Wobbling Runts
Card Text
Deathrattle: Summon three 2/2 Runts.
Flavor Text
The fourth one fell off in a tragic accident. They don't talk about it.
Card Sounds
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This guy confirm working for the Cabal.
In my opinion, it will be one best arena card, very annoing to play against it.
Would be great if the Runt cards could be added to this page.
Play it with Cold Blood? Make it immune to that Shadow Priest and as a 6/6 it would be a major threat both before and after it dies.
dat silence value tho
text should be: this minion changes his mind at the start of priest turn
Cabal costs 6 mana. Wobbling Runts costs 6 mana. You play Wobbling Runts on turn 6, they reply with Cabal on turn 6. If Cabal cost 5 mana this would actually be less of a problem for the person playing WR because the turns wouldn't line up so perfectly like that. At least the opponent could test for Cabal by playing a different 2-attack minion first. They'd have to play something else on turn 6 because having your WR get cabal'd is off-the-charts insane value.
Can't wait to craft golden and hear how annoying their voices are tomorrow lol. This card is really good vs paladins and mediocre vs most other classes
and terrible against priest, but i will still playing it
Does it have to be Rare? Really F'ups the Arena.
Just tone it down to Common.
Usually when you play this card it gets ignored on board. This card can't even clear most 1 drops and trades worse than 1 for 1 with the basic Boulderfist Ogre.
These guys were SO annoying in WoW, I expect them to do the same to Hearthstone
LOL thats exactly what I thought when i saw this card. They were really tough to kill too and all 3 would attack at once and they had the same stats as everything else its level. Can't wait to use this card though, wish it wasnt rare though because i really want to craft a golden one
I wonder if something like this could make a confuse priest work or maybe just give people a reason to run alchemist in constructed but probably not. But this card still seems way too slow to me.
-Hmmm... Hmmmm...
My apologies.
- "Let me change your mind!"
This looks like hands-down the most powerful neutral deathrattle in the entire game in terms of power and consistency.
Sylvanas Windrunner is (although just barely) situational, since the opponent actually needs a minion; Sneed's Old Shredder is inconsistent since it could give you a low mana legend or something (although it's worth the risk); Majordomo Executus needs an entire deck to be built around him, so he's also situational.
What can you do with an insane deathrattle? Especially turn 6+? Maybe the new Unearthed Raptor rogue will run it, although I really doubt it since filling up your entire board with small runts may actually be a drawback (depends on how you look at it). Explorer's Hat hunter is also starting to run Feign Death so the potential is also there, and filling your board up is great since the deck needs a consistent target for the hat.
The big problem that I see with this guy is that he does basically nothing at 2 attack on turn 6, so the trick is to manipulate the deathrattle. Although even if you do that your board is pretty much full, which is a drawback that can't be overlooked with a strange card like this.
Let me change your mind.
You can say something like that about pretty much any card. Oh Maexxna? Cabal Shadow Priest. Oh, Ragnaros the Firelord? Big Game Hunter. Oh, Tirion Fordring? Mind Control. Every card has a perfect counter card, it doesn't mean you shouldn't play them.
Not to mention that cabal is priest specific, and dragon priests sometimes don't even run her. I don't think a warrior is going to cabal my Wobbling Runts. In fact, if I play a priest, then go ahead and play the kreygasm play, I'd much rather play a priest than paladin and hunter like 80% of the time.
No. It's not like that. Cabal actually is far more powerful vs. high cost low attack minions than BGH is against Rag because priest gets its own copy and represents a significant portion of the meta with dragon Archetypes.
I can win from my Dr. Boom/Rag being shot down by BGH. It's a lot harder to come back from "silence and destroy my 6 drop and summon it for my opponent." I don't actually play Rag very much because of BGH being ubiquitous with Dr. Boom.
Tirion is a good card because MC is one of the few potent counters.