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Rino posted a message on New Paladin Legendary Card Revealed - Lady LiadrinPosted in: News -
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sideris_x posted a message on New Paladin Legendary Card Revealed - Lady LiadrinPosted in: NewsSo hunter gets Leoroxx and paladin gets this?
"Hello friend paladin, sure, go ahead and fill your hand with cards while i am slaying you"
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Jonesy978 posted a message on New Paladin Legendary Card Revealed - Lady LiadrinPosted in: NewsThe worst/ most hilarious part of all about this card is that compared to the legendaries Paladin got last year, this is actually not bad. Which just tells you about Year of the Dragon for Paladin.
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prhyu posted a message on Paladin's class identityPosted in: PaladinYeah, Secrets don't fit thematically at all. From a flavour perspective it doesn't fit. From a balance perspective, it's rare that you actually want to put them in your deck - they're often not worth the card slot.
I feel like the Paladin identity as defined by Blizz (in terms of the traits laid out instead of the image of the class) just shuts down any control possibilities whatsoever as well. Not having any direct removal is a choker for the class. It's also completely weird card draw isn't listed as a weakness given that they are hesitant to add good, non-conditional card draw for the class.
In fact the Paladin basic card pool is straight trash. They nerfed Equality to the ground, so that's crap now; once you take that out, the real staples in the basic pool are Truesilver, Blessing of Kings, Tirion (maybe) and Consecration (maybe). Honestly as the power level of cards has gone up generally, Tirion has gone from a game-ender to a decently strong minion, Consecration is just mediocre and the only reason we're using it is because they haven't seen fit to give us anything else. Like, the Paladin basic card pool basically revolves around minion combat, having things on the board which you can then take advantage of and taking value trades with them. And that's fine, but the massive amount of mana/tempo cheating in the game rn and the amount of removals and clears there are and minions rarely live for a turn, if that. So many of the tools that Paladin has are so dependent on having something live that the strengths of the Paladin class aren't able to be used properly. They need to start giving proper removals, clears, draws, Rush minions.
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1xbenx1 posted a message on Ben's Descent of Dragons Synoptic ReviewPosted in: General DiscussionBack by moderate demand, here is my synoptic review of the new set, Descent of Dragons.
The rating system is 1 to 4.
1 – Will not (or will almost never) see constructed play.
2 - Might see some constructed play as a support card. Also tech cards.
3 – Will see constructed play. A good card.
4 – Will see constructed play. One of the best cards in the set. Or the driver of a strong meta deck.Galakrond
Before we go further, I will review all Galkrond forms: they are all a 4 except for Warlock. I believe they will all see a good amount of play in the constructed meta, and some may be the best versions of their class. That said, there is a tier list among Galakronds
1. Shaman
The consensus is this Galakrond is the strongest, and the consensus is correct. It is the only Galakrond the features both resource generation and removal as its hero power and battle cry. It also got the best Invoke support for reasons I can’t understand.
2. Warrior
This one has as much to do with the strength of the Warrior class as anything else. Warrior has all the tools to use the Galakrond offensively or defensively. It can slip easily into either role. Its Invoke support is among the weakest, but it scarcely matters.
3. Rogue
Some believe that it is possible that Rogue may not use its Galakrond. As ever, I think people are still underrating the utility of Lackeys. Although, I admit that Lackeys are worse now because of the number of them, they are still some of the best early and midgame minions available. Rogue has a ton of options at its disposal right now. It will be a fun deckbuilding challenge to figure out which is the best route to take.
4. Priest
Like Warrior, this rating has as much to do with the weakness of the Priest class as anything else. If Warrior had the Priest Galakrond, it would be broken. Priest’s Galakrond is an incredible control hero, but Priest, generally, is not an incredible control class because it can’t heal over 30 and it still doesn’t have clear direction on how to win games. If either part of that puzzle is solved, Priest Galakrond becomes fairly terrifying.
5. Warlock - 2
This appears the weakest by far, and it’s invoke options were too cautious, even by Invoke standards. I will explain further in the Warlock section. But, I still think it has a chance to work out based on the strength of Veiled Worshiper.
Sidequests
A quick note on sidequests: I think they’re all bad. I don’t think any of them satisfy the opportunity cost of adding a 1 (or 2) mana “do nothing” to your deck. That said, some have more potential than others, and will be rated accordingly.
