Nefarians experiments brought this mutant to life. Upon meeting his adversary, their colors reflect in his dragon scales infusing him with extra power.
Specific class forms have bonus stats compared to neutral cards of same cost (as all class cards do), however being forced into specific form you can't choose is a drawback in itself.
Each forms represents core mechanic for each class, images below:
Appreciate the high quality hue slider changes
album: http://imgur.com/a/VLm0A/all (yes I know this is adventure card, but entire dragonflight deserves something more)
Question bout rules: Can I use name/art (or at least the latter) from adventure card? It fits my idea nicely, and really at this point most submissions use the same images over and over again.
Nourish is the only card draw aside from Wrath/Starfire cycles, 5 drop + draw 3 is usually enough to skyrocket ahead in toe-to-toe game. I think this spell itself (not counting wombo innervate/power of the wild/soul of the forest combo) is the reason why druid is so tough in current brawl.
A bit of snowballer - if you have 2 minions on the board, you can pull off a 4/5 yeti. However you can get more than 2 health per turn, if you play chargers on his sides, or trade away the attacking minions.
Suggest scrapping Undertaker and finding place for double Haunted Creeper and Flametongue Totem, if you slam that totem between tokens and get two 3/1s early they can help with trading a lot.
Jeeves definitely needs to go, he's not useful even in full face decks that run 1-3 mana minions, and your curve is way above that.
Two Belchers and maybe one Argus should be enough for taunters, but some heal would be nice as well b/c you'll be reached by hunters anyway.
And you need to cut down on combo-only cards a bit, sure windfury or faceless is nice but in the end they do nothing when they sit in your hand entire game waiting for specific target.
In my reinc shaman I also like to play Al'akir, he works as a very nice finisher and that lategame taunt won me some games vs hunters. Also AS and reinc works great on him, though I also run Rockbitters. Emperor would fit deck nicely since he cots down AS and Reinc down to 1 with a single tick, which already enables a lot.
Don't forget about Nerubian Egg, gives decent early game reincarnation target, but you need to run more activators like Rockbiter, double flametongue or arguses or they end up dead.
But IMO it's hard to do something competetive with hard-reincarnate shaman in current meta.
Here's what I run when I want to have some fun with reincarnation (I don't claim I reached anything reasonable with that, it's just to pull off funny Reincarnate combos):
First off decide what cards you really want, aside from 3 spells you run 1-of of every single everything which makes deck very clunky and unreliable to play. Like running 1x Ironfur and 1x Harvest golem - you aren't sure if turn 3 you're gonna play a sticky 2/3 or a taunter which will hurt consistency in even a short run.
I ran a greedy deck as well, but I had 2x Blackwing Corruptor, coupled with truesilver it can shift midgame into your favor hard. But double Belcher double Healbot just to not get reached later are must even at that level of greed.
do we really need another thread for this? yes it's not fun to play against yes it's not interactive yes you have to rush face and pray enemy draws bad
Early control combo tool. You can choose to either get 3/4 Taunt, 3/4 Divine shield, or 2/4 Taunt Divine Shield (depending on your board of course). If you have unpinged Shielded Minibot leftover from turn 2 you will get beefy 3/4 divine shield. Annoy-o-Tron or Coghammer + this guy also leaves nice taunt divine shield to get through.
EDITED: Modified to follow rules (now gets -1/-1 if first ability was used to it's fullest).
0
Thanks for votes and congrats on #1 and #2.
Very nice competition, seriously I think most cards are balanced and would like to see them in game.
1
I use it to exp classes that currently get ravaged by meta, better full rng than fighting against the odds.
3
Being able to make custom decks is better.
It's fun to play for day or 2 before everyone starts netdecking, full rng decks are a disaster.
17
Nefarians experiments brought this mutant to life. Upon meeting his adversary, their colors reflect in his dragon scales infusing him with extra power.
Specific class forms have bonus stats compared to neutral cards of same cost (as all class cards do), however being forced into specific form you can't choose is a drawback in itself.
Each forms represents core mechanic for each class, images below:
Appreciate the high quality hue slider changes
album: http://imgur.com/a/VLm0A/all
(yes I know this is adventure card, but entire dragonflight deserves something more)
0
Question bout rules: Can I use name/art (or at least the latter) from adventure card? It fits my idea nicely, and really at this point most submissions use the same images over and over again.
2
Nourish is the only card draw aside from Wrath/Starfire cycles, 5 drop + draw 3 is usually enough to skyrocket ahead in toe-to-toe game.
I think this spell itself (not counting wombo innervate/power of the wild/soul of the forest combo) is the reason why druid is so tough in current brawl.
1
I put in Kel'Thuzad and Chromaggus in shaman to combo with Ancestor's Call, very nice swing when enemy gets no minion from it.
7
A bit of snowballer - if you have 2 minions on the board, you can pull off a 4/5 yeti.
However you can get more than 2 health per turn, if you play chargers on his sides, or trade away the attacking minions.
0
Suggest scrapping Undertaker and finding place for double Haunted Creeper and Flametongue Totem, if you slam that totem between tokens and get two 3/1s early they can help with trading a lot.
Jeeves definitely needs to go, he's not useful even in full face decks that run 1-3 mana minions, and your curve is way above that.
Two Belchers and maybe one Argus should be enough for taunters, but some heal would be nice as well b/c you'll be reached by hunters
anyway.
And you need to cut down on combo-only cards a bit, sure windfury or faceless is nice but in the end they do nothing when they sit in your hand entire game waiting for specific target.
In my reinc shaman I also like to play Al'akir, he works as a very nice finisher and that lategame taunt won me some games vs hunters. Also AS and reinc works great on him, though I also run Rockbitters.
Emperor would fit deck nicely since he cots down AS and Reinc down to 1 with a single tick, which already enables a lot.
Don't forget about Nerubian Egg, gives decent early game reincarnation target, but you need to run more activators like Rockbiter, double flametongue or arguses or they end up dead.
But IMO it's hard to do something competetive with hard-reincarnate shaman in current meta.
Here's what I run when I want to have some fun with reincarnation (I don't claim I reached anything reasonable with that, it's just to pull off funny Reincarnate combos):
0
First off decide what cards you really want, aside from 3 spells you run 1-of of every single everything which makes deck very clunky and unreliable to play.
Like running 1x Ironfur and 1x Harvest golem - you aren't sure if turn 3 you're gonna play a sticky 2/3 or a taunter which will hurt consistency in even a short run.
0
Lost one game because I got 2 totemic mights + frostshock
Won another game because I had earth shock windfury and rockbiter on highmane
Dont think fun offsets the anger
0
I ran a greedy deck as well, but I had 2x Blackwing Corruptor, coupled with truesilver it can shift midgame into your favor hard.
But double Belcher double Healbot just to not get reached later are must even at that level of greed.
0
do we really need another thread for this?
yes it's not fun to play against
yes it's not interactive
yes you have to rush face and pray enemy draws bad
2
Early control combo tool.
You can choose to either get 3/4 Taunt, 3/4 Divine shield, or 2/4 Taunt Divine Shield (depending on your board of course).
If you have unpinged Shielded Minibot leftover from turn 2 you will get beefy 3/4 divine shield.
Annoy-o-Tron or Coghammer + this guy also leaves nice taunt divine shield to get through.
EDITED: Modified to follow rules (now gets -1/-1 if first ability was used to it's fullest).
0
Mill rogue is too stressing there where everyone is playing hard aggro, and mages can empty entire banana hand with sorc aprentice