I'm lovin this lil bug in my Midrange Hunter, and Dragon Jackson, (Dragon Pally w/ Reno), decks. It's a lot better than I initially thought, especially for any class that has great 3 cost cards.
Yep, and that makes the Discover mechanic a lot better than most people initially thought. It was a great idea, unlike the gawdawful Joust mechanic that hampers so many TGT cards.
It's just an artifact of Alpha card text. You can find additional examples of this on other Classic cards; e.g. the capitalization of "ALL" on Baron Geddon, Murloc Warleader, "HIMSELF" on Injured Blademaster, etc.
We'll see some weird decks with Golden Monkey and maybe even Reno Jackson. It's unclear whether or not there's anti-synergy there and the Monkey replaces Reno with another Legendary when you play it, but we'll see. I expect there will be new "Deathrattle Control" Rogue decks as well, but I don't think that Unearthed Raptor is enough to make that a thing, though it is one of the better LoE cards and Rogue needs the help. Shaman gets a little boost as well, and Shammy Murloc Aggro decks may emerge, especially since they can use Sir Finley Mrrgglton to ditch their Totems for a more aggressive Hero Power early in the game. Murloc Shammy with Life Tap, Fire Blast, or Steady Shot could be a headache to deal with.
Anyway, a lot of the cards are interesting and have potential, but they're all pretty "fair". I don't see anything "broken" in the whole set, (though Brann Bronzebeard might come close).
I'll be buying LoE with gold. I'm in no particular rush to get it. Ymmv.
1 copy of MK is run in most lists. I currently run 2, cause it can be so dominating when you have board advantage, play MK, make a dude, and get another MK, Old Murk Eye, Siltfin, or Warleader. Once LoE goes live, (and the chances of getting a great Murloc significantly lessen), I expect to drop to 1 MK, or maybe 0, and put more reliable cards like Defender of Argus, Blessing of Kings or maybe even Keeper of Uldaman in the deck instead.
Whatever the new Murlocs do when played from hand is irrelevant to Midrange Paladin, as the only Murlocs in the deck are Knights. I have about 0 interest in playing "Murloc Paladin", imo that will be gimmicky at best, (ymmv). However, I think we can all agree that 99% of the time; the best possible result from Murloc Knight's Inspire effect is another Murloc Knight. Old Murk Eye, Warleader, and Siltfin are all very strong too. Any new Murlocs added to the game decrease your chances of getting these results, and when the added Murlocs have terrible stats, this is a de facto nerf of the card.
Good ol Murloc Knight will be nerfed when LOE comes out... new 1/1 and 1/2 crap Murlocs are being added to the pool of possible results from the Inspire effect. :/
It's not that hard, once you understand why certain cards are in the deck, i.e. the most reliable win is Icehowl + free Blessed Champion/s and other buffs made free by the other guy's Millhouse. I had the "Everyone Get in Here!" quest and completed it with no issues.
I agree that Loatheb is a strong card. However due to the cards general strength against almost anything (though being particularly good against mage and rogue) it was hard to define it as a 'Tech Card'.
I thought that might be why you didn't put him on the list. At this point, I almost don't consider Big Game Hunter to be a "tech card", either. There's a "beast" for his sights in just about every deck apart from Face Hunter. He's pretty much an auto-include for me in all but aggro and some tempo decks. Actually, I think Loatheb may be a little more niche than Big Game Hunter is.
I think Loatheb deserves consideration too, certainly above The Black Knight and Mind Control Tech. He still shines in a lot of different decks, to protect your board and/or prevent the opponent from bursting you down, (Mages, Druids, Hunters in particular), the following turn. With his stats, he's also good as a turn 5 tempo play, depending on the board state.
I replaced the Haunted Creepers in my Midrange Hunter with these little elephants, (also took out hootyhoot for a second Hunter's Mark), and I've been extremely pleased with the results. King's Elekk draws consistently enough, (especially vs aggro), that it's easily the best Joust card in the game.
1
I'm lovin this lil bug in my Midrange Hunter, and Dragon Jackson, (Dragon Pally w/ Reno), decks. It's a lot better than I initially thought, especially for any class that has great 3 cost cards.
2
Yep, and that makes the Discover mechanic a lot better than most people initially thought. It was a great idea, unlike the gawdawful Joust mechanic that hampers so many TGT cards.
