Unstable Portal for Malfurion.
- up_dog69
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Member for 9 years, 4 months, and 20 days
Last active Sat, Jun, 30 2018 09:56:21 -
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- 137 Total Posts
- 173 Thanks
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50hz posted a message on Gorillabot A-3Posted in: Gorillabot A-3Could be pretty good for Mech Rogue and Priest in particular (which have a tendency to burn out without consistent finishers like Antonidas or Rockbiter+Doomhammer.)
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Guts_Gaming posted a message on [TGT] Astral Communion Hyper RampPosted in: [TGT] Astral Communion Hyper Rampgarbage deck unfortunately, sounded good but no..
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Iordor posted a message on So new expansion actually turnsout to be Dust Tournament as expected?Posted in: General DiscussionThe 'pros' aka personalities are for the most part terrible at the game, though they do put on fun shows. They said dark bomb, and dr.boom were terrible cards for instance and they also said patron was horrible. Only view them for entertainment and lets see how good these cards really are when they are released.
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user-21375360 posted a message on CutpursePosted in: CutpurseI think Druids are doing pretty damn well this expansion.
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pingithefrosty posted a message on ConfusePosted in: ConfuseI think the best usage of this spell is a more versatile Inner Fire used instead and not in conjunction with Inner Fire. It should enable good early trades and combos with Wild Pyromancer. At the same time it is a better finisher than Inner Fire if there are 2 or more high health minions on the board. Imagine a Deathlord and a Tournament Medic with a Divine Spirit and a Confuse in hand: with Confuse the combo results in a 16/3 and a 8/1 = 24 damage to face whereas with Inner Fire the combo results with a 16/16 and a 3/8 = 19 damage to face. While this may not sound so much better it is also less vulnerable to silence and gives way more damage if 3 minions are present.
Here is my theorycraft utilizing this finisher potential:
TGT Confused Holy Champions Unknown Deck by pingithefrosty - Aug 6, 2015Minion (18) - 1x Eydis Darkbane
- 1x Ysera
- 2x Deathlord
- 2x Injured Blademaster
- 2x Injured Kvaldir
- 2x Wild Pyromancer
- 2x Holy Champion
- 2x Museum Curator
- 2x Northshire Cleric
- 1x Tournament Medic
- 1x Gnomish Inventor
Ability (12) - 1x Confuse
- 1x Lightbomb
- 2x Circle of Healing
- 1x Inner Fire
- 2x Divine Spirit
- 1x Holy Nova
- 2x Velen's Chosen
- 2x Power Word: Shield
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tldr: don't compare it to inner fire as this card is more versatile and has better finisher potential -
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Posted in: General DiscussionFrom all the drama about becoming legend or on top ranks people forget to play for fun. I can easily reach ranks 5-3 with net decks but I prefer to play with decks that are fun for me. Maybe I'm at rank 10 but I don't care, I'm much more content that way. And If I figure out a deck which gets me to rank 6+ then I'm very happy. Not that there's anything wrong with playing net decks or wanting to be successful, if that's your cup of tea the go right ahead, but at least don't complain so much as you do so. :)
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user-21171993 posted a message on Mech PriestPosted in: Mech PriestHey Eloise love your stream can you tell me what can i replace dark cultists with?
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user-18041335 posted a message on What should the next expansion bring to Druid?Posted in: DruidA Jaraxxus-like legendary which changes your ability to 2 mana "Summon a 4/6 Treant with Taunt" ;)
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xHayzee posted a message on Spare Parts Flinger!Posted in: Spare Parts Flinger!Wheres the metaltooth leaper???
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Does this card count for the mage quest?
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Nice work Hearthpwn.
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I You forgot Jades. Still be many Jades.
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Well the last 2 have been horrible.
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This card will be even better once the quest is complete.
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Alley cat, Argent squire, fiery bat, Leper gnome, secret keeper, worgen infiltrator, young priestess, glacial shard, abusive Sargent plus I'm sure there will be a couple more to be announced.
It isn't a long game quest. Aggressive quest for an aggressive class. Get the quest completed quick and gg.
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I will open a golden one then. Just like bolf.
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Loving this deck
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Well it's a little bit more complicated than that. You have to make it until turn 10 for starters. Even if you have the combo, it only works on an empty board on your side. It takes some thought and planning.
Anyhow, it's a great card.
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Fantastic card in zoo decks.