[Legendary] Ramp Druid
- Last updated Dec 24, 2016 (Gadgetzan)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/16/2014 (GvG Launch)
- Lodamar
- Registered User
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- 11
- 31
- 33
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Battle Tag:
Jaximus#2334
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Region:
EU
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Total Deck Rating
602
This is the deck i used to get legend this season, pretty solid matchup versus Warrior.
I'm really happy to see this deck has been noticed and commented, i try to reply to everyone
Feel free to ask everything.
Here's the stats from rank 5
Most comments are about legendaries replacement, so here's a miniguide
EDIT: 13/01/2015
Made some changes to fit better this meta, more antiaggro, i removed Ragnaros because in this meta everyone is running at least 1 BGH, in this deck there isn't any target
EDIT: 03/09/2015
Some changes after TGT launch
EDIT: 20/06/2015
Just updated to the deck i'm currently using
MUST HAVE AND REPLACEMENT (OLD)
I will just speak about Legendaries as other cards are simply an autoinclude in most druid decks and without them the deck can't exist (I'm speaking about you Ancient of Lore)
Legendary Priority:
Loatheb > Dr. Boom > Sylvanas Windrunner = Cenarius > Ragnaros the Firelord
Cenarius: this class legendary is simply amazing. I used it almost always with the two treants. Stats buff possibility is the cerry over the cake. Used on t9 will likely set up a (7+4+4+4+2=21) damage combo next turn. it buys you time, helps stabilize the board and protect your other minions
SUB: Ancient of War is best replacement. You can try Hogger too for a slightly lower mana curve, but Hogger is a lot easier to manage.
Loatheb: Saved my ass a lot of times, simply a must and easily accessible. Drop him not in curve but when you have at least 2-3 minions on board to disable AoE removal, or to make cheap single target removal inefficient. Wonderful drop on t8 when you have FoN combo in hand and you are going for Lethal.
SUB: I think everyone will use it, however the most similar replacement it's Troggzor the Earthinator
Sylvanas Windrunner: i haven't used her for a long time, but when i gave her a try i fell in love. Many opponents go crazy when they see her, trading all their board not to give you a minion, such value. Drop her on an empty board only if you have nothing else to do with your mana.
SUB: There are few subs for Sylvanas Windrunner, as her role and utility can't be found in any other minions. Cairne Bloodhoof [RIP] is best one, very sticky and annoying minion, he fits the "spirit" of the deck. Another good sub is Piloted Sky Golem for same reason of Cairne, they fits a similar role. Last you can make a "tech" choice if you are facing lots of druid and/or taunts (Sludge Belcher), The Black Knight. he will help a lot also versus Handlock, one of the worst Matchup of this deck.
Dr. Boom: As you can see from my profile picture i really love this card. I started playing him in my Control Warrior, but in this deck he really shines. Those Boom Bots are a really pain to deal with. For 7 mana you have 9/9 worth of stats and 2-8 random damage, just CRAZY. If they leave bots on board and deal only with Dr. Boom, next turn you have a 20 damage combo. If they deal with them they loose integrity for their board. Best legendary from GvG imho.
SUB: very hard to replace, top priority to craft. Some "good" subs are: Ancient of War, Sneed's Old Shredder or Malorne. You can also try one of Sylvanas Windrunner subs. Or simply another good 7 drop like Troggzor the Earthinator.
Ragnaros the Firelord: very powerful legendary though RNG based. Even if removed instantly you are sure he impacts the board and you gain at least some value from his first big fireball. I used it not so often but when i did he won me the game usually. You can manipulate the board trading minions to help RNG choose the target (:P). The least important legendary for this deck.
SUB: You can use many subs for Rag, as he is a personal choice and not a must, i'll give some possible replacement however. Sneed's Old Shredder, Ancient of War, Malorne, Troggzor the Earthinator, Kel'Thuzad
MULLIGAN and MATCHUPS (Work in progress)
Druid
Druid vs Druid is always a coin flip.
Mulligan for Wild Growth and Innervate
If you have The Coin and Wild Growth, use it on T1 only if you have Shade of Naxxramas
You have to play on curve and be as efficient as you can. Use Sludge to bait Black Knight, and let him waste his BGH on Dr.Boom
Hunter
FaceHunter
//More to come, just very little time
What should I replace Force of Nature with? I can't craft them atm.
A zoo deck. JK cancer sucks
Hello, I've been doing very well with this deck and have a quick question about it. What do you think about using spectral knights as a replacement for sludge belchers?
You need both belchers and Druid of the Claw to keep aggro in check. Not worth it to replace them.
Just hit legend rank 14 with this deck with Foe Reaper 4000 instead of Cenarius. Definitly viable and fun to play.
Im Using Foe also because I don't have rag. Also running only one copy of FoN, is it viable? I'm saving for ragnaros.
I love this deck i run 1 recycle for control matchups cause most of the threats have lower than 7 attack like sylvanas cairne and more so its quite helpfull.
heres an advice for new druids always try to look for lethals when you have something on the board even without FoN you can play savage roar and deal tremendous dmg so look out for that:)
what can i use instead of shade of nax and cenarius? i dont have them
Using -1 piloted shredder +1 lil exorcist
testing out these changes for now to help against hunter and zoo
I had a fun opener playing this deck tonight- Innervate-Shade of Naxx, Coin, Shade of Naxx, kept them stealthed until Loatheb on turn 5 gave me lethal.
I had another opener where I ran the Mech-Bear-Cat in place of Rag and pulled one out on turn 1 with Innervate-Innervate-Coin.
mulligan hard for wrath, keeper and swipe against a suspected aggro deck.
I tend to keep an innervate too, especially with keeper. if you innervate keeper on a huffer or knife juggler etc. it's much easier to stabilize the board long term
innervate keeper and kill and early threat tends to just win the match then and there
I had some problems against rush myself and I felt Ragnaros didn't do enough because of all the small targets. So I swapped him with an Ancient of War and it works great. If I'm facing a rush deck the opponent usually has to trade in 3+ minions to deal with it. It stabalizes the board very nicely. I also removed 1xSavage Roar and 1xForce of Nature for another Ancient of War and a Harrison Jones, though the swap for Harrison is optional. If the meta doesn't call for Harrison you can keep the Savage Roar. Hope it works out for you!
Not to be mean but i think you are bad at the deck then. the only change from this deck and pre-GVG ramp is the Piloted Shredders. i got to rank 2 last season with only running ramp druid, and i think that aggro is easy to beat as Ramp druid.
Is Ysera a good replacement for rag?
It's a good enough replacement if you don't have Rag. I run Ysera instead of Ragnaros (even though I have both) and it's worked okay for me so far.
I replaced Cenarius with Ysera and I was surprised that she won me a few games. Although Ragnaros the Firelord was also in play so who knows.
I always keep Keeper of the Grove, Swipe, Innervate, Shade of Naxxramas, and wrath. Works pretty well against aggro if you know what you're doing. However I also added a Healing Touch so that definitely helps
Funny because this type of druid deck is dominating tournaments, second to warriors.
Tournaments are completely different from ladder and he is talking about ladder. I entirely agree with him. This deck is not constant enough and very bad in the current meta due to high amount of rush aggro decks.