looks good but it isn't. it summons 3 random and you need small demons to infuse it which pollutes the pool.
definition of self contradictory card.
the other card is good in a bad archetype
0
looks good but it isn't. it summons 3 random and you need small demons to infuse it which pollutes the pool.
definition of self contradictory card.
the other card is good in a bad archetype
2
How is this not ok? As other classes dont even have these issues to begin with? Paladin is one of the lowest winrate classes
1
having fun [...]
off meta decks [...]
at diamond 5 [...]
See, this is your problem.
You can have fun with homebrew decks, but you are unlikely to have fun and climb. D5 is where it's competitive and Enrage Warrior is just bad, Theo or not.
The deck doesn't suck because there is a one-of that could potentially hit your best card if you happen to have it in hand.
2
Quote from iLoveTriples >>
I can not go back to standard, honestly. It would feel too limiting, and boring. Even though wild is more collection-dependant, the matchups are alot more polarized, and the games can be very highrolly, it still feels like the most engaging format to me.
to be honest wild is indeed more expensive as you start playing. but once you get to a few completed decks, it actually gets cheaper than standard because you would definitely use less cards from each expansion as they come up.
granted you would have to craft other old cards that synergize well now, but it still gets cheaper as time goes by
1
Quote from Andrei2007 >>I find it funny when wild players call standard gross. Like, you start summoning Neptulon every turn from turn 4 as priest, you get infinite mana by turn 7 as druid, and you get a monster board by turn 3 as any aggro deck. How is standard even close to this?
I find it funny when people don't understand what the OP is saying. He didn't say that at all. I'll repeat it, maybe this time you'll get it: he said games are loooong, booooring and liniar, coming down to just who kills their opponent with Denathrius. Exactly the opposite of what you mentioned about wild.
7
Feeling a little bored after reaching legend in Wild for the n-th time I have decided to try Standard. O M G guys. I can't believe how anyone could play this format. After a hundred games or so, I feel like every single game comes down to who can play the biggest Sir Denatharius first. The games are so long that I can feel my beard grow. No crazy combos, nothing. Oh, and I feel really sorry for people with no star multiplier bonus...
See you all in Wild. Don't waste your life playing standard :)
4
Do you not understand just how many people play this game? Most of them do not frequent the forums or Reddit either, so of course the majority of posts are the ones that dislike it. It will be successful, and many many people will buy them. Calling it stealing though, is just weird, you don't have to buy anything.
6
rather nerf brann , as long as card exist all battle cry minion's potential to break game
4
Very few of these are actually competitively viable. If you want to win: Archmage Vargoth is essential for control Druid decks, Grumble and Barista Lynchen are played in Shudderwock Shaman, which is a Tier 1 deck. Luna's Pocket Galaxy was nerfed and is not played in the best Mage decks currently. Azalina Soulthief and Dinotamer Brann are playable but pretty niche. Madame Lazul is okay in Raza Priest. I would advice against crafting any other cards on your list if you care about your win rate at all.
1
For it to be broken in wild it would have to buff all imps :D
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1
Leeroy nerf didnt really affect windfury combo, 8 mana for Leeroy + Windfury + Rockbiter is still perfectly affordable.
But as already mentioned shaman card draw relies on board control (Mana Tide Totem) or having a empty hand (Jeeves) so it's pretty hard to get all the 3 pieces soon enough.
Early game isnt bad either for mech, Powermace does alot of work there but again there isnt enough card draw if the game isnt won soon enough you are basicly topdecking, that's why Fel Reaver as been added as an all-in win condition in mech shaman.
Windfury was also way more popular when Gadgetzan Auctioneer was 5 mana, and the many 1 mana shaman spells could be cycled quickly trough the deck to get the 3 combo pieces that used to include Windfury.
Short answer; nowdays it's hard to keep dead cards in hand for a shaman.
1
I completely agree. Winning or losing a small pool of games can be determined by luck, rng, etc. Over 100+ games it all should average out and the best player will come on top, assuming the deck matchups aren't skewed like freeze mage vs control warrior or midrange hunter vs face hunter etc.
2
Look at the card out of context. Trade Prince Gallywix - fantastic stats, amazing ability.
