Bombs Away! (Super Serious!!!)
- Last updated Dec 2, 2014 (Naxx Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 9960
- Dust Needed: Loading Collection
- Created: 11/10/2014 (Naxx Launch)
- DMTS3000
- Registered User
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Total Deck Rating
140
AKA The Brotherhood of the Boom, Bomb Mage or I Like Big Bombs And I Cannot Lie
With the cards coming in the new expansion I can finally live my dream. My dream of a deck entirely made out of bombs and bombers. If it doesn't explode it can get right out of my face!
Core Cards
The core cards to this deck are obviously the ones with stuff like 'Bomb' or 'Explosive' in the title. Explosive Sheep, Mad Bomber, Madder Bomber, Bomb Lobber and Dr Boom are absolutely indispensable.
Why Mage?
Mage is the only class with a lot of explosive class spells. This includes Pyroblast, the biggest bomb of all! They also get Goblin Blastmage, a neat little bomber who can trigger off Demolisher or Explosive Sheep. Mage has enough explosive spells that it is honestly just down to taste which ones you want to include.
As well as the aforementioned Pyroblast, I took Fireball for its efficient and reliable explosion damage, Arcane Explosion because it had the word Explosion in it and Vaporise because it explodes enemy attackers. You might choose something different, like Antonidas for his constant supply of fireball bombs or Arcane Missiles for a cheap Mad Bomber-lite effect. Mage has a lot of bombs!
Playstyle
Uh, you play to control the board I guess? I can guarantee that things on both sides of the board will be dying like crazy. It'd probably be for the best to control yourself when playing minions as they have a very high chance of teamkilling each other. Chances are that your minions are going to get all up in each other's grills a whole lot. All of the decisions on when to play a bomb minion into a board that already has many other bomb minions will require a great deal of precision and skillful play.
And thats it. You play the bombs, they explode and then at some point you win? Honestly this seems infallible, future Blizzcon 2015 winner here for sure.
Hold on, for a deck this obviously complex I'm gonna need an individual card breakdown. Please grant me your wisdom as the strongest deckbuilder on this site.
Sure thing, friend. Allow me to walk you through my tour de force.
Explosive Sheep: A sheep that explodes. Have you ever played Warcraft III? You know that shit is tight. As a Mage you can detonate it yourself immediately if you want. Good at stopping early aggro and your own 2 health minions.
Arcane Explosion: Basically a smaller sheep explosion that doesn't hurt your own units. Doubles in power with Wild Pyromancer out and can give your many other explosions the extra bit of AOE damage they just might need. Don't bother using it unless it helps kill at least two enemy minions or you're desperate.
Mad Bomber: You all know him and love him. This unsung hero of Arena is finally ready to take Constructed by storm! You must have faith in him. Equally good for killing enemy minions, hurting the enemy's face, hurting your own face and killing your own minions. But then again, a lot of your minions explode on death so this could be considered a Plus.
Unstable Ghoul: Straight outta Compton Naxxramas, this fella is basically a Voidwalker with an Arcane Explosion stapled onto it. Good against early aggro, his Deathrattle can also blow up your Sheep, your Bomb-Bots, etc, potentially starting a massive chain reaction. I don't actually know why a Ghoul explodes, I assume it's a WoW thing?
Wild Pyromancer: You might have noticed by now this deck has a lot of 2-drops. Well, here's the thing. A lot of these 2-drops don't want to be always be played on Turn 2 necessarily. Wild Pyromancer is a good example. Pyromancer can explode up to two times, making him extremely good for this deck. He's also just a 3/2 for 2 even if you have to drop him without anything to combo.
Vaporize: No other Mage secrets even remotely count, sorry. As well as exploding the next enemy to attack your face, this card can also be used to play mindgames against your opponent. No, not that Mindgames. They'll be expecting just about literally any other Secret except Vaporize, granting you the element of surprise.
Demolisher: The Demolisher does not actually explode by itself but it's basically a cannon that shoots bombs. It's going to be a Mech card too when GvG actually hits, giving it that all-important Mech synergy that only matters for one card in this deck.
