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This card fixes so much. It disappears at the end of your turn you use it right?
Evolve a friendly minion until you hit the nuts, pretty insane.
It looks like the tauren is being corrupted by an old god
*Me using this card*
Summon Searing Totem
Evolve into Grimestreet Outfitter
Evolve into Blubber Baron
Evolve into Wicked Skeleton
Evolve into Furbolg Mossbinder
Evolve into Big-Time Racketeer
Evolve into Lynessa Sunsorrow
Evolve into The Lich King
..... Good thing the 8 Drop isn't terrible ._.
And this is exactly the reason why they are nerfing the 8-Cost pool
I wanna see lucky players :) Stonetusk Boar (1 dmg) + Bluegill Warrior (2 dmg) + Wolfrider (3 dmg) + Kor'kron Elite (4 dmg) + Leeroy Jenkins (6 dmg) + Reckless Rocketeer (5 dmg) + Skycap'n Kragg (4 dmg) + Charged Devilsaur (7 dmg) + King Krush (8 dmg) = 9 mana 40 damage on wild :) :)
Works in Standard as well (36 damage without Skycap'n Kragg)
Forbidden Shaping but more versatile, powerful, and all you need is at least one minion on the board? Yes please.
A way to keep evolve shaman a thing after the rotation next year. It's not as good as Evolve itself because you have to keep casting it on your guys. In some ways it's better because you can just keep evolving guys until they become something good.
Get a 6 mana 1/1 or a doomsayer? Use this to make it go away.
The "good" thing about this card is that it can target only one friendly minion, so unless shammy can get a mana reduction on spells somehow the most he can change minions is 11 in one turn. Now if mages or priests could get a hold of it..... mind rogues can as well.
If this card works the way I think it does, (Every time you use it, add it to your hand) it's pretty broken in theory. Like RaptorWithWings said, the Lorewalker Cho possibilities are crazy with Coldlight Oracle, and in wild, Brann Bronzebeard. If they even just added overload (1) to it or if it destroyed one of your mana crystals, this would be way more balanced. IE: if you want to turn something into a 10-drop turn 10 (or 9 with coin) then you would at least be set back a mana crystal for every time you evolve.
Anyone else confused by the text? "Repeatable this turn" ??
yes I wonder what that means
It should work kinda like Headcrack. You cast it once, then it returns it to your hand, then it disappears by the end of your turn.
everyone I've watched says that this means when you cast it it will return to your hand. So you can cast it as many times as you want in a turn as long as you have the mana. Then it disappears when you end your turn.
to start here, this card is really retarded, aside from lucky charge combos and arcane giant shenanigans, this card makes any minion shaman plays a possible nightmare to deal with. at turn 10 if his entire board is just drop 1's, gg he can get a full board of 10 cost minions from nothing. I hope blizzard nerf this card to increase the cost by 1 more each time you use it.
the won't work you can it cost 1 mana everytime its played. I am not sure you understand how the card works.
If any of the 1 drops turn into Radiant Elemental or Sorcerer's Apprentice you can make the rest of your board 10 drops
The chance of doing this is below 1% it could happen but is way rare even to consider for this thing. By the way you need to think about it, if it goes to late game you are just wasting a turn rerolling, if you go earlier you will probably not get enough tempo. Its a tricky card and more flexible than evolve but you need to set before you want to do something. I consider this card a really good one dont misunderstand it.