[Legendary] Ramp Druid
- Last updated Dec 24, 2016 (Gadgetzan)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/16/2014 (GvG Launch)
- Lodamar
- Registered User
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- 11
- 31
- 33
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Battle Tag:
Jaximus#2334
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Region:
EU
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Total Deck Rating
602
This is the deck i used to get legend this season, pretty solid matchup versus Warrior.
I'm really happy to see this deck has been noticed and commented, i try to reply to everyone
Feel free to ask everything.
Here's the stats from rank 5
Most comments are about legendaries replacement, so here's a miniguide
EDIT: 13/01/2015
Made some changes to fit better this meta, more antiaggro, i removed Ragnaros because in this meta everyone is running at least 1 BGH, in this deck there isn't any target
EDIT: 03/09/2015
Some changes after TGT launch
EDIT: 20/06/2015
Just updated to the deck i'm currently using
MUST HAVE AND REPLACEMENT (OLD)
I will just speak about Legendaries as other cards are simply an autoinclude in most druid decks and without them the deck can't exist (I'm speaking about you Ancient of Lore)
Legendary Priority:
Loatheb > Dr. Boom > Sylvanas Windrunner = Cenarius > Ragnaros the Firelord
Cenarius: this class legendary is simply amazing. I used it almost always with the two treants. Stats buff possibility is the cerry over the cake. Used on t9 will likely set up a (7+4+4+4+2=21) damage combo next turn. it buys you time, helps stabilize the board and protect your other minions
SUB: Ancient of War is best replacement. You can try Hogger too for a slightly lower mana curve, but Hogger is a lot easier to manage.
Loatheb: Saved my ass a lot of times, simply a must and easily accessible. Drop him not in curve but when you have at least 2-3 minions on board to disable AoE removal, or to make cheap single target removal inefficient. Wonderful drop on t8 when you have FoN combo in hand and you are going for Lethal.
SUB: I think everyone will use it, however the most similar replacement it's Troggzor the Earthinator
Sylvanas Windrunner: i haven't used her for a long time, but when i gave her a try i fell in love. Many opponents go crazy when they see her, trading all their board not to give you a minion, such value. Drop her on an empty board only if you have nothing else to do with your mana.
SUB: There are few subs for Sylvanas Windrunner, as her role and utility can't be found in any other minions. Cairne Bloodhoof [RIP] is best one, very sticky and annoying minion, he fits the "spirit" of the deck. Another good sub is Piloted Sky Golem for same reason of Cairne, they fits a similar role. Last you can make a "tech" choice if you are facing lots of druid and/or taunts (Sludge Belcher), The Black Knight. he will help a lot also versus Handlock, one of the worst Matchup of this deck.
Dr. Boom: As you can see from my profile picture i really love this card. I started playing him in my Control Warrior, but in this deck he really shines. Those Boom Bots are a really pain to deal with. For 7 mana you have 9/9 worth of stats and 2-8 random damage, just CRAZY. If they leave bots on board and deal only with Dr. Boom, next turn you have a 20 damage combo. If they deal with them they loose integrity for their board. Best legendary from GvG imho.
SUB: very hard to replace, top priority to craft. Some "good" subs are: Ancient of War, Sneed's Old Shredder or Malorne. You can also try one of Sylvanas Windrunner subs. Or simply another good 7 drop like Troggzor the Earthinator.
Ragnaros the Firelord: very powerful legendary though RNG based. Even if removed instantly you are sure he impacts the board and you gain at least some value from his first big fireball. I used it not so often but when i did he won me the game usually. You can manipulate the board trading minions to help RNG choose the target (:P). The least important legendary for this deck.
SUB: You can use many subs for Rag, as he is a personal choice and not a must, i'll give some possible replacement however. Sneed's Old Shredder, Ancient of War, Malorne, Troggzor the Earthinator, Kel'Thuzad
MULLIGAN and MATCHUPS (Work in progress)
Druid
Druid vs Druid is always a coin flip.
Mulligan for Wild Growth and Innervate
If you have The Coin and Wild Growth, use it on T1 only if you have Shade of Naxxramas
You have to play on curve and be as efficient as you can. Use Sludge to bait Black Knight, and let him waste his BGH on Dr.Boom
Hunter
FaceHunter
//More to come, just very little time
Upvoted, I've been wanting to try Druid for a while and I finally have enough dust to make both Lores and FoN. I also think I'm going to craft Dr. Boom just because he fits in almost every deck.
That just leaves Cenarius. Are there any suitable replacements for him? I have Ancient of War and Malorne, as well as Alexstraza.
I think an Ancient of War will do the work, or maybe just Malorne, try both and use what you like best
Cool, thanks! Brand new to Druid so hopefully this gets enough love that you do up some mulligans.
I did the Malorne replacement. Do you think hard taunts are better (Ancient of War)?
Malorne seems to me just like a win more card, he doesn't protect you, he doesn't buy you times. I never arrived to fatigue games, where he shines better, you usually win or lose faster, so i will use Ancient of War, but these are just my 2 cents
What would you recommend as replacements for Sylvanas, Dr. Boom and Ragnaros?
Not so easy, they are your Big Minions for late game. Sylvanas can be replaced with Cairne, sticky minion, just a bit slow but useful for next turn combo. Dr. Boom is really grate, you can try trozzgor, another great 7 drop.
Ragnaros is not mandatory, you can use other great 8 drop, like sneed's old shredder
1. You just don't need to be more aggro, sludge helps a lot vs faster deck, and it leaves the 1/2 that helps to set up a stronger fon combo. Spectral knights are good versus priest but i definitely would not change sludge for them
2. Sylvanas has so much value, she is usually a 2x1 or better, very annoying minion, not a core of the deck but i really liked her help in a lot of matches
3. I reached rank 7 just doing daily quests, then from 7 to 5 with Control Warrior.
I had about 440 ranked wins with druid so i went with it and it worked really well. from rank 5 0 stars to legend in about 2 sessions of 6-8 hours, 64% winrate.
I really loved playing it, absolutely viable
1. Sludge Belchers can save your skin from aggro, and still soaks up damage in a control matchup, he's basically an auto include in every deck that is not aggro/face.
2. Why Toshley? Sylvanas is one of the best legendaries in game with its effect and can swing you the game if the opponent doesn't deal with it effectively. Toshley just gives Spare Parts and a decent body, but doesn't synergize with rest of the deck.
3. Depends on how many Handlocks you face, that's probably Ramp's worst matchup, but overall it is pretty solid against other classes if you can get ramp up early and not have your hand clogged with big minions.
Thank you Tazdingo, really helpful and detailed.
I agree with you, Handlock is one of the worst matchup, but you can still manage to win some
However just above there's my answer for same question lol
Praise Dr. Boom!