Hey, guys, I would like to share a deck with you, which I had huge success and tons of fun in the 4 months of Un'goro:
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It's the Jade Elemental Shaman, which started to see play after the nerf of QR. Now, the reason for me making this thread is to make a little reminder, that this deck-type is still strong and, I believe, a specific version of it can deservedly take an honorable place among the competitive decks. While shaman doesn't have the fancy hard removals, which other classes have (Twisting Nether, Brawl, Dragonfire Potion and the priest DK), the biggest advantage of this deck-type is the ability to adapt to the presented meta. If this means tons of aggro, then we can tech in cheap AoEs and taunts. Burn? - bunch of healing. Control decks? - late game value.
About my deck - In the first 2 months of Un'goro I reached rank 4, last month I even went to rank 2. However, because the state of the meta constantly changes and the new one hasn't settled yet, I'm planning on doing some "improvements" and I want to see how the deck will do after I make them. I want to remake it in the context of the new expansion. But I would like to hear out your opinion, what exactly to change, which cards I shouldn't ignore etc.
Cheers.
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I think its fun too. LOTS of new ideas have not been tested. We already have 18 ideas with odd and Even. then comes playing with old archetypes and trying to revive them. I think the coming month will be super fun! If they fix the shaman legendary then expansion will be even more fun i think
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I am thinking the card should stop its effect once the turn ends. that way:
1- punish for playing him late.
2- can't abuse all the battlecries. Especially with Murmuring elemental
3- if you play too many battlecries you get punished by rng. (some may not have time ti take effect)
I feel like this will give it at least some skill factor. Thoughts?
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Wow so basically we don't know anything
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I know its been postponed but do we know till when??
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Someone gets it
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meh
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Agreed! at the end it is an archetype based on luck