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    posted a message on Most fun legendary

    I LOVE my Malygos - just so much insane power once it's up and running.  Other really fun legendaries:

    Sylvanas - stealing other people's stuff is just the best

    Foe Reaper - hitting stuff with this big mech is just awesome

    Jaraxxus - transform yourself into a demon.  What's not to love.

     

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Hungry Dragon

    just...what?  There is no conceivable reason I wouldn't put two of these in every deck as the go-to 4 drop.  Both aggro and control will have ways to deal with the wisp that comes out.  Or sorry, something more OP like a gold shire footman.  :/

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Dark Iron Skulker
    Quote from TazdingoFTW »

    This card is conditional, but so strong! RIP aggro!

    I'm not sure i'd call an exceptionally common board state as conditional.  Rogues just don't leave minions damaged - either the enemies are at full health or they're dead.  This card is insane and matches what Rogues do well already perfectly.

    Posted in: Card Discussion
  • 2

    posted a message on [GUIDE] Feeling Comfortable - How To Make the Oil Rogue Suit Your Style
    Quote from itswiggy »

    Hey nice Deck very similar to what I was already using, what do you think of Conceal? I was just thinking about things and I subbed a few cards that fit me better but instead of my big damage like Dr.Boom or Ragnaros the Firelord, why not a Conceal. It would work perfectly with the Southsea Deckhand for that extra last damage especially if you have sap or something in hand, and you could Concealyour Gadgetzan Auctioneer of course. Thoughts? It would of course also synergize with any oiled up cards or big damage to save it for a finish as well and acts as more card draw ect like a Shiv. I'm very very new to rogue though so just curious what you think! Theres a ton of cards that can kill a stealthed 1 health minion so I'm guessing thats why.

    itswiggy - so back in the original miracle days, conceal was used all the time, but it was for 1 target and 1 target alone...gadgetzan.  the problem is, even back then a turn 6 gadgetzan was a liability and a turn SEVEN gadgetzan nowadays (the 'zan plus conceal) just isn't worth the payoff.    It's also really hard to build a board that you then want to hide for a turn.   I mean it seems cool, but that card will just mock you endlessly in your hand

    Posted in: [GUIDE] Feeling Comfortable - How To Make the Oil Rogue Suit Your Style
  • 3

    posted a message on [GUIDE] Feeling Comfortable - How To Make the Oil Rogue Suit Your Style

    Really nice work on this guide - hope it helps people as much as it's helped me!

     

    Posted in: [GUIDE] Feeling Comfortable - How To Make the Oil Rogue Suit Your Style
  • 1

    posted a message on Junkbot as a form of anti-aoe?
    Quote from WonderDuck »

    it never grows big for me, but i've never been flamestriked while i had it up either.

    now you know why it's called 'junk' bot

    Posted in: Mage
  • 1

    posted a message on Is Mal'ganis useful?

    There are just too many Warlock decks that are better off without him.  As blizzard keeps adding demons to the mix he'll get better and better.  He's one of the most flavorful legends in the game, and personally believe he has the most potential.  I wouldn't dust him.   

    Posted in: Card Discussion
  • 1

    posted a message on With the nerf to Undertaker, which cards do you believe will see more play ?

    SOME hunter decks will feel the pain - but good hunter decks - top rank hunter decks - undertaker is only 1 win condition among several - and one that you rarely get to see develop.  I have a hunter deck with undertaker that I plan on not changing whatsoever - and predict it will be only very marginally less successful (since 9/10 times undertaker doesn't develop and I win with other cards).

    Posted in: General Discussion
  • 23

    posted a message on More Slots - a Prototype

    Hey all - since blizzard seems to think it's soooo hard designing an interface for more than 9 card slots, i thought i'd take a stab at it for them.  Basically I took their existing 'class' tabs and just added them where appropriate...so now you have 9 slots for EACH hero, and a separate 9 slots for 'favorite' decks.  Seems easy enough if you ask me.

    Any thoughts?

    Posted in: General Discussion
  • 1

    posted a message on Contagion of War: 70+ Card Expansion (HUGE UPDATE, NEW CHANGES AND CARDS)

    these are great - you should get this thread up on reddit since that's where blizzard actually looks ever so often

    Posted in: Fan Creations
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