Darnaussus into senjin to protect him as long as possible.
but useless after turn 7.
After turn 7 this have the same exact utility of a wild growth, wait turn 10 and draw a card + 2/3 body...more i think about this card more i like it...
That is question, since Grove Tender does not draw you a card from 11-th mana crystal.
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
It is not that insane.
Yeah, and you hate when hunter spend kill command to kill your "river crocolisk"! This is 2/3 2-drop with spell/minion taunt with possible huge upside.
And if opponent don't have 3-damage removal spell in opening hand, you are in value town!
I like those low mana cost legendary cards, reason:
Current state:
70% of player base are poor, and they have next choice:
-play cheap control deck and get destroyed
-play cheap aggro/rush deck same as players on tournaments and win games
result is that 80+% player base play aggro.
Bright future:
Blizzard will release more cheap high mana cards like North Sea Kraken and more low mana legendary cards that will make their way into aggro/rush decks for tournaments, than, and only then 70% of poor player base will have next choice:
-cheap average control deck
-cheap average aggro deck
Which will result that control vs aggro become mater of preference.
You can argue that it could result into "pay to win" game, but not at all. This is where blizzard will must introduce us new ladder system with ELO ratings that don't reset every 30 days. Like in league. So basically strong players will play vs strong, and weak (poor) vs weak (poor).
Future of this game can be very bright, nice step in that direction!!
3
When you are at 10 mana, just use hero player and play this card for random 8 mana ragnaros or something.
0
Well that is 3/2 + draw a card for 3 mana in best case, which is not that great.
And if you want chicken for 1 mana, than better play angry chicken.
2
Get 3 random thing (in this case hero powers) and chose one of them. Like Tracking .
9
You want nerf for Bane of Doom ?
0
I won 100% of my games with this deck
Trick is in guaranteed always same unfair turns 2-3-4-5-6-7-8 (look mana curve) ---- and here every opponent explode.
0
It is not a problem. 7 free damage per turn, add there 2x power overwhelming. It is 29 damage in 3 turns.
Also with such a permanent board you can have lot of spells in your warlock, board wipe, etc. Sign me up.
0
Dreadsteed is op in this mode.
0
Cool deck, here is one idea, put Jeeves in place of one Divine Favor, because great synergy with hob.
0
He wanted to say that deck is slower than face paladin, and too slow for Divane Favor. You can't spend your hand fast enough.
20
-You can give opponent minion taunt, and kill it that way (for example Flametongue Totem behind taunt).
-You can combo it with The Black Knight for assassinate effect.
-It create taunt on empty board.
-You can play them both if you are going for this new taunt warrior.
1
Early game ok 2-drop if needed. Later both forms have synergy with savage roar stealth/charge.
0
That is question, since Grove Tender does not draw you a card from 11-th mana crystal.
0
If this become meta, it will become big problem for paladin because they don't have 3-dmg removals early in game.
Also if you are hunter, do you go face or kill this thing?
0
Yeah, and you hate when hunter spend kill command to kill your "river crocolisk"! This is 2/3 2-drop with spell/minion taunt with possible huge upside.
And if opponent don't have 3-damage removal spell in opening hand, you are in value town!
1
I like those low mana cost legendary cards, reason:
Current state:
70% of player base are poor, and they have next choice:
-play cheap control deck and get destroyed
-play cheap aggro/rush deck same as players on tournaments and win games
result is that 80+% player base play aggro.
Bright future:
Blizzard will release more cheap high mana cards like North Sea Kraken and more low mana legendary cards that will make their way into aggro/rush decks for tournaments, than, and only then 70% of poor player base will have next choice:
-cheap average control deck
-cheap average aggro deck
Which will result that control vs aggro become mater of preference.
You can argue that it could result into "pay to win" game, but not at all. This is where blizzard will must introduce us new ladder system with ELO ratings that don't reset every 30 days. Like in league. So basically strong players will play vs strong, and weak (poor) vs weak (poor).
Future of this game can be very bright, nice step in that direction!!