[Legend 65%] Pogo Lackeys
- Last updated Aug 4, 2019 (Saviors of Uldum)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Shuffle Rogue
- Crafting Cost: 7680
- Dust Needed: Loading Collection
- Created: 6/8/2019 (Rise of the Mech)
- Myu
- Registered User
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- 10
- 35
- 49
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
473
In my opinion, the most impactful buff of "Rise of the Mechs" is the Pogo-Hopper mana change. Over the course of a game, pogo hopper is typically played 4-8 times. Thus this buff saves us at least 4-8 mana in a game. In addition, 1-cost pogo hopper can fill the mana curve very well, often utilizing the 1 extra mana that would have gone wasted otherwise. Moreover, the reduced cost makes many combos to be played earlier and more easily.
However, Pogo Rogue is listed as tier 4 on HsReplay with 40% overall winrate. I can think of two main reasons for this. First, players are not running the right cards. The most popular version on HsReplay runs quite a few sub-optimal cards, which I will explain in "card choice" section. Second, Pogo Rogue is difficult to pilot. Pogo Rogue commonly has a handful of low-cost cards so there are many possible plays each turn, which makes it difficult to find the optimal or nearly optimal play.
Since I believe most players have not been playing Pogo Rogue correctly, I will try to write a detailed guide. Feel free to ask questions about things that I did not address in the guide. If you think this deck is helpful, please upvote so more people will see it.
Card Choices
Sap: Extremely powerful against any aggro mech deck. Gains both card and tempo advantage by returning a magnetic buffed minion.
Blink Fox: Good 3-drop that helps mana curve. 3 attack is effective against hunter's Ursatron and warrior's Acolyte of Pain. Getting 1 playable card out of 2 foxes is good enough.
Fan of Knives: Great against all mech decks by killing 1/1s from SN1P-SN4P and Replicating Menace. Also great against lackeys.
Vanish: Removes all magnetic buffs. Playing pogo-hopper after vanish generates very strong tempo.
NO Daring Escape: This card sacrifices tempo to generate resource. It is only good when we are ahead on board. We will have enough resource if we properly play spirit of the shark with our card generations. You can look at the game where Thijs played Pogo Rogue against Kripp's zoo at Mechanical Inn-vitational. Thijs had both Daring Escape stuck in hand because he could not afford sacrificing tempo against zoo.
NO Togwaggle's Scheme: Our victory depends on the number of pogo-hoppers we play, not the number of pogo-hoppers in our deck. 2 lab recruiters allow us to have 8 pogo-hoppers in total, not to mention that we can generate more with barista lynchen and bouncing effects. 8 pogo-hoppers are more than enough unless against warrior. Thus the scheme is simply a waste of card.
NO Myra's Unstable Element: We usually have enough resources if we combine spirit of the shark with card draws and lackey generation. We don't want to burn the precious pogo-hoppers that we shuffled with lab recruiters. What's more, we don't run Togwaggle's scheme to sustain us from fatigue.
NO Tak Nozwhisker: To do the combo, we usually need 10 mana and 3 cards in hand. Tak only gives card advantage the turn he is played, while the pogo-hoppers he generates can only be played next turn. Overall, this card is too slow and difficult to be effective.
Card Replacement
Despite the few legendaries, this deck is not too expensive. If you are missing any cards, here are some cards that you can consider to replace them.
Earthen Ring Farseer: Battlecry healing that can synergize with bouncing effects. Very helpful against mech hunters.
SI:7 Agent: Can replace Edwin VanCleef.
Sprint: Can replace Heistbaron Togwaggle.
Mulligan
Always keep Blink Fox, EVIL Miscreant and Witchwood Piper. For all match-ups except mage and paladin, keep Backstab. For all match-ups except warrior, keep Pogo-Hopper if you have either Shadowstep or Lab Recruiter. Keep Lab Recruiter only if you have Pogo-Hopper. Keep Edwin VanCleef only if you have The Coin, Backstab or Shadowstep.
Druid: Keep Fan of Knives
Hunter (mech by default): Keep Sap, Earthen Ring Farseer and Zilliax
Mage: Keep Barista Lynchen and minions with more than 1 health.
Paladin (mech by default): Keep Sap and Barista Lynchen. Keep Vanish if you don't have Sap
Shaman: Keep Fan of Knives
Rogue: Keep Fan of Knives, Zilliax
Warlock: Keep Fan of Knives
Warrior: Keep Barista Lynchen
Strategy
In general, we want to control the board and build up pogo-hoppers until the opponent cannot answer. Each pogo-hopper after the first one will be beyond the model, generating great tempo. We always want to make sure that we have at least 1 pogo-hopper in our hand or deck. If opponent is not mage, rogue or warrior, playing 1/1 pogo-hopper on turn 1 is fine.
Token Druid
Try to clear his board early on. Leaving 1 minion is fine. Start to push damage and threat lethal around turn 7 or we will be overwhelmed by The Forest's Aid.
Mech Hunter
Try to clear his mechs in the first 4 turns so he cannot magnetic to deal face damage. If you cannot kill all mechs, ignore goblin bombs. Keep in hand an answer for Venomizer Missile Launcher combo.
