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[WILD] Inspiring Shadow Priest

  • Last updated Mar 27, 2020 (Kael'thas Patch)
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Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shadow Priest
  • Crafting Cost: 12360
  • Dust Needed: Loading Collection
  • Created: 3/3/2020 (GA Week 4)
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  • Battle Tag:

    Splatacleze#1568

  • Region:

    US

  • Total Deck Rating

    60

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Just trying new things to keep the game fresh with another off-meta deck. I wanted to build something around Spawn of Shadows cause who the hell plays with Spawn of Shadows!?! There are some crazy combos you can pull off. ADDED BONUS: It feels good not spreading the cancer.

UPDATE: Working on more of a lock down version of the deck. Added in Nerubian Unraveler and Nerub'ar Weblords. Both seem to slow down enough decks (with minimal impact on this deck's game plan) that so far, they feel worth it. They bait our removal and leave your win conditions alive. I'm looking forward to including a Holy Nova once the change comes. That's a good AOE clear (even with the lack of face damage) plus it gives a bit more durability to you and your minions.



GAME PLAN:
Use your hero power as often as you can. You want to drop your Frost Giants ASAP. Only things I'll coin out or play on 2 are Garrison Commander and/or Nerub'ar Weblord. They give you enough tempo that they are worth it. There are several ways to deal damage with this deck and you can heal up quite a bit. Size up you opponent so you know what to Shadow Visions for and what minion(s) you should focus on resurrecting. 

CORE CARDS:
Garrison Commander is a boss in this deck – either as a healer or bringer of pain. If you have him out with Shadowreaper Anduin, remember you still get a second hero power use before needing to play cards to reactivate it.

Spawn of Shadows can deal lots of damage quickly. It only becomes a real problem when you are behind, but that's why I added Greater Healing Potion. It usually baits out a removal, trades well and it's great to rez in the late-game.

Play Embrace the Shadows for tempo. Sure, wait a bit to get a decent clear with Circle of Healing if you can, but you also have Auchenai Soulpriests. It's better to stop their momentum than wait for a big clear.

TECH:
I added Archmage Vargoth for the double rez combos then decided to add Mind Blast for added burst. So far, Mind Blast is feeling more like an actual finisher rather than a 'win more' card.

Nerub'ar Weblord is a really fun card for slowing down several decks. Tested way better than I anticipated. Baits out a lot of clears, and depending on the deck, a wonderful target for Eternal Servitude. It's one of the few things worth coining out or playing on turn 2 – especially if you're playing against Rogue or Quest Shaman.

Lightbomb is a possibility, but I'm looking to see if I need another board clear or not. Depending on the meta, maybe swap this is for a Mass Dispel or something else...?