Druid
Druid got some great stuff. First, I think there’s a midrange dragon deck that I expect to compete. If shaman is the terror we think it will be, its weakness is a board of 3 large minions that it doesn’t have spells to deal with. And Dragon Druid can be that deck. The synergy between Breath of Dreams, Frizz Kindleroot, and (possibly) Embiggen is there for the taking. It has competition from Quest Druid, and I’m not sure the two play well together. But it does have the benefit of not having to play off Curve during the early turns.
I am less confident in a Treant deck (MCT anyone?), but I will note that Areoponics is the reason to play it. That card is great. I’m still not sure it can carry a deck that doesn’t do anything interesting until turn 7, when it’s already too late.
Finally, there might be an Embiggen deck that is just unbridled aggro. Increasing the cost of your minions by 1 matters much less when your minions only cost 1 and 2 to begin. And because Embiggen costs 0 mana, you never have to play off curve.
Ysera, Unleashed – 2
Goru the Mightree – 2
Secure the Deck – 1
Embiggen – 4
Aeroponics – 3
Breath of Dreams – 4
Treenforcements – 3
Emerald Explorer – 3
Shrubadier – 2
Strength in Numbers – 1Hunter
Hunter got a great set, but will be more of a deckbuilding puzzle than Druid. The dragon package doesn’t appear to make a ton of sense in Hunter, but the strength of Stormhammer is insane. Veranus is a weird card for hunter. It is no doubt good – its stats and cost are more than enough to be playable. But Hunter is usually successful when it’s driving the action. Veranus is a more reactive card.
The inspire minions are all very powerful and useful. Admittedly, the secret pool for Phase Stalker isn’t that great right now.
Because of their individual power, but lack of a clear deck building direction, I think they will find a home in Highlander Hunter – which is the place for strong solo cards that share loose synergy with one another.
Veranus – 2
Dragonbane– 3
Stormhammer– 4
Toxic Reinforcements – 1
Diving Gryphon – 3
Phase Stalker – 3
Clear the Way – 2
Primordial Explorer – 3
Corrosive Breath – 3
Dwarven Sharpshooter - 3Mage
Mage got the juice. Which is good. It needed it. I fully expect some version of Dragon mage to be the flagship deck of the class. It will probably be Highlander. Malygos is a second Zephrys. Dragoncaster eases the burden of needing to play cards like Luna’s Pocket Galaxy. The tools are all there. It will be an easy deck to build and play. Azure Explorer is the weakest Explorer by a wide margin. But it could still be played because it’s a dragon.
I am also hopeful for a “Smol Spell” or Cyclone deck. This is a class where the Sidequests actually make sense, because spamming low cost spells is the point. While could see play here, I still don’t think they’re “the best” cards of that deck. Mana Giant is the best card for this type of deck that wants to play twinspell Conjurer's Callings on big giants. Violet Spellwing would be a strong card in any class. Chenvaala adds some consistency to the deck by adding another “payoff” card, but I don’t think it’s actually very strong. I think this deck could be a surprise hit.
Malygos, Aspect of Magic – 4
Chenvaala – 2
Mana Giant – 4
Rolling Fireball – 3
Dragoncaster – 3
Arcane Breath – 3
Elemental Allies – 2
Azure Explorer – 2
Violet Spellwing – 2
Learn Draconic – 2Paladin
Poor Uther still has no idea what he’s doing. When most classes are given 2 or 3 types of deck support, Paladin is given 5 half-assed types of support. But hey, at least we still got that sweet reborn synergy! *crickets*
Ultimately, I think Paladin will settle on 2 directions: Highlander Dragon Paladin and Aggro Paladin (which might also be highlander). Both are going to have to rely strongly on neutral cards. I suppose there’s an off chance for a midrange dragon paladin, but I don’t know if it has the power level it needs. I don’t think Dragonrider is the payoff. While she could snowball games, I don’t think that is likely to happen often with the prevalence of silence and transform effects (aka Zephyrs) in the meta.
I really like the idea of a Purity Paladin, and Lightforged Zealot is an amazing card. But I don’t think the support is there yet. I am excited to see more of it in the future, though.
Sanctuary could be interesting in the same way that Rat Trap is interesting, in that it controls how your opponent has to play. So it gets a small bump for being possibly sneaky playable.
Nozdormu/Duel paladin is still a meme.
