9/4 Priest [China]
- Last updated Jan 2, 2016 (Explorers)
- Edit
- |
Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5020
- Dust Needed: Loading Collection
- Created: 9/22/2014 (Naxx Launch)
- user-16167051
- Registered User
-
- 12
- 22
- 37
-
Battle Tag:
Mart#1602
-
Region:
EU
-
Total Deck Rating
1000
NiHao and welcome to "Let's have some fun by stealing all you have"
This priest deck has seen some popularity over on the chinese servers due to its alternative playstyle that also includes a lot of fun. It's called the 9/4 priest, because it includes 9 cards that steal the opponent's minion as well as 4 spells that steal the opponent's cards. You like that, little thief!
About Me
Hello party people! I am Mart23 and a dedicated shaman player... or so I thought. You can find my popular Shaman deck here: Shaman Showtime. If you want to practice shaman and priest matchups feel free to add me ingame on the European servers. My battleTag is Mart#1602.
Deck Changes
Over the last couple of days I have tried out a slight adaption to deck to deal with the early aggression just a bit better. The changes made were [date: 9/29]:
- +2 Wild Pyromancer (swapping out 2x Shades)
- +1 Holy Nova (dropping a single Shadow Word: Pain)
A lot of interesting suggestions have been made in the comment section below. Some of them supported the theme of the deck, some focussed more on the possible stronger decklist. I'd like to thank you for your ideas. Reason why I do not change the decklist as drastically as some of you have implied is because the deck already does well in the current meta. If you change too much of it you should probably just stick to either the Control Priest deck (Amaz, Kibler, ...) or Zetalot Deck.
Deck Breakdown
Let's have a look why this deck is so different from the usual priest we see on the ladder at the moment.
The Glorious 9:
2x Mind Control Tech : That little guy prevents aggro decks from rushing us down while establishing a board.
2x Shadow Madness : A midgame card to trade opponent's minions efficiently. Why would your minions do the dirty work, eh?
2x Cabal Shadow Priest : Good body and sometimes huge value. It's all about weakening their board.
1x Sylvanas Windrunner : Arguably the best midgame control card in this game. Great synergy with Shadow Word: Death for 9 Mana, if needed. Amaz would be proud.
2x Mind Control : The way to deal with lategame powercards such as Tirion.
The Fancy 4:
2x Mind Vision : Theoretically a weaker version of Thoughtsteal, but then again i only costs 1 Mana.
2x Thoughtsteal : This card can really turn the tides in some matchups like Shaman.
In order to stay alive against aggro and midrange decks, the following cards complement the decklist:
2x Sen'jin Shieldmasta : 5 health for 4 mana is a safe drop most of the times.
2x Sludge Belcher : Super sticky minion that often leads to awkward enemy trading.
2x Holy Fire : With so many 5 health minions out there at the moment just a great way to deal with it and heal at the same time.
Mulligan
Generally said, the first thing to consider when you mulligan is whether the opponent plays some aggro deck or not. In most cases you are better off when you mulligan for early removal/aoe. If you face a warlock for example, try to get a Wild Pyromancer and also keep a 1 mana Spell. If you have the coin, keep it fpr the pyro! In addition, having one Shadow Word: Pain can come in handy. However, only use it for the Knife Juggler or Dire Wolf Alpha. It's usually very strong to play a Mind Control Tech (if he has 4 minions obviously) and follow up with a Shadow Madness the next turn. Usually that's when you start to stabilize.
Against Control decks, the basic Northshire Cleric + Shield combo is just as strong as in any other priest deck. However, with no Blademaster or Dark cultist in this deck, you will play much slower (one could say more reactively) overall. Against Warrior I like to keep 1 Mind Control Tech and hope for a steal on the Armor Smith or Acolyte of Pain. Since the games are slower, Thoughsteal is a reasonable play on turn 3.
Death is so good vs handlock and control warrior you have to keep one in, you just have to.
