Spirit of the Bat
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Awaken! | Ability | Warrior | 3 | 0 | 0 |
Inner Rage | Ability | Warrior | 0 | 0 | 0 |
Illidan's Gift | Ability | Demon Hunter | 1 | 0 | 0 |
Nightscale Matriarch | Minion | Priest | 7 | 4 | 9 |
Nightscale Whelp | Minion | Priest | 3 | 3 | 3 |
Gilnean Royal Guard | Minion | 8 | 3 | 8 | |
Gilnean Royal Guard | Minion | 8 | 8 | 3 | |
Felsoul Inquisitor | Minion | 4 | 1 | 6 | |
Lifedrinker | Minion | 4 | 3 | 3 | |
Sneak Attack | Ability | 3 | 0 | 0 | |
Inquisitor Hav'nixx | Hero | Priest | 0 | 0 | 40 |
Corrupt Garrosh | Hero | Warrior | 0 | 0 | 30 |
Ultimate Infestation | Ability | Druid | 10 | 0 | 0 |
Runeforge Haunter | Minion | Rogue | 4 | 5 | 3 |
Frost Widow | Minion | Druid | 1 | 1 | 2 |
Hollow Hound | Minion | Death Knight | 6 | 3 | 4 |
Fiddlefire Imp | Minion | Mage | 3 | 3 | 3 |
Mysterious Rune | Ability | Mage | 3 | 0 | 0 |
Ley Lines | Hero Power | 0 | 0 | 0 | |
Ancient Shade | Minion | 4 | 7 | 4 | |
Ancient Curse | Ability | 4 | 0 | 0 | |
Dark Pact | Ability | Warlock | 1 | 0 | 0 |
Elixir of Hope | Ability | Priest | 3 | 0 | 0 |
Void Ripper | Minion | 3 | 3 | 3 | |
Bristlesnarl | Hero | Hunter | 0 | 0 | 50 |
Hunter's Call | Hero Power | 3 | 0 | 0 | |
Gilnean Royal Guard | Minion | 8 | 8 | 3 | |
Cannibalize | Ability | Priest | 4 | 0 | 0 |
Thing from Below | Minion | Shaman | 6 | 5 | 5 |
Servant of Yogg-Saron | Minion | Mage | 5 | 5 | 4 |
Giant Sand Worm | Minion | Hunter | 8 | 8 | 8 |
Curse of Agony | Ability | Warlock | 1 | 0 | 0 |
Agony | Ability | Warlock | 1 | 0 | 0 |
Anima Extractor | Minion | Warrior | 2 | 1 | 4 |
Sanguine Jailer | Minion | Warrior | 2 | 1 | 3 |
Relic of Extinction | Ability | Demon Hunter | 1 | 0 | 0 |
Crazed Wretch | Minion | Warrior | 2 | 1 | 4 |
Risen Ghoul | Minion | Death Knight | 2 | 2 | 2 |
Savage Ymirjar | Minion | Warlock | 5 | 7 | 7 |
Flesh Behemoth | Minion | 9 | 4 | 8 |
Spirit of the BAD.
BAT MAAAAAN
A bunch of Trolls and some bat, I mean, what could possibly go wrong?
'' Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah ''
can u choose the card or random buff?
I'm still somewhat convinced this is good enough to run in some Zoolock variant. Big Chaing gangs are always fun and we got Doubling Imp anyways.
Hell, if there'S a good enough gameplan I would consider running Fiendish Circle just to get more Spirit fodder.
How big does Hi'reek need to be for any enemy that#S not Paladin or warlock to give up?
Paladin effect; why?
I think they're gonna add a zoolock card that synergizes with this & it's gonna make handbuff/heal zoo way too strong
As writen in the Bar section, good combo with legendary - as shown on BlizzCon. It can also be really annyoing with the minions that makes copy of themselves which is the last thing that game needed....