[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
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- 6
- 24
- 25
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Battle Tag:
#1827
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Region:
US
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Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
I use second Feral Spirit instead of Ragnaros because I don't have him. Still winning, early game cards work well in this meta.
Also interesting thing that this deck is immune to Dirty Rat, any minion pulled by the rat is actually good. Only Jade Spirit is bad, but it can be replaced by Jade Lightning and then you have a high chance that Dirty Rat summons Thunder Bluff Valiant or Totem Golem for free.
tech cards like Acidic Swamp Ooze or another Feral Spirit would be good.
I was waiting for this deck to be out for the longest time, I think it is much more fun to play than mid b4 the expansion. It is pretty damn good!
I made a video showcasing the deck and I hope that you guys try it out at least cause dem golems are very fun to put on the board (in order of course !!! it'll satisfy your OCD)
https://youtu.be/dox61r6Pnog
All you seem to do is post shit low quality videos of you playing decks terribly. I'll stop downnovting them when you actually develop a decent video.
Is there any way this deck work without Aya and Ragnaros, with something replacing them?
Aya is key in any jade deck, if u don't have her I would consider just doing the normal midrange shaman and maybe u can swap rag with kraken
I used 2 Argent Squires before obtaining Troggs. Worked well for me.
XD
guys I am overseas rn and don't have access to a computer; seeing that my old comment got buried, heres a repost.
proposed changes
-1 Maelstrom Portal
-1 Thunder Bluff Valiant
-1 Jade Lightning
+1 Bloodlust
+1 Jade Chieftain
+1 Brann Bronzebeard
tip: only use brann with a jade card
Have to give props to the deck creator. working really well on high ranks (13-20). I didn't lose a single game from rank 20 to rank 13, I feel it should work pretty well to get to rank 5.
I agree with the author, if we can somehow fit in a Bloodlust it would be awesome. But there's no real substitute. Maybe -1 [card]Thunder Bluff Valiant[/card]. I do feel it's not optimal because it's not always that you have a big board. [card]Thunder Bluff Valiant[/card] works well even if you don't have a board.
I like the deck mostly because it has a LOT of win conditions. I won several games without even summoning a Jade Golem, also won some games with some huge Jade Golems. It could go anywhere. but the good thing is you pretty much never loses the board, even after AOE, you can easily regain the board.
Good job!
What is the definitive list for this deck?
With Ragnaros the Firelord? Without Ragnaros the Firelord?
With Jade Chieftain? Without Jade Chieftain?
Barnes??
Anybody else having issues getting past the pirate warrior decks? I cannot figure out how to beat them....
Taunt.
You mean with only 2 TFB, 1 feral, and the occasional totem taunt??? Great strategy...
You didn't ask how to get past Pirate Warriors with this specific deck. My response was based of the advice on how to beat them.
Hello guys, I have made a video of this deck! From the last time I improved my microphone, so it is not constant Lighting Storm :D . I would like to ask you guys to check the video, check the plays and think about something I could do better, because in some situations I was really desperate! (pirate warriors sadly :/ ) . The good thing about this is that we both learn! I have already sent the video to the creator of this deck, so hopefully we will have his opinion soon.
Thank you in advance for watching guys! I hope you will enjoy it. See ya =)
You didn't play the taunt ??? Really? For using your mana efficient?? Really??? Stop making vids until you get better
"In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly. "
Couldn't agree more, love the idea here
I took out one Mana Totem for a Doomhammer, is that a bad idea?
Actually a Harrison would Wreck a Doomhammer, almost GAME over at that point.... With that being said could someone tell me what decks have Harrisons? Typically? Priest?