+1 - I just wanted to stop by and say thank you for this deck. It is HILARIOUS to have a Mind Control battle with a mirror deck (over a Sludge Belcher no less). Also, try not to concede so fast, Holy Fire has saved my @$$ far too many times to count, often times coming back from 1 health to 10+ with a full board. Have fun upsetting everyone you play against with this deck! =D
im running crazed alchemist in mine....had 2 before but many times 2 were in my hand...so only using 1 atm
but i also changed the whole deck around lol
crazed alchemist is like the mvp...crazy combos as removals/steal
initially i even tried youthful brewmaster, but that shadow madness combo only steals you a sludge belcher at best...needed something more impactful then stealing sludge belchers...and crazed alchemist was the perfect answers to everytthing
say opponent has 4/3 and 3/5 sludge...and you have no board, how do you deal with this? shadow madness sludge, crazed alchemist, and wala magic !
火了。。。。
Been using and streaming this list between Rank 6-4 . Such a fun deck-list, I've never heard of it until your forum post! Thanks for informing us of the Chinese "meta" , or at least this list from it! My favorite is completely destroying Zoo and Shammy's with it xD
For those interested; www.twitch.tv/fortheundercity
- 1 Shadow Word: Pain
- 1 Shadow Madness
- 1 Cabal Shadow Priest ( I only have 1)
- 1 Mind Control Tech
- 2 Shade of Naxxramas
- 1 Sen'jin Shieldmasta
+ 1 Holy Smite
+ 2 Wild Pyromancer
+ 1 Dark Cultist
+ 2 Holy Nova
+ 1 Ragnaros the Firelord
These changes work out extremely well for me. Its a bit more flexible. I win most of my games!
Those i lost was often to missplays or bad mulligan.
(its superimportant to mulligan correcty against handlock or you are screwed, If you do it correctly they will cry)
Edit: I currently am Rank 4 playing mostly this. Its so much fun!
It's a fun deck, but isn't competitive at all in my rank's meta (13-15, US) it seems (I have not won a single match w/ it yet). There is far too much aggro and they always outpace the speed of this deck unfortunately.
Whenever faced against a deck with tons of low costers, I'm getting spanked as I just cannot compete w/ the quick momentum they gain each round.
It needs more aoe and or early game minions it seems.
// edit //
I subbed out Shadow Word: Pain with Holy Nova...I think that may have done the trick (for my current meta).
Yeah, that works much better. Thanks man. =P
This deck is very fun to play. thanx) and check my moments) : http://imgur.com/a/0ybK3
Amazing deck! 2 games = 2 wins. Rocking hard at noob 18lvl :D
I have no Sylvanas Windrunner, so I replaced it with http://www.hearthpwn.com/cards/421-shadowform - use it after death of both Clerics
Thank you for introducing this fun deck! I'm a Japanese Hearthstone fan and I'm running a Japanese hearthstone website. I translated this guide into Japanese then posted on my website. Please feel free to tell me if you feel something is wrong in my article.
The article link: http://nemukelog.blogspot.jp/2014/09/priest.html
Again, Thank you for posting!
Oh Anduin, the trolling hero. Enjoyed it a few matches.
Hey guy, stop ruining the 9/4 with you switching out stealing cards. However, you can switch two [card]Shadow Word: Pain[/card] for aoe/mountain giants as you see fit.
I substituted Pain for a mountain giant and holy nova. Mountain Giant is good for control and Holy Nova is good for weakning minions so you can have better shadow madness.
I have only been playing casual but has decent winrate so far, not sure how it would do in R5 ladder and above.
I don't get the up votes on this deck, its not good. 30 games, 1 win. I spend more time trying to play defense with this take rather than attacking because the opponent has so many minions out plus has dealt me a ton of damage. And anything I mind control (if I don't have to use it kill off one of my opponents minions) just gets killed next turn no matter how much health it has (gets hexed, sheeped, etc...).
I've just played 7 games, 1 loss
If you've already decided that I just know how to play the deck isn't an option, there is no point in arguing with you. Even if I gave you the world's best arguments and unbreakable proof you would still deny it, resulting in a waste of time and energy for me. Fucking troll
Fun decks always get a +1 from me.
Your definition of fun (i.e. losing) is different than mine.
How often does the Mind Control Tech actually go off? Would you forgo SWP a card on turn 2 to Mind Control Tech the next turn?
So I ran into this deck just a few minutes ago when I was testing out a hunter deathrattle deck. Bastard did the same play twice: Popped my haunted lurker and Mind Control Tech'd. :P So there you go, maybe not great against every matchup but certainly was a twat to me.