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Convinving Priest

  • Last updated Jun 28, 2019 (Rise of the Mech)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Resurrect Priest
  • Crafting Cost: 17660
  • Dust Needed: Loading Collection
  • Created: 6/29/2019 (Rise of the Mech)
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  • Total Deck Rating

    7

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So many things to say...

The basic idea was to try and work around the new mind blast hof.

Until then, feel free to replace holy fire with the blasts, Altho I will say the fires actually work well since you really don't end up playing the blasts until after 8th or 9th turn anyhow.

The main goal is to get Volrath and your defenders to die early, preferably Voldeath first, this increases the odds of getting him back during resurrection.

Everything else is a shuffle game, but in the end you should be able to Volrath your holy novas or fires for huge damage.

The steal effect cards are there to help, I've found some great matches with them, but they require wisdom.

And the shuffle effect help keep them bombs at bay also.

I've only brought this to the bottom edge of 12 so far, but, it feels pretty strong when it draws right.

Try to simply Mulligan in your high cards, unless they are res, or gallery.

And keep Volrath if you get him, he doesn't need to do much other than die.