Cyclone Mage
Try to put as much board pressure as possible early on so opponent is forced to play cards to control the board. With fewer cards in hand, he will have a higher mountain giant cost. Try to kill his 12-cost minions and Sap 10-cost minions. Keep track of the number of cards in his hand and think through the outcome of Vanish.
Mech Paladin
Maximize Sap value and keep track of his resurrect pool. Usually after 1 round of vanish, our pogo-hoppers should be able to eat his mechs.
Tempo Rogue
If we don't have Zilliax in hand, try not to use face to kill his minions after early game. Keep track of the number of Eviscerate and Lifedrinker opponent used and be aware of the amount of burst damage he can do. However, if we are behind on board, don't try to play around lethal because we should take the risk and play to win.
Murloc Shaman
Murloc Shaman is much easier to beat than Overload Shaman. Try to leave as few murlocs on board as possible. Sap Murloc Tastyfin. With the help of hero power, Backstab, Fan of Knives and lackeys, we can usually win the board. Murloc Shaman has no come back method after losing the board since it does not run direct face damage.
Overload Shaman
The biggest threat is Thunderhead. Whatever it takes, kill it (usually with the help of lackeys). If opponent has a full board of small minions and few cards in hand, don't Vanish. Take the bet that he has not Bloodlust but The Storm Bringer. If we can vanish big legendary minions, we win.
Zoo Warlock
This match-up largely rely on luck. If we draw Backstab and Fan of Knives and get kobold lackey or goblin lackey, it is an easy win. No fan of knives, no win.
Control Warrior
Very different game-play compared to other opponents. Warrior has large amount of removals so he can deal with pogo-hoppers for much longer. If we shuffle pogo-hoppers, we would probably run out of cards before we can kill him. The better strategy is to hold pogo-hoppers in hand until we can play Pogo-Hoppers (1 copy is fine), Barista Lynchen and Lab Recruiter in one turn. We want to add pogo-hoppers back to our hand and shuffle barista lynchen. If he does not kill all pogo-hoppers on the board, we can increase the number of pogo-hoppers we are holding each time we play barista. Beware that some control warriors run the Mecha'thun combo so make sure we have lethal before he runs out of card. The warrios with mecha'thun appear to be much less greedy than typical control warriors.
Any updates for this deck?
Any good replacement for Barrista Kitchen?
Loved this deck but Vanish is Hall of Famed now. I did add in two Kidnapper but haven't tested. What do you think?
Updated. New version replaced Sap and Vanish with Hench-Clan Burglar and Vendetta.
Any updates for this deck?
I really am enjoying this deck very much....but for anyone interested I wanted to add that in my case I found that including "Soup Vendor with Earthen Ring Farseer and Lifedrinker really helps quite a bit. Im able to get more card draws from the synergy than relying on Novice Engineer
-2x fan of knifes +2 SI Agent, works like a charm :)
very good guide. i have added jepetto instead of Fan of Knives. i think he works very well in the deck, togwaggle, barista or zilliax for 1 mana can decide the game.
Thanks for this deck!!
Я ваш рот ебал, сыны шалав
so good
Maybe becuae noone cares about Pogo Hopper, and PLEASE DONT post win rates when you have 20 fucking games..
100 games to win loss ratios equals REAL PERCENTAGE- its not rocket science.
Typing two sentences without grammatical mistakes isn't rocket science either.
What is the best treasure to choose from Togwag? At first I usualy chose the 2 legendaries, but too often they're just 5/5s or something. I dare choosing the draw one and fill your hand when it's almost empty, but that's really a gamble. Draw 3 cost 0 seems the most consistent and also helps to thin your deck so that's my fav choice atm. What do you think?
Thank you for asking! I probably should have explained this in the guide. In most situations we want to draw 3 cards. The 0-cost cards often allow us to have a strong Barista combo turn or build a huge VanCleef. Occasionally we might want the 2 legendaries for taunt or charge.
Hey, I really like your deck list and the explained cut of cards like Scheme, Tak, Myra's and Daring Escape.
However I wanted to ask you what you think about the list from vS. In their opinion Spirit of the Shark is bad and they cut cable rat, Togwaggle, Sharks and Blink Foxes for more draw like shiv, myra's, thalnos which support Togwaggles Scheme.
I have not played that deck so I could be wrong. I feel it is bound to fall behind in early game without pogo-hopper in starting hand. And if it does not draw the shuffling effect cards fast enough, the second pogo-hopper will be stuck in hand while the deck almost has no other minions that can fight.
How should i Play against bomb warior i Always loose that matchup
Early game is the key. Try not to allow his minions to do much damage to our face. Shuffling pogo-hopper or zilliax is fine because bomb warrior has fewer resources than control warrior. If we only have 1 copy of zilliax, make it count by healing at least 10 health. Overall bomb warrior is more difficult to beat than control warrior, but it should not be too common in higher ranks.
Great guide, thanks.
Interesting take on Pogo-Hopper decks, I love the strong tempo it generates on top of spamming pogos. I played a couple games with that exact list and I enjoyed it a bunch!