Open the Waygate
Quest: Cast 8 spells that
didn't start in your deck.
Reward: Time Warp.
Texto temático
Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Card Sounds
Quest: Cast 8 spells that
didn't start in your deck.
Reward: Time Warp.
Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
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These new changes are some bullshit. How am I supposed to lock out my opponent for six turns now that it only works once a game? My discovery mage deck is now USELESS, give back my dust!
FINALLY no more the-game-is-mine-now-you-just-watch-yourself-lose bullshit. Took them forever but still better late than never.
if you use this card fk you and your mother for having you
why tf is this Iame mfin Ioser bs still existing?
easily one of the most brainless beta cuck decks EVER
Increasing the number of spells for quest completion didn't really do anything because obviously that's not the issue. They need to rework Time Warp.
Now with Grey Sage Parrot followed by Echo of Medivh and Potion of Illusion, guess how many extra turns that is.
Oh and I didn't even mention Brann Bronzebeard, Queen Azshara, and Archmage Vargoth.
absolute scumbag pos card
I think it is useful if you have Evocation in your deck or discover it.
Or Educated Elekk alternatively.
Fun and interactive gameplay (TM). The nerf did absolutely nothing.
This is definitely the most annoying card I've played against! Such cancer
Should be even more nerfed to 10 or even 12 fucking spells.... from 6 to 8? Meaningless.
I know that I have to play standard, but I don't know if I have the strength to do it. I wanna play wild, but I can't.
WOW the golden Open the Waygate was not nerfed. :)
pay 2 win at finest
It's been many years, since the old quest exodia mage during Un'goro. RIP to our fellow infinite-fireball players in the wild. Times change.
6 spells to 8 is not a much of a nerf TBH...
it got fucking buffed because. invokation gets discovered by magic trick and gliyth like 100% of the time, so mage just spam invokation constantly
When will bli$$ard nerf this stupid & unbalanced & unfun card??????
I wonder whether this extra-turn is time unlimited... I as warrior had like 65hp (with armor ofc) and mage just kept pulling those fireballs all the time without rope even showing on board...