I am pretty sure that this will give you an Excess Mana, she has the exact same text of a wild growth
Holy moley you are right! This card just became OP :D
Hmmmm. If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card? I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card.
Nourish played on 0 mana woun't give you Excess Mana either, but none of these cards reads "empty mana crystal" :)
So ?
As I already said, there is no way, (NO WAY), that they make a 2 mana 2/3 minion draw a card. It is not possible. It cannot happen. See novice engineer.
Playing Wild growth on turn 10 does literally nothing so they had to add something.
Playing Darnassus aspirant on turn 10 does something period.
On turn 10 it's a 2/3, draw a card, lose a mana if it is killed. This is vastly different than novice engineer, which can draw a card on turns 1-9. So yes, it is very possible that this is the case and you do get a card on turn 10. Stop being so delusional and ignorant.
People saying that this isn't good enough to replace Wild Growth don't get it. Nobody's removing Wild Growth for this card, this is Wild Growth 3 and 4 in your deck.
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
It is not that insane.
That's the point. Your opponent won't develop any board presence just to kill a River Crocolisk and as a druid all you need to do is win the early game board battle and just get out of control mid/late game
Spending your T2 removing your opponents board is not a wasted turn. Druid have (often) a kinda high curve because they are reliant on Wild Growth and Innervates so they'll probably have limited follow-ups.
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
It is not that insane.
Yeah, and you hate when hunter spend kill command to kill your "river crocolisk"! This is 2/3 2-drop with spell/minion taunt with possible huge upside.
And if opponent don't have 3-damage removal spell in opening hand, you are in value town!
This is probably the best removal bait in the game.
For two mana, its a 2/3, which is ok. If the opponent does nothing, you get a boost on mana. If he does (trading or casting spells) you just come back to your regular mana.
People will be tempted to toss their 3 dmg removal on this, making things easier for more important drops
Evaluating a card by its worst scenario (it will always get removed) is tempting but not actually a good practice since Mechwarper and Knife Juggler, two cards you can say the exact same thing about, remain really good cards.
Agreed. A card that is a 2 drop is not evaluated as "good" or "op" because of its resistance to Wrath, Dark bomb, or other spells, but rather its potential impact on the game if left on the board. The perfect examples would be the current 2 drop monsters that dominate the meta, particularly Mech Warper, Knife Juggler, Shielded Minibot (for Aggro Paladin), etc where they can be easily removed or be punishing the turns after.
Darnassus grants Druid class the opportunity to do the same at turn 2. Not only is it an extra Wild Growth, if left on the board, but it provides tempo for the Druid player. Perhaps more importantly, it becomes a soft taunt against Hunter/other Aggro classes on turn 2 to replace that WIld Growth turn 2 against aggro for a more favorable match-up.
Spending your T2 removing your opponents board is not a wasted turn. Druid have (often) a kinda high curve because they are reliant on Wild Growth and Innervates so they'll probably have limited follow-ups.
In arena, it's not. In constructed against druids it is a wasted turn. The hole point of Ramp Druid is to get to the late game as early as possible using your ramp cards or just stalling the game using taunts and removal. Removing a 2/3 that does nothing is a big tempo loss early on the match.
And by nothing I mean that the moment Darnassus Aspirant get's removed as you said is just a 2/3 river croc. Even if you don't have a T3 play (which I find pretty unlikely if you built your deck properly) you have successfully skiped one of your opponents turn and wasted one piece of removal.
Darnaussus into senjin to protect him as long as possible.
but useless after turn 7.
After turn 7 this have the same exact utility of a wild growth, wait turn 10 and draw a card + 2/3 body...more i think about this card more i like it...
That is question, since Grove Tender does not draw you a card from 11-th mana crystal.
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Shredder nerf
Ancestor's Call buff.
On turn 10 it's a 2/3, draw a card, lose a mana if it is killed. This is vastly different than novice engineer, which can draw a card on turns 1-9. So yes, it is very possible that this is the case and you do get a card on turn 10. Stop being so delusional and ignorant.
Not bad, pretty interesting card. Druids are getting paid this expansion it seems.
People saying that this isn't good enough to replace Wild Growth don't get it. Nobody's removing Wild Growth for this card, this is Wild Growth 3 and 4 in your deck.
People are overvaluing this card really. How are you supposed to keep your 2/3 alive against the prominent 3-damage removal spells? This will get removed just as quick as Knife Juggler, and your value will be diminished to a mere River Crocolisk
It is not that insane.
The pioneers used to ride these babies for miles
they just happy to see no junk card again :)
That's the point. Your opponent won't develop any board presence just to kill a River Crocolisk and as a druid all you need to do is win the early game board battle and just get out of control mid/late game
Spending your T2 removing your opponents board is not a wasted turn. Druid have (often) a kinda high curve because they are reliant on Wild Growth and Innervates so they'll probably have limited follow-ups.
The pioneers used to ride these babies for miles
Yeah, and you hate when hunter spend kill command to kill your "river crocolisk"! This is 2/3 2-drop with spell/minion taunt with possible huge upside.
And if opponent don't have 3-damage removal spell in opening hand, you are in value town!
This is probably the best removal bait in the game.
For two mana, its a 2/3, which is ok. If the opponent does nothing, you get a boost on mana. If he does (trading or casting spells) you just come back to your regular mana.
People will be tempted to toss their 3 dmg removal on this, making things easier for more important drops
O right Toshley, ok then second minion with battlecry/deathrattle.
Evaluating a card by its worst scenario (it will always get removed) is tempting but not actually a good practice since Mechwarper and Knife Juggler, two cards you can say the exact same thing about, remain really good cards.
If this become meta, it will become big problem for paladin because they don't have 3-dmg removals early in game.
Also if you are hunter, do you go face or kill this thing?
Agreed. A card that is a 2 drop is not evaluated as "good" or "op" because of its resistance to Wrath, Dark bomb, or other spells, but rather its potential impact on the game if left on the board. The perfect examples would be the current 2 drop monsters that dominate the meta, particularly Mech Warper, Knife Juggler, Shielded Minibot (for Aggro Paladin), etc where they can be easily removed or be punishing the turns after.
Darnassus grants Druid class the opportunity to do the same at turn 2. Not only is it an extra Wild Growth, if left on the board, but it provides tempo for the Druid player. Perhaps more importantly, it becomes a soft taunt against Hunter/other Aggro classes on turn 2 to replace that WIld Growth turn 2 against aggro for a more favorable match-up.
This card will definitely see play.
Classic Hearthpwn user card, completely useless 99% of the time.
Maybe ok against Face Hunter only due to the fact they might ignore it.
In arena, it's not. In constructed against druids it is a wasted turn. The hole point of Ramp Druid is to get to the late game as early as possible using your ramp cards or just stalling the game using taunts and removal. Removing a 2/3 that does nothing is a big tempo loss early on the match.
And by nothing I mean that the moment Darnassus Aspirant get's removed as you said is just a 2/3 river croc. Even if you don't have a T3 play (which I find pretty unlikely if you built your deck properly) you have successfully skiped one of your opponents turn and wasted one piece of removal.
Edit: and that's why I don't agree playing cards like Wailing Soul along with this. Your deck wants cards like Piloted Shredder, Sludge Belcher, Druid of the Claw and Shade of Naxxramas
I was looking forward to this card, the artwork has been up on the site for quite a while now (looks sick).
The card itself is really interesting too, wouldn't surprise me if it sees play.
I mean, is just speculation. Darnassus could be trash depending on the meta and the cards to come but I think right now it's pretty darn awesome.
That is question, since Grove Tender does not draw you a card from 11-th mana crystal.