Wild Bloodstinger
Card Text
Battlecry: Summon a minion from your opponent's hand. Attack it.
Flavor Text
Tame Bloodstingers would politely invite your minion to tea.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chomp | Hero Power | 2 | 0 | 0 | |
Totem of the Dead | Hero Power | 0 | 0 | 0 | |
Blood Moon | Ability | 2 | 0 | 0 | |
Pick Pocket | Ability | Rogue | 2 | 0 | 0 |
Ferocious Howl | Ability | Druid | 3 | 0 | 0 |
Witching Hour | Ability | Druid | 3 | 0 | 0 |
Corrupted Blood | Ability | 1 | 0 | 0 | |
Mark of the Loa | Ability | Druid | 4 | 0 | 0 |
Shriek | Ability | Warlock | 1 | 0 | 0 |
Guardian’s Evocation | Ability | Mage | 0 | 0 | 0 |
Spreading Madness | Ability | Warlock | 3 | 0 | 0 |
Stormcrack | Ability | Shaman | 2 | 0 | 0 |
Spreading Madness | Ability | Warlock | 3 | 0 | 0 |
Enter the Coliseum | Ability | Paladin | 3 | 0 | 0 |
Dragon's Breath | Ability | Mage | 5 | 0 | 0 |
Flamecannon | Ability | Mage | 2 | 0 | 0 |
Flamecannon | Ability | Mage | 2 | 0 | 0 |
Totem of the Dead | Ability | 0 | 0 | 0 | |
Psionic Probe | Ability | Priest | 1 | 0 | 0 |
Evasion | Ability | Rogue | 2 | 0 | 0 |
Twilight's Call | Ability | Priest | 3 | 0 | 0 |
Poison Spit | Ability | 0 | 0 | 0 | |
Envenom Weapon | Ability | Rogue | 2 | 0 | 0 |
Never Surrender! | Ability | Paladin | 1 | 0 | 0 |
Pack Tactics | Ability | Hunter | 0 | 0 | 0 |
Decimation | Ability | 0 | 0 | 0 | |
Annihilation | Ability | 0 | 0 | 0 | |
Bladestorm | Ability | Warrior | 2 | 0 | 0 |
Pack Tactics | Ability | Hunter | 2 | 0 | 0 |
Bladestorm | Ability | Warrior | 2 | 0 | 0 |
Dark Alley Pact | Ability | Warlock | 4 | 0 | 0 |
Frost Strike | Ability | Death Knight | 2 | 0 | 0 |
Graveyard Shift | Ability | Death Knight | 3 | 0 | 0 |
Graveyard Shift | Ability | Death Knight | 3 | 0 | 0 |
Proving Grounds | Ability | Demon Hunter | 6 | 0 | 0 |
Dark Alley Pact | Ability | Warlock | 4 | 0 | 0 |
Rock Bottom | Ability | Warlock | 1 | 0 | 0 |
Graveyard Shift | Ability | Death Knight | 3 | 0 | 0 |
All Fel Breaks Loose | Ability | Demon Hunter | 5 | 0 | 0 |
All Fel Breaks Loose | Ability | Demon Hunter | 5 | 0 | 0 |
This card should be changed, as it simply removes the fun to play this game. The whole point is to create a deck with a strategy that involves playing certain cards at certain points and often players will hold on to a certain minion for several turns (and in my case sometimes over 20 turns), controlling the board and waiting for that precise moment where the card defines the game. If your opponent is faster than you, doesn't allow you to control the board or has a counter for your strategy they win, otherwise you win. Now, this card basically takes all this process, all this strategy, all the brain, all the intellect, all of that out of the equation and removes the minion from your hand and puts it in the battlefield. With this card in play, this game is no more strategic than tic tac toe.
Better name could've been
Seductive Scorpion
dirty rat's pet?!
Do you require my bloodstinger?
Well that's just disgusting.
Come on, Dirty Scorpion would've been a much better name :D