That's funny, if you're right, then I don't know what just the face hunter i met a few minutes ago did with the shiny golden Dr. Boom in turn 7, turning the table upside down.
Really? On which tournament you played against that hunter? What a fantastic idea.
Only two decks that never use Dr. Boom are face hunter and ZooLock. If you nerf Dr. Boom, you nerf all decks except those two. In other words, you make those two even stronger against other classes.
Do you really want a buff for Face Hunter and ZooLock?
Alextraz is great for control warrior, freeze mage and can be good in handlock. Dr Boom is great everywhere, and if he get nerfed you will get 1600 dust back.
This is so frustrating - no matter which hero I use I always lose to handlock. I have tried a new GvG ramp druid deck with poison seeds, Mage and other decks also. Do I need to run two BGH's or what? I usually play Mage and have been trying druid as well. What can I do?
Play paladin: save equality until he plays his giants. 10 - 15 dmg to your face is not a problem, be patent. Use big game hunter.
Play hunter: save kill commands for end.
Play freeze mage. He must drop to 12-15 hp for molten giants, freeze everything big, finish with pyroblast/fireball.
Play shaman: earthshock drakes/taunts, hex giants, burst him down when he is low.
Play zoo, rush him down fast.
Play priest, steal big things, use vojing, use light bomb for giants.
Thank you guys. I don't want to rant about hunters, even if it sounded like it. I am sorry! I think I am just not the best when it comes to tinkering a deck to fit the meta, which probably is the reason for me never reaching a higher rank than 4. But I do think that the current FotM deck (sjow) is capable of handling aggro well. I may try running more taunts and a silence though, thank you.
No problem. Sometimes aggro decks can get such a great draw that there is not way to stop them. Not a good feeling. I'm sure you will do better and better.
Last game, two highmanes on board turn 7, freezing trap on my Sylvanas. Could clear both highmanes, hyennas left over. Next turn I would have had Geddon, had 18 HP left.
What happens? Of course, 8 dmg hyennas to face, followed by double skill command again. Just so frustrating. I truly hate hunters.
Traps, highmanes, their raw damage output, those things are simply broken.
Well as a hunter, you mulligan all cards in search for Undertaker and Animal Companion. So chances that you have 2 Kill Command at turn 8 are less than 5%. Chances for good start + 2 Savannah Highmane + 2 kill command in first 10 turns are 1%. It's not all that perfect as you say.
You need just to play 20-30 more ranked games with undertaker hunter. That way you will find out his weakness and win more against him.
Playing with my control paladin i know how to hard counter hunter and zoo, if meta asks for it. Only because i was big fan of those 2 decks in start.
As bloodlust is the core of the deck I would recommend that you add 2 earth shocks to bypass taunt when going for lethal and being an all around solid card.
Although reasonable, it means one sticky minion less. Usually situation explode that no taunts can stop power flowing, and sometime bloodlust is just removal.
It could be usable against HandLock when i think again. Will give it few tries. Thanks for nice idea.
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Yeah, i was there few times with my Onyxia + Bloodlust deck. You know, 14/14 on 7 bodies for only 9 mana.
Seriously, it's bad idea. You simply can't allow dead card for 6 turns in face hunter deck.
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Really? On which tournament you played against that hunter? What a fantastic idea.
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Only two decks that never use Dr. Boom are face hunter and ZooLock. If you nerf Dr. Boom, you nerf all decks except those two. In other words, you make those two even stronger against other classes.
Do you really want a buff for Face Hunter and ZooLock?
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Alextraz is great for control warrior, freeze mage and can be good in handlock. Dr Boom is great everywhere, and if he get nerfed you will get 1600 dust back.
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Play paladin: save equality until he plays his giants. 10 - 15 dmg to your face is not a problem, be patent. Use big game hunter.
Play hunter: save kill commands for end.
Play freeze mage. He must drop to 12-15 hp for molten giants, freeze everything big, finish with pyroblast/fireball.
Play shaman: earthshock drakes/taunts, hex giants, burst him down when he is low.
Play zoo, rush him down fast.
Play priest, steal big things, use vojing, use light bomb for giants.
etc.
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Not sure why everyone must announce their leaving of game ten times on forums. Just go. Good bye, good luck.
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Another idea is to try him in handlock. You can use 2 spare parts for cheaper Mountain Giant and bigger Twilight Drake.
5/7 body is great for taunt, also those spare parts like freeze (to stale game), swap/+1 attack (for bigger Shadowflame) and taunt can be very usable.
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No problem. Sometimes aggro decks can get such a great draw that there is not way to stop them. Not a good feeling. I'm sure you will do better and better.
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Well as a hunter, you mulligan all cards in search for Undertaker and Animal Companion. So chances that you have 2 Kill Command at turn 8 are less than 5%. Chances for good start + 2 Savannah Highmane + 2 kill command in first 10 turns are 1%. It's not all that perfect as you say.
You need just to play 20-30 more ranked games with undertaker hunter. That way you will find out his weakness and win more against him.
Playing with my control paladin i know how to hard counter hunter and zoo, if meta asks for it. Only because i was big fan of those 2 decks in start.
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If in some case Dr. Boom was 6/8 (much stronger) no one would say a word about War Golem . You guys are funny.
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For example Fireball is strictly better than Mortal Strike . And no one cry about it. You need to accept that every set have OP (like Ragnaros the Firelord ) and bad cards (like Cobra Shot).
It is just stupid to compare best legendary from one set with worst common from another set.
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Okey, nice deck. Congratulations for legend rank!
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Why not Seal of Light in place of one Holy Light ?
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I won 11/12 games against CW with this Shaman deck from rank 10 to rank 5. CW is so slow that he can't fight with all those things on board.
Problem with deck is ZooLock, so if meta is all around CW and less around ZooLock, you can have fun with this one.
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Although reasonable, it means one sticky minion less. Usually situation explode that no taunts can stop power flowing, and sometime bloodlust is just removal.
It could be usable against HandLock when i think again. Will give it few tries. Thanks for nice idea.