1
Hands down the coolest spell animation of any buff, and still relevant in competitive decks today. Gotta love BoK.
4
It's just an artifact of Alpha card text. You can find additional examples of this on other Classic cards; e.g. the capitalization of "ALL" on Baron Geddon, Murloc Warleader, "HIMSELF" on Injured Blademaster, etc.
1
Well, it's no Naxxramas, that's for sure. Brann Bronzebeard will probably have more impact than Baron Rivendare, though.
We'll see some weird decks with Golden Monkey and maybe even Reno Jackson. It's unclear whether or not there's anti-synergy there and the Monkey replaces Reno with another Legendary when you play it, but we'll see. I expect there will be new "Deathrattle Control" Rogue decks as well, but I don't think that Unearthed Raptor is enough to make that a thing, though it is one of the better LoE cards and Rogue needs the help. Shaman gets a little boost as well, and Shammy Murloc Aggro decks may emerge, especially since they can use Sir Finley Mrrgglton to ditch their Totems for a more aggressive Hero Power early in the game. Murloc Shammy with Life Tap, Fire Blast, or Steady Shot could be a headache to deal with.
Anyway, a lot of the cards are interesting and have potential, but they're all pretty "fair". I don't see anything "broken" in the whole set, (though Brann Bronzebeard might come close).
I'll be buying LoE with gold. I'm in no particular rush to get it. Ymmv.
0
1 copy of MK is run in most lists. I currently run 2, cause it can be so dominating when you have board advantage, play MK, make a dude, and get another MK, Old Murk Eye, Siltfin, or Warleader. Once LoE goes live, (and the chances of getting a great Murloc significantly lessen), I expect to drop to 1 MK, or maybe 0, and put more reliable cards like Defender of Argus, Blessing of Kings or maybe even Keeper of Uldaman in the deck instead.
2
Whatever the new Murlocs do when played from hand is irrelevant to Midrange Paladin, as the only Murlocs in the deck are Knights. I have about 0 interest in playing "Murloc Paladin", imo that will be gimmicky at best, (ymmv). However, I think we can all agree that 99% of the time; the best possible result from Murloc Knight's Inspire effect is another Murloc Knight. Old Murk Eye, Warleader, and Siltfin are all very strong too. Any new Murlocs added to the game decrease your chances of getting these results, and when the added Murlocs have terrible stats, this is a de facto nerf of the card.
3
Good ol Murloc Knight will be nerfed when LOE comes out... new 1/1 and 1/2 crap Murlocs are being added to the pool of possible results from the Inspire effect. :/
0
It's not that hard, once you understand why certain cards are in the deck, i.e. the most reliable win is Icehowl + free Blessed Champion/s and other buffs made free by the other guy's Millhouse. I had the "Everyone Get in Here!" quest and completed it with no issues.
If it were any easier, it'd be boring, imo.
0
My current 9:
Varian Rex - tweaked CW running Varian Wrynn
Demonesque - Demonlock
It Has To Be Snakess..s - combo Druid with a few extra Beasts and Druids of the Fang
Frostbite - Tempo Mage, extra Freeze
The Dude(s) - Midrange Pally
'Choot It!! - Midrange Hunter
10,000 lumens - Control Priest
Hand Stuff - Demon Handlock
Shammylamma - Aggressive Midrange Shaman with extra burst
1
1
I think Loatheb deserves consideration too, certainly above The Black Knight and Mind Control Tech. He still shines in a lot of different decks, to protect your board and/or prevent the opponent from bursting you down, (Mages, Druids, Hunters in particular), the following turn. With his stats, he's also good as a turn 5 tempo play, depending on the board state.
2
I replaced the Haunted Creepers in my Midrange Hunter with these little elephants, (also took out hootyhoot for a second Hunter's Mark), and I've been extremely pleased with the results. King's Elekk draws consistently enough, (especially vs aggro), that it's easily the best Joust card in the game.
0
Harrison is a good choice.. although Ragnaros is a more powerful addition to heavy Control decks.
Mal'Ganis is damn good, but only craft class Legendaries if you really dig playing that class.
I voted Rag. His value can be insane when he "snipes" for you. ;)
0
That's cool.
I haven't seen Aviana actually used in quite some time.. since people figured out that she's a mediocre card, at best.