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[TGT] Justicar Priest

  • Last updated Aug 28, 2015 (TGT Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8940
  • Dust Needed: Loading Collection
  • Created: 7/24/2015 (Blackrock Launch)
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  • Battle Tag:

    Darwin #2414

  • Region:

    EU

  • Total Deck Rating

    27

View 21 other Decks by Darwin7
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Hello there !

Justicar Trueheart is, I think, at its best in priest. It can be a stabilization tool with simply greater heals each turn, but also have synergy with priest's cards, such as Auchenai Soulpriest, Injured Blademaster. As long as you have board control and big minions, the heal is actually the most mana efficient mechanic.

For clarity purposes, I'll split the deck into 3 cores : the control tools, the midrange minions and the end game threats. You can tech and proportionate each depending on what simple archetype you want to answer : aggro decks are trying to rush you down with many small minions, midrange decks are trying to land a big and resilient board, control decks are trying to exhaust you from card advantage.

The control tools is what allows to not die when your opponent lands its threats. If you add cards in this category, you will generally enhance your matchup against aggro. Serving this purpose are Wild PyromancerHoly Nova and Auchenai Soulpriest with Circle of Healing, Shadow Word: Pain, Holy Smite and sometimes Shadow Madness. Against bigger threats, for midrange and control matchups are Lightbomb, Shadow Word: Death, Auchenai Soulpriest with Lesser Heal, Heal and Flash Heal and sometimes Vol'jin. Must also be listed here Acidic Swamp Ooze and Harrison Jones for weapon threats. Especially for counter-aggro purpose are heal tools, such as Light of the Naaru, Flash Heal, Holy Light and Justicar Trueheart's Heal. In the end, some minions will simply help control the board thanks to their taunt or an early enough body against aggro. Count here Zombie Chow, Deathlord and Sludge Belcher.

The midrange minions must stick on board and potentially do a trade and get healed afterwards. They are here to achieve as much as possible for as little mana as possible. As a priest, you want them with high health so you can heal them. Such minions tends to slowly overwhelm control and slow midrange decks. Serving this purpose as minions are Zombie Chow, Boneguard Lieutenant, Deathlord Eydis Darkbane, Fjola Lightbane, Injured Blademaster, Holy Champion, Sylvanas Windrunner, Cairne Bloodhoof, Vol'jin's body, Dr. Boom, and even considered Feugen, Maexxna, and Captured Jormungar. Also, Power Word: Shield, Velen's Chosen and maybe Divine Spirit will make them stickier and more prompt to heals. If you are able to trade with them, Light of the Naaru, Flash Heal and Justicar Trueheart's Heal should allow you to conserve such board presence. Right now, the decks feels a bit weak in this role on turn 5 to 7-8. Ideally, you'd have a bit of board control when you go into the late game, but that's not easily the case if you don't draw Injured Blademasters. I'd play 4 of them if I could.

The end game threats are what close you the game against midrange and control. It's meant to build card advantage, or simply put high enough of a pressure on your opponent that he is forced to do inefficient turns to clear them. Such card are Auchenai Soulpriest with Justicar Trueheart's Heal, Nexus-Champion Saraad, Kodorider, Confessor Paletress, Ragnaros the Firelord and Ysera. With hero power focused threats, as in this build, we want to assist them with utility cards to make them more powerful, such as Fencing Coach, Garrison Commander or even Emperor Thaurissan for crazier combos. Maiden of the Lake is better, in mana usage, than Fencing Coach only if you use your hero power three times. Without Coldarra Drake, it seems unlikely.

Depending on the amount of card you need (generally, how much combo-ey the deck is) you need more or less draw. Northshire Cleric is the first go-to in priest. It can often be a 1 mana Sprint with Circle of Healing. Acolyte of Pain also fits well in priest with Wild Pyromancer and Velen's Chosen, if you can avoid your opponent's silences. Otherwise, Loot Hoarder is generally reliable.

 

If you have any suggestion or argument for or against a card that is or isn't in the deck, I'll be glad to read it in the comment section *beellooow*.