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This guy is very obviously a mech, isn't he? Or is he just a guy in a robotic looking suit?
If anything, he looks like a elemental with pliers...
Obviously not a mech my friend. My guest is that crystalsmith become more and more crystalline with time.
This card could be so amazing,Battle Cry:magnetize all your mechs in your hand(and would work the same way that it works on board or something) and be like a 7 or 8 mana 6/6 and than play them all and than kangors infinite army,but this is just... a cool effect but not worthy of a legendary,more like an epic.Again Dissapointed
I feel like this card is going to see some play, but not because it's great and the healing effect being strong, moreso that it's basically just a slightly worse Shielded Minibot. Until Blizzard makes a card that lets healing be used more proactively (Like Blackguard, just not 6 mana, and more cards similar to it to increase consistency), I don't feel like Paladin will ever be able to properly use a healing archetype. In a control deck, healing isn't that important to need to use this card, with the healing it has (that being Truesilver Champion and Lay on Hands) all has a different reason that they are being ran, either as removal or card draw. Sure getting an extra 2 health or 8 health can be helpful, but it's not good enough in my opinion.
That being said, I think this card has potential. Give paladin any reliable form of healing and this card can easily become absurd. As of now however, I don't feel this card is going to be great.
Not all who wander are lost, but tiny and without the damage buff
It needs some buffs to stay powerful but I think this can be a really good and powerful healing tool.
but you need 2 card and one is a legendary
He does buff his own lifesteal, but really want to be buffed or played along some other healing.
Wow, that thing with Divine shield and Lifesteal. Perfect target for Sound the Bells!.
Feels like Arcane Artificer for Paladin.
Another target for Crystology sweet
Kangor + benevolent djiin = 6 healing for 5 mana
Kangor + 2x Holy light = 24 healing for 6 mana
Kangor + Chillblade champion = 6 healing for 6 mana.
I like it - options against aggressive decks.
Even better in wild as it fits perfectly with Ragnaros, Lightlord
Turn 2 this, turn 4 2x Greater Pearl Spellstone
You know right that healing for 3 or for 16 will upgrade the spell one time? (Also you need to be damaged in order to heal)
Sigh I forgot that overheal doesnt work with upgrade and the one turn for one upgrade. My bad
The most potentially powerful 1/2 I've ever seen
That one was broken, but I wasn’t around for that
To all those people who are dissapointed in this legendary, to be fair, if you wanted to print a card that doubles healing, you'd want it to be cheap, and you'd want it to be sticky. This is both. Whether healing in paladin will become relevant is another question