Illidari Inquisitor
Card Text
Rush. After your hero attacks an enemy, this attacks it too.
Flavor Text
Armed with fear, big eyes, ruthless efficiency, almost fanatical devotion to your hero, and nice brown robes.
Rush. After your hero attacks an enemy, this attacks it too.
Armed with fear, big eyes, ruthless efficiency, almost fanatical devotion to your hero, and nice brown robes.
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This card is so broken and needs to be nerfed to the ground, if it's going to be part of the core set.
I HATE YOU.................................................. TAKE IT OUT OF ARENA
:)
So idk about this card's performance in standard or wild because I don't play either frequently atm—I imagine in wild it's waaaay to slow—but in arena...this card is a monster, akin to Arbor Up currently.
So we all know Burly Shovelfist is a neutral card so Illidari Inquisitor is expected to be better than it because it is a class card. However, when you compare Illidari Inquisitor to King Krush you can see how poorly designed this card really is. I've lost countless games now in the new United in Stormwind arena meta to Illidari....
Demon hunters simply almost never have to play the card on turn eight, so they opt to wait until turn nine. This monster of a card then removes a minion, goes face for eight, plus hero power for nine, and then the best part is if you can't remove it you just lose the game on the spot.
The only argument I have in the card's favor versus arbor up is that it comes into play much later in the game. Arbor up is another problem card, arguably worse than Illidari because when played on turn 5 on an empty board the card is already solid, but when you play it on a board with two or more minions, most of the time you just win the game on the spot.
Since it comes into play later on in the game there are a few ways to prevent the DH from winning the game on the spot such as being ahead on the board or having drafted a good deck with decent removal, otherwise you just lose, 24 damage + 2 from hero power over two turns. Sigh, I've rambled on enough, back to my current arena run lol. You can taste the salt emanating from this post can't you, but try giving me a reason as to why this is fair in arena.
Well Blizzard made this card much more uncommon in arena as well as many other nutty class cards, tipping the scales regarding winrates. The highest winrate classes were - Druid, Warrior, Demon Hunter - in order of wr. Now the lowest winrate classes are - Druid, Warrior, Rogue, DH, from worst wr to best. I definitely think it was a necessary move, they made the worst classes better and the best classes worse, but I think they may have overdone it a bit lol, it seems that they killed the best classes.
Overall I'm satisfied with it because instead of losing to this monster of a card (Illidari) I lose fair and square (most of the time, sometimes I lose to stuff like Ysera.) I'm happy with the current arena :) The only card that I think is kind of a problem is Battleground Battlemaster, I have two of them in my current deck and my gosh, the card is disgusting. Such a win-more card, most of the time it just wins you the game on the spot, and even when it doesn't it's still solid. Go to the card's page if you wanna see what my opinion is on it hehe.
corny af op broken bs hearthstone dev team fails ONCE AGAIN
Nerf this! Every match, my biggest minion dies to it, I get hit in the face, and if I manage to kill it, the second copy gets played or it gets resurrected by N'zoth. Gimme a break, dude.
This card is a reason why I stopped playing this fucking game
this is sooo fcking broken and its the same every fcking time.. drops on turn 8 and 9......
Is this the most broken card ever printed? Not only is it extremely powerful the turn it is played (destroy a huge minion and deal 9+ face damage while still having a big minion on board), but if you can't answer it immediately the following turn, the game is literally over.
How did they actually think this was a good idea? Even if this cost 10 mana it would be extremely strong.
Just went against this card as Mage. It was frozen, and still triggered anyway. Seems weird to have absolutely no valid counterplay against this thing other than removal/silence.
I don't understand why this thing has Rush on top of everything else, especially as a Rare.
Thankfully, this is more of a big demon hunter card than an aggro card. Which I prefer, Big Demon Hunter was my favorite archetype when Demon was released.
Well this comment aged like milk didn't it?
Worst case scenario, assuming you have no weapon equipped, and opponent has a 5/5 minion:
9 mana- destroy an enemy minion, do 9 face damage, and summon an 8/3 minion.
Yikes.
Aggro dh does not care about waiting till turn 8/9, honestly this is more of a control finisher in the situation you describe
Wait what?
wot, this dude can go face !? WTF
This is a better King Krush, cause you can trade first and then go face, its 16 Damage, so f*cking strong.
Raging Felscreamer will see some more play.
An advisable on-curve play I can imagine is 4) That, 5) a weapon, and 6) this.
chat forgot Inner Demon exists lol, this is nothing compared to the burst dh has already, I can see otk dh coming back if we get anything neat from the new set.... yay...
Everyone its a 8 cost late game card, i think maybe normal dh isn't gonna use this, my bet is its going to be in some late game meme decks, after all you need at least 9 mana or holding a weapon back for a turn for it to hit face on the turn it comes out, while powerful might be too slow for a already very fast deck.