It's a great card.
The fact that nobody has yet figured out a deck where he fits in it's a whole different issue, and should not be a reason to disenchant a good legendary.
1
If you are looking for a big dude to put in your control deck i think Foe Reaper 4000 is a good option, it's a minion that requires alot of damage to kill conventionally and can't be directly removed from bgh alone.
Comparing him to other notable neutral 8 drops, we have Ragnaros the Firelord that dies to bgh and is not ideal against a large board, although it has an immediate effect, so might say that these cards are polar opposite.
Sneed's Old Shredder is probably his closest contender, as both minions do nothing on the turn you play them and neither is vulnerable to BGH; the difference is that you can often ignore sneed's if you have a large board, while foe reaper can hardly be ignored because he will destroy your board. Sneed's is more resistant to board clears such as Frost Nova + Doomsayer , Equality + Consecration or Shadowflame.
Both suck against Sylvanas Windrunner or Mind Control.
TLDR; If you're looking for a solid neutral 8 drop he's a good option, but we still need to see how Chromaggus will perform.
1
This.
The only reason why hunter had such a bad winrate is because Theude's FD hunter was a non competitive gimmick deck, and the reason why his shaman had such a high winrate is because in a couple of occasions his opponents had very poor draws.
It's easy to be deceived by such a small sample size.
1
I personally don't like Volcanic Drake and Hungry Dragon, the first is too gimmicky and 4 health is way too low, and the second well... you are usually already badly outnumbered, you really want to give shamans, warlocks, funters, and mages more minions? It is already problematic to deal with stuff behind Annoy-o-Trons, Stoneclaw Totems, Voidwalkers etc.
I'm pretty sure shaman will be super-popular for a while after the complete release, and board flood demon-based warlocks will be a real annoyiance.
I like Blackwing Technician and Blackwing Corruptor much more, give that Alexstrasza sitting in your hand from turn 1 when you mulligan'd for Fiery War Axe a way to be useful in the first 5 turns.
I also think Emperor Thaurissan will be auto-include though, and also that Chromaggus is the new dragon with the best chance to be played in the deck.
1
If you have this down possibly every card in your deck can double (including legendaries). Like Ysera he also generates card advantage, but these cards are the ones you already play. It also costs 1 less then ysera though, allowing you to squeeze an extra hero power if you are at 10 mana.
Ysera has more health and her cards are totally OP, but this can one shot most taunts which is nice.
Tbh i'm just happy to see a a good card that's not BGHable.
4
It's not a murloc! AND IT'S NOT GIMMICKY! WHAT'S GOING ON?!?!? KreyGasm
1
I thought we were talking about face hunter tech... i don't see face hunter trading his wolfrider into your haunted creeper or 1/1 totem or zombie chow. You should have 2 minions by turn 4, as long as you don't run them into explosive trap.
Argus goes well with the deathrattle style (haunted creeper, harvest golem, argent squire... squire is SO GOOD vs face hunter).
I do agree that Annoy-o-tron is a decent option, better then belcher usually anyway because you don't really want to silence a 1/2. but you still kinda have to, then you can taunt it back up with argus with like a 1/1 spider or some crap totem.
Remember i'm strictly talking about face hunter. Sadly nullifier's attack is so low that if silenced doesn't even remotely poses a threat, and i don't really want my 4 drop to bring 2 power to the board, remember you still have to kill him before the hero power finishes you.
Have you tried playing face hunter btw?
1
Vs face hunter usually Defender of Argus and Feral Spirit are better then Sludge Belcher and Annoy-o-Tron.
Getting two taunts (even if they're small) is better then one that can be bypassed in a single silence. Their minions usually have 1 hp so having a 2/3 taunt or a 3/5 doesn't make much difference. Argus can also boost your stuff over Explosive Trap range. Healbot is also ok but not mandatory.
Btw, your strategy should also be going face playing around unleash as much as possible. You have to force your opponent to board control at some point, while you try to setup yourself for lethal. You don't always draw heals and can't hope every time to run him out of steam.
So try to totem as less as possible, play your biggest guy every turn and try to setup yourself to win rather then not to lose.