9/4 Priest [China]
- Last updated Jan 2, 2016 (Explorers)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5020
- Dust Needed: Loading Collection
- Created: 9/22/2014 (Naxx Launch)
- user-16167051
- Registered User
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Battle Tag:
Mart#1602
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Region:
EU
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Total Deck Rating
1000
NiHao and welcome to "Let's have some fun by stealing all you have"
This priest deck has seen some popularity over on the chinese servers due to its alternative playstyle that also includes a lot of fun. It's called the 9/4 priest, because it includes 9 cards that steal the opponent's minion as well as 4 spells that steal the opponent's cards. You like that, little thief!
About Me
Hello party people! I am Mart23 and a dedicated shaman player... or so I thought. You can find my popular Shaman deck here: Shaman Showtime. If you want to practice shaman and priest matchups feel free to add me ingame on the European servers. My battleTag is Mart#1602.
Deck Changes
Over the last couple of days I have tried out a slight adaption to deck to deal with the early aggression just a bit better. The changes made were [date: 9/29]:
- +2 Wild Pyromancer (swapping out 2x Shades)
- +1 Holy Nova (dropping a single Shadow Word: Pain)
A lot of interesting suggestions have been made in the comment section below. Some of them supported the theme of the deck, some focussed more on the possible stronger decklist. I'd like to thank you for your ideas. Reason why I do not change the decklist as drastically as some of you have implied is because the deck already does well in the current meta. If you change too much of it you should probably just stick to either the Control Priest deck (Amaz, Kibler, ...) or Zetalot Deck.
Deck Breakdown
Let's have a look why this deck is so different from the usual priest we see on the ladder at the moment.
The Glorious 9:
2x Mind Control Tech : That little guy prevents aggro decks from rushing us down while establishing a board.
2x Shadow Madness : A midgame card to trade opponent's minions efficiently. Why would your minions do the dirty work, eh?
2x Cabal Shadow Priest : Good body and sometimes huge value. It's all about weakening their board.
1x Sylvanas Windrunner : Arguably the best midgame control card in this game. Great synergy with Shadow Word: Death for 9 Mana, if needed. Amaz would be proud.
2x Mind Control : The way to deal with lategame powercards such as Tirion.
The Fancy 4:
2x Mind Vision : Theoretically a weaker version of Thoughtsteal, but then again i only costs 1 Mana.
2x Thoughtsteal : This card can really turn the tides in some matchups like Shaman.
In order to stay alive against aggro and midrange decks, the following cards complement the decklist:
2x Sen'jin Shieldmasta : 5 health for 4 mana is a safe drop most of the times.
2x Sludge Belcher : Super sticky minion that often leads to awkward enemy trading.
2x Holy Fire : With so many 5 health minions out there at the moment just a great way to deal with it and heal at the same time.
Mulligan
Generally said, the first thing to consider when you mulligan is whether the opponent plays some aggro deck or not. In most cases you are better off when you mulligan for early removal/aoe. If you face a warlock for example, try to get a Wild Pyromancer and also keep a 1 mana Spell. If you have the coin, keep it fpr the pyro! In addition, having one Shadow Word: Pain can come in handy. However, only use it for the Knife Juggler or Dire Wolf Alpha. It's usually very strong to play a Mind Control Tech (if he has 4 minions obviously) and follow up with a Shadow Madness the next turn. Usually that's when you start to stabilize.
Against Control decks, the basic Northshire Cleric + Shield combo is just as strong as in any other priest deck. However, with no Blademaster or Dark cultist in this deck, you will play much slower (one could say more reactively) overall. Against Warrior I like to keep 1 Mind Control Tech and hope for a steal on the Armor Smith or Acolyte of Pain. Since the games are slower, Thoughsteal is a reasonable play on turn 3.
Brilliant deck, I feel like such a scumbag playing it though.
I feel terrible about myself every time I play this deck. And yes, I have a ridiculously high winrate with it (80%). Once I can accept the dark side, I expect to enjoy playing this deck much more.
A really fun deck, every win is accompanied with an evil laugh. Loving it so far!
I just lost a ranked game because I didn't have a 2nd Holy Nova :(
Very fun and suprisingly competetiv deck. I supped 1 Mind Vision and 1 Mind Control Tech for 2 Mountain Giant because you often have a big hand.
I love this deck!! and i think its more solid with the Twilight Drake than the giants, also favors the early game. Claps to this deck.
