[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
And the chances of even getting that 7/7 is slim to none... you'll be averaging a 4/4 most of the time.
You don't need an insane Jade Golem to have a good deck. Summoning a 3/3 or 4/4 is really good with any of the jade cards. This is similar to C'Thun decks where if you have a full out C'Thun deck, then it is often worse if you just have part of your deck be C'Thun while the rest is just a deck type that is already good to make a better deck
Na, as the game goes you will need larger minions for low costs, that the point of jades.
But if you get to the point where a 5/5 or 6/6 with any of the jade cards isn't enough, then you were probably going to lose anyways
Not at all... When you draw all your deck as a druid for example you simply put 3 more in your deck and spawn 2 more Jade Golem's, and keep doing this
That only works with control decks, which midrange shaman is not. You work efficiently in the early game and take over in the mid-game. You don't need any golems larger than 7/7 to win except in some very specific situations, which don't happen enough to say that getting a 6/6 or 7/7 isn't good enough. Also your last comment completely ignored what I said and just stated why jade druid could do... ?
flamtongue totem and thunder bluff valiant are wastes of space in jade decks i think. way too useless early on because you dont have many sticky minions early game.
- 2x flamtongue totem
-2x thunder bluff valiant
+ 1x spirit claws
+ 1x bloodmage thalnos
+ 1x jinyu waterspeaker
+ 1x sylvanas/white eyes (you draw super fast with 2x mana tide + 2x azure drake + thalnos)
also, im using a second jade lightning instead of feral spirit.
I think the point of being mid range is to make the enemies waste their early resources for things that makes them lose early and mid game like Thunder Bluff Valiant
If you have Sylvanas Windrunner against aggro decks they will not try to kill it.... Ever
and Jade Lightning Jinyu Waterspeaker will consume your amount of playable card in early game
Pretty much the only acceptable add is White Eyes a neat 5/5 Taunt ~ 10/10 Taunt and might save us from greedy Druid decks
Any replacements for Aya Blackpaw ?
Aya Blackpaw is such a powerful and key card to not only this deck, but every jade deck. Without her, the jade decks are still playable but MUCH weaker. I would recommended crafting her if you plan on making and using a good jade deck. Good luck!
You can use Sylvanas Windrunner. Acceptable, but not nearly as good. Even though I don't have Aya Blackpaw, I subbed in Sylvanas Windrunner to just try the deck to see if it was worth crafting her and I am currently 15-3 with the deck. Just shows how powerful midrange shaman is...
BTW: take it from me, craft Aya Blackpaw. It is definitely worth it and I will be doing it as soon as possible
What about +Bloodmage Thalnos and -Mana Tide Totem for more board control, and also draw like manatide?
i -1 mana tide and added in +1 bloodlust. I was also missing a aya blackpaw so i added +1 bloodmage thalnos. You can get good value out of thalnos that i think it was a mistake to remove it to begin with. You make the 1 dmg aoe a 2, and a possibility a 3 dmg aoe if you manage to hero power a spell power totem, or even a azure drake for a total 4 aoe dmg. and if you only get 1 turn to make use of thalnos he still gives you card draw. Also another thing i like about thalnos, he is that guaranteed spell power when you most need it, when your unlucky with hero power.
I didn't have a black paw, so thalnos takes her slot.
Didn't have a 2nd weapon, so i use a 2nd jade lightning bolt.
I took out
so later i can imagine taking out 1 of the jade bolts and adding back in aya blackpaw. Cause i'm a bit reluctant to take out thalnos.
And yes it's already very fight selection that there just isn't any room for white eyes. it's an amazing card sure, but unless your deck runs a faceless manipulator, i'm not sure it will fit well in this deck which is about flooding with small minions, and jades to finally bloodlust.
Good deck mate. Good job! I made just one change. I put Bloodlust instead off 1 Mana Tide Totem, or you can switch with 1 Azure Drake to stay in the same curve. You always have a board with this deck and I found bloodlust very usefull, even if you dont use it for finish. Lets say turn 5, oponnent will be on the half health in 90% cases and you will force him to put some combo card on the table just for the switch...
Any room for White Eyes?
Serious question, ain't trolling
That card is for control decks. No room for that card in this midrange deck.
just drop the totem theme and go more spell heavy, add a 2nd jade lightning + thal nos + 1x spirit claws people dont know what their talking about. the 5/5 is a solid taunt and can stall.
also most of the times when you drop the 10/10 your opponent just concedes because this deck keeps vomiting huge minions on the board.
Good deck thank you for the winstreak :D !
No good.
its not overly bad but the increase in overload does throw the deck off a bit and the lack of bloodmage makes cheap clear with malestom non existant now...Personally the jade spirits are just not worth taking. The loss of bloodlust also is a loss of a win condition that frankly the deck needs. Most of the time I never see a tunnel trogg 1 or even a golem....deck feels unoptimized....It does work just not as good as previous builds.