Fireball: Extremely cost-efficient, extremely versatile directed explosion. Can be used to destroy annoying fatties or to help burst the opponent down for lethal. Just imagine some smug fucker, probably a Warlock yeah let's say a Warlock, that smug douchebag happily about to kill you in his next turn and feeling safe with having completely cleared your board and all while still being on 13 Health. He thinks he's safe. He is not.
Goblin Blastmage: Goblin Blastmage is just a really good card. A 5/4 for 4 mana with an improved version of Arcane Missiles if you have a mech out? Noice. You can trigger his effect with the Demolisher, Explosive Sheep or a Boom-Bot and even if he's not triggered he's still pretty good stats. But he still wouldn't make the cut if it wasn't for the fact that his Battlecry randomly blasts things. Yes please.
Abomination: The OG living bomb minion. Younger living bomb minions like Explosive Sheep and Unstable Ghoul are on his lawn and he is mad as hell about it. Acts as a slightly slower counter to both enemy aggro and your own creatures. He's also another lynchpin in setting off extreme chain reactions.
Bomb Lobber: Better than he looks, most of the time. If you can control where the bomb is gonna land by killing other minions, Bomb Lobber becomes very good. Wipes his butt all over concealed Auctioneers.
Madder Bomber: THE KING HAS ARRIVED. I can only dream of the theoretical Maddest Bomber. Some people have been concerned that he may make Mad Bomber feel envious and inadequate. In my personal Hearthstone fanfictions I prefer to imagine them having a more brotherly relationship and a shared mutual respect as another member of the Brotherhood of Boom. NOTE TO OTHER FANFICTION AUTHORS: BOMBER/BOMBER YAOI SHIP IS NOT CANON, IT IS PURELY PLATONIC
Baron Geddon: Fire-aspected Elementals are not only extremely cool, they are all also very explosive and burning. This is good. And the good Baron is by far the most explosive of them all. He just never stops exploding, it's sort of ridiculous! A wise word of warning: Do NOT play Baron into a board that contains two Explosive Sheep and an Unstable Ghoul or anything similar. As long as you can dodge this hurdle he owns bones.
Dr. Boom: The Godfather of the Brotherhood of Boom. Doesn't personally explode, he has people for that. He is 9/9 worth of stats for 7 mana which is great and there is no fucking way that the opponent is going to silence both of your Boom-Bots so the value only increases from there. Even more importantly for this deck is that the Boom-Bots all only have 1 health, making them extremely volatile and they will trigger on the deaths of any of your explosive minions. Now attacking your Explosive Ghoul carries even more of a drawback.
Flamestrike: Flamestrike is a bit of extra insurance. You're already putting down a LOT of AOE damage upon the board but adding more can't hurt. I originally disqualified this card for not being an explosion in the card art but if Fireball is in I don't see why this isn't.
Ragnaros the Firelord: Oh boy we getting ALL of the Molten Core boys in here today. Well not Magma Rager but we don't talk about Magma Rager. Ragnaros is often disparaged for being too random but if anything, his inability to hurt your own minions makes him one of the most consistent and reliable cards here.
Pyroblast: The biggest direct-damage bomb there is. Emoting 'Sorry' before using this for lethal is mandatory and makes you a better person.
Deathwing: If Pyroblast is the ultimate in direct damage, Deathwing is the ultimate in board clear. The problem here is that he's also the ultimate in destroying your own hand, which is sort of bad. The sort of YOLO required to play Deathwing as anything more than a desperation play is a level of YOLO far above that of Mad Bomber or Ragnaros. Excellent counter to Mill decks??????
Flame Leviathan: OH BABY. OH BABY. OH MAN. I hope you're ready for your board to blow up literally any time because Flame Leviathan is here and you have absolutely no control over when his explosion happens. YES PLEASE.
I am pathologically unable to play Mage but do not want to be excluded from the incoming Bomb Meta. What do I do?
Fear not, my child. The answer is, like it is to so many of your Hearthstone laddering woes, to play Hunter. Keep all the neutral cards and take out the ten Mage cards. Then add the following:
2x Flare
2x Doomsayer
Unfortunately I do not consider Bomb Hunter to as be as good for the theme for Bomb Mage. I had to really reach for some of those cards. That said, we are all equal within the Brotherhood of the Boom and the appropriate reaction of a Bomb Mage meeting a Bomb Hunter is not that of disgust or pity but simply respect for another connoisseur of the explosive arts.
