Murloc Shock!!!!
- Last updated May 4, 2016 (Old Gods)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 8/18/2015 (Blackrock Launch)
- SeaGiant
- Registered User
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- 2
- 9
- 21
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
68
UPDATE!!!! I asked Kripparian to try my deck in one of his earlier vids, and he made a refined version that is very cool. Go check it out at https://www.youtube.com/watch?v=0Mwr_OXLrbU
Well, the Old Gods had been whispering to me ever since they revealed Vilefin Inquisitor, Bilefin Tidehunter, and of course [card]steward of darkshire[card]. These cards have finally given Murloc Paladin the tools it needs to be a force in this bold new meta! So lets get to talking about our fun new toys :)
Vilefin Inquisitor: Perhaps the most important addition for this deck. Turning your tokens into tokens with a Murloc tag is obviously a very big deal in a Murloc deck because of all the buffs these lil' guys can receive/give. You only need one to activate the effect for the entirety of the game, even so, having 2 copies gives you a better chance of getting it in mulligans and a greater chance of drawing it.
Steward of Darkshire: The reason I said Vilefin Inquisitor is "perhaps" the most important card added to this deck is because of how utterly ridiculous this card can be. Using this card in combination with Murloc Tidehunter or [card]bilefin tidehunter[card] is simply amazing. Even giving a few murloc tokens divine shield is strong, as they retain the shield even if they are buffed beyond 1 attack after they are summoned.
Bilefin Tidehunter: This card is a great addition to any Murloc deck regardless of class because it's effect is so awesome. While the slime is only a 1/1, this 1/1 taunt can and will be the difference between you winning and losing. It has already protected me from lethal twice since release. The more important thing it provides is the early protection for fragile murlocs. All around great card for Murloc decks.
Divine Strength: As if 3 great new cards for our style of play were not already plenty, we also get the gift of this card. Amazing for any aggro style Paladin deck in general, this card fixes the glaring weakness of Murlocs, namely their low health in early game situations. Worried about playing that [card]grimscale oracle[card] turn 2 against mage? No problem, play it and buff it out of hero power range :)
Mulligan Guide: I feel that mulligans are a big part of the game, so I will explain what I am looking for in my opening hand.
Ideal (Always Keep):
Vilefin Inquisitor (Only one though), Murloc Tidecaller, Bilefin Tidehunter, and Divine Strength
Great (Keep most of the time): Murloc Tidehunter, Grimscale Oracle, and Abusive Sergeant.
Solid (Keep if other cards are worse): Murloc Warleader. Steward of Darkshire, and Coldlight Seer.
Terrible (Never keep): Sea Giant favorite card, but not for the early game :( Divine Favor always mulligan this, and Tirion Fordring is to help finish games when you are stalling out.
One of the top starting hands for a murloc build
And the result. Turn4 win
Murloc Tidecaller risky since his low hp this early, but luckily he had no solid removals. he planted 1/3 and couldn't buff it either.
Bilefin Tidehunter and Grimscale Oracle show up. he can't touch my murlocs because of the 1/1 taunt. face with the tidecaller.
warleader goes down. he can't kill off murlocs since too many, and all buffed. all face.
win. FACE!
Glad it is working well for you. I asked Kripp to try it and he made a more refined version that fit his style better. Here is the link.
https://www.youtube.com/watch?v=0Mwr_OXLrbU
yeah divine murloc it's very good.... divine shield for all your murlocs... thats insane...
using a custom version of this deck, i wrecked my opponent in the early game. he didn't know w-t-f to do with all those buffed up murlocs knocking on his door. lelele. he did do a holy nova but it came too late since my murlocs had hammered him the round before.
turn 1: Sir Finley Mrrgglton. obviously Vilefin Inquisitor would have been better but still it's a 1/3 with a new hero effect. we won't be using the paladin 1/1 anyway.
turn2: murloc tidehunter followed by Vilefin Inquisitor using the mana card.
turn 3: grimscale murloc which i buff with divine strength. still risky but yolo. my 1/3 buffed murlocs were able to clear his board without dying. i have total board control with a huge army at this point/
turn 4: murloc warleader. reason being i had to use 1 murloc to kill off his big minion so needed that extra dmg, then again i probably should have traded with my higher dmg to keep my murlocs high hp by using the Coldlight Seer instead... o well, still worked out. the reason why i held back on seer was because i wanted to buff up warleader since his an important card.
turn 5: priest uses holy nova. lost most of my murlocs but still she was very weakened. she left after this :{
PS: i planted down warleader after this turn. had i simply used the coldplay seer they would have been better protected on turn 4, so my bad :X still won regardless. got to hurry up becauz of those damn pyromancers...
this was my previous murloc build prior to this.
maybe replace 1 card possibly one of the truesilvers for a anyfin happens?
becauz it's a very strong fail safe in case all your murlocs wipe. so if you do reach turn 10, and your out of luck and cards, you have a wild card to help pick you up into a strong come back :X
no reason not to use it in a murloc deck imho.
way too slow with anyfin
i want put justicar trueheart in this deck it will be awesome to summon two murlocs each turn and i can also put after that Garrison Commander to bring 4 murlocs :D it will be good madness fun :D
btw i have some questions . why you don't add justicar trueheart and add anyfin can happen because if match late or enemy spam on your own murlocs high area damage such as for warlock DOOM skill or twisted neither also why there is two Vilefin Inquisitor ?? also why you don't use sword of justice instead of Divine strength ? sword of justice work so well with me and if you use your hero power it will comes 2/2 minion. please i need answers Sea giant
Justicar only works on basic hero power
The reasoning behind excluding Sword of Justice is our new 3 drop that grants divine shield to minions with 1 health. It may very well work on the minion before SoJ buff but I am unsure. I'll test it.
so why do you have two Vilefin Inquisitor ??
Better % Chance of drawing it. The effect is so powerful in my deck that I want to give myself the best chance to draw it.
good 1 cost card early game. also doubles up for likelihood to draw it. also you can use hero power, cast it, then hero power again which is good especially if you have spare mana. not to mention early game it's 1/3 so hard to get rid off, so in the next turn you could possible buff their stats up to be a strong npc on board.
Beware. Murloc decks such as these are unstable.
Explanation? Do you mean it is not consistent? I haven't found that issue yet.
Reclacement for Sea Giant?
I would say a BoK would fit in :)
Whats Bok? and also thanks!
Anyfin can Happen or Blessing of Kings. Either will do just fine.
@Relver and SeaGiant
Thanks for the reply!