably be swapped simply because you don't need so much spellpower without the Spirit Claws.
If I were you, I'd go full Jade Lightning before Jade Spirit.
Spirit is just token + token. Lightning is removal + token, which is much better for board supremacy.
-2 Jade Spirit +1 Jade Lightning +1 Jade Chieftain
Not a bad change. Worth considering.
Very solid suggestion.