Nerfs are hopefully out by the time you are reading this, and this is my pick for a new tier1 deck in a new metagame. This deck is actually very similar to Even Paladin, the only difference between these two weighting it towards the Pally (a lot) was Call to Arms, but that card took a huge hit and now we are here!
Feel free to download the Hagatha cheat scheet from my Twitter, it can come in really handy when figuring out your outs or when you actually play against the Witch.
Deck is not doing anything crazy, but instead it just plays a ton of good cards with big raw power, which is great for non-stop annoying control decks and handling the first turns of aggro decks. Thanks to Hagatha the Witch you can outvalue many control decks even in deep lategame, which cannot be said about many decks.
Deck has a ton of 2 drops and you sort of need to draw two of them for your turn 2 and turn 3, so while I could go really deep on when to keep which one, feel free to keep any of them in your opening hand. Don’t forget that you start with totem from turn 1, so even Flametongue Totem on turn 2 is a solid development. Best one is obviously Murkspark Eel, this card is really pleasure to play with.
Hex is amazing versus Warlock and after nerfs it will become very relevant to keep it against Hadronox Druid. Hitting the Hadronox itself should be very hard if your opponent is playing correctly, but the frog itself is beast as well which becomes very relevant when he tries to bring back his random beast to life. Mulligan it against everything else.
Corpsetaker is an amazing card against almost every deck, you can keep it all the time.
Other than that you should mulligan it all, no expensive card in this deck is worth keeping in your opening hand. Oh, except for Hagatha the Witch, which is so important sometimes that you want to keep it against control.
I know guys that this deck has many legendaries and some of them are not used that often, so let’s try to figure out which ones can be replaced without too much pain.
Part that will make you probably sad is the fact that Al'Akir the Windlord is quite neccessary as well. It is the only card for Corpsetaker windfury, and another elemental for Sandbinder. Playing without it would lover your winrate more than I would recommend.
Grumble, Worldshaker is also very good, but it is the first legendary I can imagine cutting. I think you would easily play 6 mana 7/7 with no abilites in this deck, but the bounce effect pushes it over the top. It is great with Saronite Chain Gang and Fire Elemental (just imagine first value trading and then bouncing this guy), but deck would still function without it.
Gnomish Inventor. That’s right, whatever you are missing, feel free to play this guy instead, it is actually a more valid choice than you would think.
That’s it for today, thanks a lot for reading! If you like the work I am doing here, then just follow me on Twitch, where I explain decks like these live and try to give you the best lists to crush ladder, or on Twitter, where you get notified as soon as guide like this goes live :)
Here you can see the deck in action!