Nozdormu the Timeless – 1
Dragonrider Talritha – 2
Lightforged Crusader – 1
Sanctuary – 2
Lightforged Zealot – 1
Sky Claw – 2
Righteous Cause – 1
Amber Watcher – 2
Bronze Explorer – 3
Sand Breath – 1 (So many dragons you want to play have Evasive)Priest
I think Priest got a lot of good cards. I’m less clear on how Priest intends to win games outside of DS/IF. Unfortunately, the “remove things, drop big things” niche seems to be done better in Warrior and Mage. But priest does it well enough. Galakrond priest will probably play some sort of dragon package because Fate Weaver ties it together. But Chronobreaker and Murozond do not inspire. Talanji and Phaoris seem playable.
Combo Priest kind of gets Mindflayer Kaahrj. It doesn’t really do anything there, except be a standalone minion that could bail you out here and there. I would hate to hit him off of Psychopomp.
There’s also this deathrattle priest that has never come together. Generally, it’s always been a worse version of Combo Priest, and that probably won’t change. The tools are interesting, but there’s little in the way of payoff cards right now: Serpent Egg (underwhelming) and Mechanical Whelp (too slow).
Murozond the Infinite – 1
Mindflayer Kaahrj – 3
Fate Weaver – 3
Envoy of Lazul – 1
Time Rip – 3
Chronobreaker – 2 (based almost entirely on the dragon tag – still may not see any play)
Breath of the Infinite – 3
Grave Rune – 2
Disciple of Galakrond – 3
Whispers of EVIL – 2Rogue
As I noted at the beginning, Rogue presents the most fun deckbuilding challenge of this set, IMO. It has so many good options at its disposal that I expect we will be arguing about the “best rogue” well into the expansion’s lifecycle.
If I had to guess (which is the point of this entire process), I’d say that a tempo-deathrattle rogue carries the class in the early expansion because it is very easy to build. I think there’s also room for Aggro Rogue feat. Bloodsail Flybooter to make some hay in the early days because weapons can still hit Shaman in the face.
Flik feels like the type of card that will always be played in every rogue type until rotation. Waxadred, Galakrond, and Stowaway all present powerful, but challenging deckbuilding options. Candle Breath is incredible, but it seems homeless in a class that isn’t a dragon class (and I’m not sure Dragonic Lackey carries it…will need to test).
Umbral Skulker looks like bait to me. In a deck already drawing so many 0-cost cards and 1-mana value lackeys, I don’t think she does anything special, unless you consider clogging your hand special. But I acknowledge the potential to be there for Edwin and Questing Adventurer wins.
Flik Skyshiv – 4
Waxadred – 2
Necrium Apothecary – 4
Umbral Skulker – 2
Stowaway – 2
Seal Fate – 3
Dragon’s Hoard – 2
Candle Breath – 2
Bloodsail Flybooter – 3
Praise Galakrond! – 2Shaman
Give the best class the best set? Okay!Shaman’s only problem is that it has too many Tier 1 options. It has the best Galakrond. It has arguably the best Aggro package. It has arguably the best quest. And there’s overlap between them, which can allow you to tweak either deck to the metagame. Galakrond can be played with quest. Overload can be played with quest. Galakrond can be played with overload, etc.
Corrupt Elementalist is so good that I think if the effect were neutral (3/3 summon 2x 2/1 with rush) it would be a nerf candidate. We’ve had this effect before, but not with the ability to split the damage and control where it lands. Dragon’s Pack makes Oasis Surger look quaint. Also, it gives ridiculous defensive potential to a deck that absolutely does not need or deserve it. Invocation of Frost is Glacial Shard with rush. This whole package is stupid.
At least its dragon stuff is bad.
Nithogg – 1
Bandersmosh – 1
Dragon’s Pack – 4
Cumulo-Maximus – 3
Corrupt Elementalist – 4
Lightning Breath – 2
Storm’s Wrath – 4
Squallhunter – 2
Invocation of Frost – 3
Surging Tempest - 3
WalockDid warlock receive the help it needed to get out of the dumpster? Maybe, but probably not.
Some manner of dragon handlock seems the most likely deck for warlock of this set. The strength of Crazed Netherwing and Nether Breath are undeniable. Valdris, Abyssal Summoner, and Dark Skies, likewise, seem like powerhouse cards.
The rest of the building is where it gets tricky. How is it winning? Is it a highlander deck? Or does it play Zeph/Alex as a fatigue package like druid? Can multiple giants with expired merchant carry the day? I’m also not convinced this has to be a control deck. I think it could play like Even Warlock from a few formats back. There are unknowns here. They aren’t insurmountable by any means. But they will need to be experimented with.