ANOTHER UPDATE: FLAME LEVIATHAN IS REAL AND STRONG AND HE IS MY FRIEND, GvG COMING OUT ON THE 8TH. GET READY BOYS
UPDATE: RARE UNEDITED FOOTAGE OF THE LADDER DURING EXPANSION LAUNCH DAY
Ran another 14 games, went 15-5 in casual...lol! This is the version without deathwing but with two healbots.
explosive healing
Time to bring this back, baby! I have to say, I ran this with two healbots to make it viable, and it went 5-1 for my quest that I hate to do (mage). Not saying it is a ladder deck, but no kidding, I beat priests, mech mage and oil rogue with it. Oh, and I fatigued the priest...LOLOL That was after he stole my Flame Leviathan, then resurrected it later, and also MC my flame leviathan off the board. Bastard.
I don't have Pyroblast and Deathwing, so am missing a little finishing power, but as I said, I put in two heal bots (great to enable blast mage btw) and it may actually be stronger. Curve is a little lower and you can heal up from the random damage you do to yourself.
Geddon is masterful in this deck, you can set up crazy things like Geddon plus a sheep to do 2 face dmg plus 4 to their board. If you can delay a face hunter to turn 7, 6 with coin? GG if you have a healbot handy
Anyway, sweet deck!
Forgot to mention: I abuse the proud American...buttons...of zoo decks.
I don't have any [card]Baron Geddon[/card] and [card]Ragnaros the Firelord[/card] so I added Duplicate x2 instead.. Good deck if you want to have fun!
I definately gonna test that.. The only missing card is Dr.Boom. I will find a good replacemente. But a question , did you are having ploblems with draws ?
I'm just sad there isn't enough space to put in a Faceless Manipulator and a Brewmaster for the single purpose of copying an Iron Juggernaut and putting it back in your deck then playing it again and killing them with the burrowing mine. It's the perfect end to the perfect deck.
He wants an Iron Juggernaut to complement his flame leviathon
crap
Dear Deckbuilder,
I remember the time when I also put Faceless Manipulator and there were already 2 Abominations on the board on both sides :) Massive reference to "A-Bomb Perfect, A-Bomb Launch Detected" (from Command & Conquer: Red Alert) :) Happy times to see this deck :D You could somehow fit Faceless Manipulator for some fun times :D
In my opinion flame leaviathan sucks, he doesn't have nothing to fith in a mage deck, i would replace him and never play with him. Also the most garbage legendary in my opinion... Imagine a board wipe without you concern when you draw him. The rest of the deck looks funny , hope it works.
Obs: PLease don't mind my bad english.
I agree, I would not run Flame Leviathan in any other mage deck. It's not great. But he is very explosive, which makes him a mandatory pick here. In addition drawing him is almost always guaranteed to start off a chain reaction with any explosive minions already on the board.\
Basically I want him because he's funny, not because he's good.
With Flame Leviathan you have to play like 'next card is it!' every turn. For example, you have any minions lower than 2 health, sacrifice them in the most valuable way.
I don't think he is worth 1600 arcane dust. If i find him in packs well i could keep him , but if don't i will never craft him. Like i said top here one of the worst legendaries.
Michael Bay is playing Hearthstone, and he approves of this deck.
You, sir, just made my day!
I really like this bomb mage but I REALLY think acane explosion is just not with the theme.
if you don't like flame cannon, how about some card draw?
acolyte of pain comes to my mind. he synesizes with your explosives!
Acolyte of pain does not explode, regrettably.
But you have 0 card draw in deck. That's not good I think.
I really like this destruction. But honestly, Arcane Explosion is garbage. With Explosive Sheep, Unstable Ghoul, Wild Pyromancer, Abomination, and all the random damage you don't really need it. I would actually prefer you took it out for almost anything else. Maybe a Flamecannon or two for mid to large creatures? Maybe a second Pyroblast and another firespell like Flamestrike?