New Card Reveal - Galvanizer
A new mech card has been revealed by Mr. Yagut.
Reveal Video
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I still just feel like this is going a bit overboard though considering the fact that 5/30 of the cards are vital for the combo and it doesn't feel like Keening Banshee is going to be able to speed it up that much without putting the combo to risk. I guess you can always run multiple copies of all the non-legendaries just so you can play more riskily? I dunno, it just feels weird running a card like that with so many one-ofs that are vital for the deck.
I'm thinking galvanizer mech'thun and necrium blade with rogue and myra's unstable element, lower mechthun to 8, have necrium already on and myra your deck away. Once you throw down mech as your last card just rogue hero power your necrium to activate the win
Read the card again and you will see that it doesn't work.
did you know, Mechtun also minion?
You're right.. Damn..
Combo activator. And now Mecha'thun is actually more easily activated too. (You are practically guaranteed to have it at 8 mana)
Pretty good actually, it will see play for sure.
Galvanized Mecha'Thun
Galvanizer allows you to drop the cost of Mecha'thun in your hand down to 6 mana (although even 8 is fine) with the help of Murmuring Elemental, opening up the possibility of you destroying your own Mecha'thun for the OTK. With your (now discounted to 8 or 6 mana) Mecha'thun you have 2-4 mana free to trigger his deathrattle with the help of a combinations of Crushing Hand and/or Zap! to end the game. The deck would be supported by Hemet, Jungle Hunter and a load of control/draw mechanics including the Electra Stormsurge & Far Sight draw combo. View the theorycraft below:
https://www.hearthpwn.com/decks/1145874-galvanized-mechathun
What are you talking about... How can you think that's how game design should progress? If that's how blizzard had done it every expansion until now we'd be getting around a 2 mana 10/10 and nobody would play the game because it would have become ludicrously mindless and boring.
Hearthstone and most TCGs/CCGs work through the illusion of gradually increasing power instead of actual gradually increasing power. Blizzard achieves this by keeping the value of stats the same but gradually changing what mechanics are most effective in the meta. For example now the meta is dominated by various methods of cheating more expensive things out for cheap/free, and before we've had things like aggro shaman where the meta was dominated by super-fast early game tempo and board presence.
Releasing a plain overstatted minion just to act as a brute force power spike instead of releasing one with a clearly directed effect (like this card) is pretty much the opposite of what they should be doing.
Seems solid. Reduce the cost of a Magnetic mech, then attach it to this if it doesn't get cleared. If it does get cleared, your opponent used their turn to remove a 1/2, which seems like a net win. Replicating Menace is reduced down to 3-mana, so would be an easy follow-up. Smash face with a sticky 4/3. Annoy-o-Module is also reduced to 3, so you'd have a 3/6 divine shield taunt to bump into something. With the Coin, attaching a Wargear for a 6/7 would be huge, but no doubt an opponent on the draw will have a much easier time dealing with this.
I'm just gona leave this here :
https://youtu.be/jdDwxdqLyGg
Why is this getting dislikes LUL
Dr. Yakult
So this actually makes Mecha'thun work in standard.
You need to play two galvanizers with Mecha'thun in hand, Draw your entire deck, then play Mecha'thun Bloodbloom
Cataclysm in that order, GG. I dont think its better than Shudderwock though
Better control, better sustain, and better draw. Yeah its gonna be way
worsebetterGuys I think this one might just work:
Why the Keening Banshee? I understand the whole clear your deck thing for Mecha'thun. but it feels like it would be useless if you haven't already drawn into the combo and even when it becomes useful, it's just a 5/5, which isn't that strong in my opinion. Otherwise, it looks pretty good. I made a version too if your interested (Shameless plug, it was inspired by your original comment btw so thanks for that.)
it's more of a back-up really (2 are probably overkill, but I was just so happy thinking about it)
The idea is to rush the combo as fast as possible against other control/combo decks. Banshee is basically Hemet except it works better since the deck only runs a few two drops.
See it as less of a dead card, and more as part of the combo. As soon as you draw all your combo pieces this enables you to ditch the rest of your deck fast, instead of having to tap each turn and possibly get yourself killed in the process.
What really makes the concept work, I think, is that you can use the Galvanizers together with Banshee to set up the combo for the next turn while simultaneously getting rid of your deck. Technically you're "drawing" 3 extra card for every card played, which could be huge in a combo race against Malygos Druid or the likes of it.
The issue I see though with the whole Hemet Mecha'thun thing is that the best case scenario is a turn 8 Mechathun to which you can't really silence or do anything with. Maybe go and throw in a Bloodbloom and a Cataclysm just so that you can go and empty your hand, clear your board and just make sure your opponent can't silence it? Otherwise your opponent can literally just silence your 10/10 and get rid of any chance you have of winning.