I may be wrong, but Galakrond Warlock seems terribly weak. It is the only Galakrond without any removal aspect. Its battlecry varies from mediocre to actually terrible. Imp/Demon synergy is so weak/bad that it almost doesn’t exist. And no further synergy was introduced. The Invoke cards make Praise Galakrond! look like a good card. I just don’t know what they were thinking nerfing the hell out of this deck before it was released in a format filled with so much power.
That said, Veiled Worshipper and Kronx are sick…and might be strong enough to carry all these bad cards. But probably not.
Zzeraku the Warped – 2
Valdris Felgorge– 3
Veiled Worshipper– 2
Dark Skies– 3
Crazed Netherwing– 4
Dragonblight Cultist – 1
Nether Breath – 4
Abyssal Summoner – 3
Fiendish Rites – 1
Rain of Fire – 1 (what even is this card? A good counter to your own terrible Galakrond deck!)Warrior
Similar to Rogue, I think there are a lot of deck building challenges presented in Warrior. Because, like Rogue, the class is so strong in many different ways.
Dragon stuff hasn’t panned out before, but it’s here in force now. Galakrond could be aggressive or controlling. Dr. Boom and his mechs and bombs are still here. Ancharr is insane, but the powerlevel of pirates isn’t quite there yet. “Best Warrior” will be a struggle to nail down.
Speaking about Galakrond specifically, its Invokers are weak but playable. 2-mana, 4 damage ritual chopper is reliant on subsequent Invokes to be interesting. Bad Swipe – aka Awaken! – is symmetrical, which could be problematic. And all of these will take a toll on your health, even with armor gain. Even Galakrond himself finds some steep competition in Dr. Boom.
Deathwing, Mad Aspect – 3
Ancharrr – 4
Scion of Ruin – 3
Ramming Speed – 2
Molten Breath – 3
Skybarge – 3
Ritual Chopper – 2
Awaken! – 2
EVIL Quatermaster – 3
Sky Raider – 3Neutral
Some of these neutrals are interesting, most aren’t. I’ll talk about the interesting ones.
Sathrovarr – 2
- We already know what he’s good at and what he isn’t.
Dragonqueen Alexstrasza – 4
- Obvious for Highlander decks, and maybe even decks in fatigue like Druid or Warlock.
Shu’ma– 2
- This might be better than a 2 if token decks are more playable than I expect. But there are immediate homes in Aggro Shaman and Vault Hunter.Kronx Dragonhoof – 4
- This card is so good that it might even save Galakrond Warlock.
Frizz Kindleroost– 4
- An obviously strong card, but I don’t think it’s unfair as most. Overall, I don’t think any dragon deck plays enough dragons to cheat insane amounts of mana – I think most/all dragon decks will be Highlander or only play a small Dragon package (priest). Druid is the exception. This is busted there because of the double ramp with breath of dreams.Chromatic Egg – 1
- This card is bad because it starts with “Battlecry.”
Skyfin – 1
Kobold Stickyfinger – 2
Tentacled Menace– 1
Dread Raven– 1
Blowtorch Saboteur – 1
Transmogrifier – 1
Wyrmrest Purifier – 2
Grizzled Wizard – 1
Utgarde Grapplesniper – 1
Faceless Corruptor – 4
- I think we are going to see an insane amount of this card. Anything that plays lackeys or tokens (and probably even pirates) can abuse the heck out of it. It also has some interesting (I’m not scared yet) applications with Shudderwock.Cobalt Spellkin – 3
- Good glue for Highlander Dragon decks.
Zul’Drak Ritualist – 1
Hoard Pillager – 2
- Does Pirate Warrior want this? I’m not convinced yet. Might be a 1-of there.Dragonmaw Poacher – 2
- This tech card has a chance to blow your opponent out of the game. But it also is just a tech card. That’s what they do. And they’re usually useless everywhere else. This is no different.Bad Luck Albatross – 2
Dragon Breeder – 2
Depth Charge – 2
Twin Tyrant – 1
Evasive Drakonid – 2
Camouflaged Dirigible – 1
Gyrocopter – 1
Evasive Wyrm – 2
Big Ol’ Whelp – 3
Shield of Galakrond – 3
Platebreaker – 2
Wing Commander – 1
Troll Batrider – 2
Devoted Maniac – 3
Evasive Feywing – 2
Hippogryph – 1
Living Dragonbreath – 1
Goboglide Tech – 2
Fire Hawk – 1
Scalerider – 3
Tasty Flyfish – 1
Parachute Brigand – 4
- Currently, this is the reason you play Pirate decks. I don’t think it’s enough to make the archetype truly scary because of the amount of rush around. But it is incredibly powerful.Evasive Chimaera – 1
Hot Air Balloon – 2
Blazing Battlemage – 2General thoughts on why some cards got 2’s and 3’s that aren’t tech cards.
