Feelzbatman's ShudderKiller Infinite Armor
- Last updated Aug 8, 2018 (Boomsday)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Warrior
- Crafting Cost: 9520
- Dust Needed: Loading Collection
- Created: 8/3/2018 (Spiteful Nerf)
- FeelzbatmanHS
- Registered User
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- 10
- 22
- 55
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Battle Tag:
Feelzbatman#2335
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Region:
EU
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Total Deck Rating
640
New Patch 12.0 brought new copy mechanic. Now you can copy 0 mana Shudderwocks with Azalina!
Let me introduce you to the new best Anti Shudderwock Taunt Warrior deck.
Before start leave an upvote on this deck for more strange combo decks!
My Gameplay Video
MY TWITCH CHANNEL ->>> https://www.twitch.tv/feelzbatmanhs
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Cards needed for the combo:
Bring It On! and Azalina Soulthief are the core cards.
After opponent play Shudderwock, he gets 1/1 copy. First, we play Bring It On! then play Azalina Soulthief.
Finally, we get INFINITE 0 mana Shudderwock.
How do we get armor and heal?
Before doing this combo, you should play Cornered Sentry+Drywhisker Armorer with exact order. (Infinite Armor)
For the heal, you have Lifedrinker.
How do we get rid of extra bodies of Shudderwocks to play it infinite?
Primordial Drake and Blood Razor can do it.
For the other decks:
You can play the deck as classic Taunt Warrior.
The deck specially counters Taunt Druids with Cornered Sentry. Because you give opponent 1/1 beast. This screw up the Witching Hour+Carnivorous Cube combo.
Armor, heal, removals and taunt cards will counter aggro and tempo decks such as Odd Paladin, Zoolock, Tempo Mage, Tempo Rogue and Hunters.
F2P version list for budget:
Shield Slam ->> Execute
Only one copy Bring It On! ->> One copy Slam
Gluttonous Ooze ->> Acidic Swamp Ooze
Honorable Mentions:
Against Tempo Mages and Hunters, healing more important than taunt. Maybe you can not find Lifedrinker before Azalina Soulthief combo so we can increase the chance of getting Lifedrinker by second one.
F2P list was added to guide, also let me know which cards you are missing so I can help you.
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Well I tried something similar to this with 1 Lifedrinker. It wasn't enough to kill him because I couldn't get more than 6 Shudderwocks before my turn ended. But I easily outarmored him and he just conceded after a couple of turns.
It was awesome to mess with Shudderwork Shamans!!!!!
I am preparing a video, this will make you understand why Primordial Drake is must have and Lifedrinker change is okay. Thanks for your comment and support :)
I'm wondering how this will work with new cards.
0-6 with this, loses to everything
much bad?
Not only have I had a ton of fun trying this deck, but I also believe that it will be quite crucial with the new expansion coming around, having something that disables such an archetype can be quite important. The deck also works quite well against non shamans, i'm happy about the results!
Here is a video showcasing the strength of the deck against an unsuspecting shaman! I hope you enjoy :D
well you'll have infinite shudderwock so it doesn't really matter
This doesn't work because if you play Primordial Drake and/or Blood Razor it will kill the bodies from Cornered Sentry when you play your copy of Shudderwock and then you won't gain any armor. If you whiff the first OR second one you just die.
Edit: It is random but this is a chance game and you have INFINITE Shudderwock, eventually you get the armor. Do not worry about it. I tried it is working.
No, it casts in a random order.
okay, but it HAS to succeed the first 2 times or you die immediately because you haven't gained enough armor. Against shudderwock you're better off just not playing any aoe battleries because their chances of winning go up significantly if you do.
Also this is still auto-lose to deathrattle hunter, which is very popular right now. Not your fault, it's just a fault of control warrior's current card pool. They have no tools for that matchup that synergize with the deck.
u only need lifedrinker + bringt it on + aza+ primorial/blood razer if u play it fast enought u should be able to play shadder 10 times
So instead of winning with a nearly guaranteed 2 card combo, your solution is to try and win with a 4 card combo against a dedicated combo deck, while also diluting your deck with a lifedrinker that will only ever be useful in that one matchup and is only needed because you went with a 4-card combo instead of a simpler and equally effective 2-card combo?
dude u see the decklist its already in the list and ur combo is also 4 cards...? or do u wanna try it without aza? how do u wanna get the shadder then.... also when u have nothing to kill ur own board u can land in a spot where the shaman player freezes ur board every turn and u cant play any or only 1-2 shadders a turn and so u simply die... and i never said the deck is good or something like that
The difference is that with the combo I'm using it's much more flexible. With yours you lose the bring it on once you Azalina. Not to mention YOU don't need to clear the board, their Hagatha battlecry will do it for you when THEY shudderwock, and if they haven't played Hagatha, then you can play theirs from their hand when you steal it with Azalina, and then clear the board that way. Their combo does more damage than yours, so you can't afford to lose out on the armor gain or you die, If you have a full board of shudderwocks and they don't freeze or clear them all you win with the on board damage. They get 7 wocks, the only way you lose with my combo is if they manage to freeze at least 5 of them without killing any with their own aoe battlecries, which is incredibly unlikely, but if you play your own aoe battlecries you getting armor is also very unlikely, in which case you just die outright to their lifedrinker damage.
The point I'm making is that, in that matchup, it's statistically better for your win condition if you don't play primordial drake or bloodrazor, because it greatly increases the odds that your shudderwock does nothing besides clear the board, which actually helps them win if you didn't gain enough armor. If you don't believe me then keep playing it your way, no one is forcing you to take my advice.
u dont understand my way is an otk its "infinity" 0 mana shadders in this turn i know what u mean but if they know that u play this combo they can play arround it with playing 4x livedrinker
First off, playing 4 lifedrinkes is INCREDIBLY hard, and requires a really nutty draw, so the most you'll really have to worry about is 3, which is still super deal-withable. Second, I DO understand what your combo is meant to do, but they are a dedicated combo deck designed to get their combo off as fast as possible, this is not a dedicated combo deck, which means the more cards you need to pull it off successfully the less likely you are to actually be able to do it. They'll draw more cards than you, get to their combo faster than you, it's what the deck does. Your best bet is to counter them with as few cards as possible as effectively as possible, which makes my method more consistent. it may not be an OTK, but it doesn't NEED to be.