What do you trade out for Twilight Drakes?
Same as Morlockko, 1 Mind Control Tech and 1 Mind Vision.
Not a pro here, and still far from Legend, but heck, this deck is fun. I don't win all matches but every single win is amazingly fun because of the feeling of helplesness that the opponent feels. Most of my wins happen with them conceding while still at 20 life, just because they get tired. Amazing!
This deck is legit, I just hit legend with it (from rank 5)
Mindgames just adds completely unnecessary RNG in, sure you can pull a Ragnaros on round 4 and win, but if you spent 4 mana on a Owl that's horrible.
Not even to mention that mindgames is completely useless against Zoolock and Hunter.
So for fun reasons go ahead, for everything else the answer is no ;)
This deck is especially bad against freeze mage, where they don't have good minions to steal or kill, making the 9 minion stealing cards useless. Often when you thoughtsteal flame strike or freeze spells, they end up useless too. The only exception I can think of is if they have a bad start with no mad scientist, and you manage to thoughtsteal ice block while it is still in their deck, and draw into holy fire to heal yourself out of burn range after they use up their spells.
And as others have noted, it also performs poorly against Zoo. When I win against zoo, often it involves turn 1 mind visioning a 2 drop to play and trade, drawing mind control tech and shadow madness early on, and the opponent having a bad hand.
But it seems good against slow control decks that use big legendaries (except for Handlock), because that's when cards like mind control, sylvannas, shadow word death, and shade really shine. Games can easily go to fatigue, especially when both players have good draws.
The deck is fun to play. When it doesn't work sometimes you lose with piles of dead cards in your hand, but when it works it has the ability to absolutely dominate the opponent.
Probably not very strong, I play it on lvl 10, but man, this deck is fun to play :)
This deck is exceptionally weak versus Zoolock. And, unfortunately, due to the Hunter nerf, Zoolock is making a comeback on ladder again. To beat Zoo you need an exceptionally good opening hand, and good top decks the first three turns. Otherwise, you're simply overrun before you can do anything to stem the bleeding.
That said, this deck has a solid chance to win against nearly every other deck variant, and it's fun as hell to play against other decks. It's just not that fun or successful against Zoolock, so if you're seeing to many of them on ladder, switch to something else for awhile.
It's also terrible against handlock. The twilight drakes run rampant, since it apparently doesn't have any silence that I've seen, as do the giants since they come out way before turn 10. Sylvannas can be silenced, shadowflamed into, or even if she does take a giant its usually at low health and I can kill it the next round easy. Their shadow madness rarely get use, only on sludge belcher, and I usually don't have a sludge belcher out at the same time I have a giant out, so they can't run it into anything. The cabal shadow priests only take the owls or the tauntgivers (sunfury, argus) - which has little effect since I already got the taunt (and +1/+1 if argus) out of it. I never have 4+ minions on the board except sometimes at the very end when the infernos are getting spammed out, so the steal gnomes are useless too. The only real threats out of the deck are the mind control, but that takes up the entire turn and there are lots of answers - especially since I have Jarraxus out by that point.
My most recent game against this deck he MCed an inferno two turns in a row (the giants were all SW:Ded or traded by that point), and each turn I just killed the MCed inferno and made another one.
I've added doomsayers to the deck because they address zoolock and handlock esp. if you have a taunter to hide them. They often die rather than clearing, but they eat a turn in doing so. They also make for an awesome mirror entity target form secret mage. Worth a try I'd say.
This deck is all over the meta now, which I love as a handlock player. I've destroyed this deck every time I've played against it, except for one match where he got Jarraxus on thoughtsteal and mine was buried at the bottom.
The other 15-20 or so games against this were easy wins.
why does everyone play this deck -.-
not saying that it's bad or op, but its just very boring to play against this deck like 7 out of 10 matches
Will you make any changes to this deck, it seems abit weak at the moment.
This is REALLY a fun deck to play :) I have used it to climb from EU rank 13 to 10 the last couple of days and right now I'm on a win streak.
Initially I lost a few matches vs aggro decks so I made one change:
+ 1 Injured Blademaster (swaped out Loatheb, which is the mana expensive card I can do without)
...works better for me.
Now I often end up with both Shadow Word: Death cards unused. I'm considering swapping one these for another Injured Blademaster or perhaps a Mindgames just for the fun of it.