It’s hard to say which dragons are good yet. Some are clearly good (Big Ol’ Whelp) others are less clear (Evasive Dragons). Some 2 ratings may be 3’s and vice-versa.
There are also packages of aggressive minions, mechs in particular. I think in a world that has cards like Embiggen, Magnetic, and Kangor’s Endless Army, these will find homes in strong aggressive decks. I just don’t know exactly what they are yet.
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DennisReynoIds posted a message on Theorycrafted Decks for Descent of Dragons - Community FavouritesPosted in: Newsthis is the most insane expansion ever released, people are pretty hupes
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V_enom posted a message on Theorycrafted Decks for Descent of Dragons - Community FavouritesPosted in: News??? personally this is by far my most favorite HS expansion and so far i´ve seen many being very hyped for this expansion aswell...
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Jonesy978 posted a message on New Paladin Card - Nozdormu the TimelessPosted in: Card DiscussionThis card really pisses me off. What a waste of legendary spot. It is completely useless - and potentially a gift to your opponent who will crush you the following turn. I wondered if there could be some win condition for Paladins with 10 mana but no, this is just pure garbage.
What is really infuriating is that Paladin is not exactly in a great spot now and it is far from overpowered as a class. It really, really needed good cards this set. It got a mixed bag, as usual. Most in my view are mediocre. And the one thing - the ONE THING that could really have helped push Dragon Paladin over the top into at least tier 2 was denied them. That being a solid 1 drop Dragon.
So we get this nonsense instead, which combined with the 10 mana "heal both players to 30" make me wonder if the developers have a secret hate on for Paladin at this point.
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Wingdude22 posted a message on New Paladin Card - Nozdormu the TimelessPosted in: Card Discussionnow the whole set has been revealed. why this card? paladin has no game winning condition even with 10 mana
Because someone at Blizzard really doesnt like Paladin (Ben Brode liked midrange/Control Pally), or at least only the Tokenish playstyle.
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Rino posted a message on Descent of Dragons Card Reveal Livestream - All 47 Remaining Cards!Posted in: NewsQuote from SilverBlooD >>Because you are just a buthurt. If you don't like it, leave. Paladin have enough dragon support for that type of deck. I would even go as far as to say that they have the most support for dragon decks. This is last expansion in the year, which means they need to introduce some deck types that will have the least amount of time in standard. Sure for now "If you don't have neutral cards" doesn't look that great, however they will reveal some strong cards for that type of deck and because of rotation that deck won't last long enough.
"Introduce some new deck types", buddy get the actual fuck off this site if thats your knowledge level of the game. PALADINS have had 20 DIFFERENT archetypes for the past year and a half. Diversity my ass.
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The artwork is amazing. Nice card
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It's a 4 mana 12/12 so super good stats. I don't think u really need a spell to get rid of those 1/3. Let's say u are ahead on board, which is not unlikely to happen for aggro or zoo and even tempo decks, u can easily trade the warders. usually the opponent will have a removal but if not :)
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they'll never learn. like ascent of dragons we will have a nerf patch in 1 week.this card is op.
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I love this card. beast hunter is back?
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Rip Paladin
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are u comparing a 1 mana 1/1 taunt divine shield with 2 mana 2/2 taunt?
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mage paladin hunter and druid can't play this legendary ard. Kronx is another leg that those classes can't play (among with all invoke cards). League of E. V. I. L. has a lot of support from blizzard I guess.
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2 mana summon 2/2 with taunt (or 4 mana summon 4/4 with taunt) . nothing special, compared to dragon's pack 4 mana summon 8/10 this card is pretty bad. maybe can see play with side quest otherwise I don't think we will see this card in standard.
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those nerfs ahah.
scion 4 mana won't change how broken the card is (it is still 4 mana 9/6 with rush and with galakrond buff 4 mana 21/18). and still the warrior can deal huge amount of damage with the invoke cards and the combo with charge (which is 16 and more damage in 1 turn).
warlock didn't need that fiendish rites nerf.
Alexstrasza nerf it's ok I guess.
didn't see any real nerf
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I don't think they will nerf legendary cards. with that said apothecary is the only nerf I'm 100% sure we will see.