Base +1+1 is gone, so you need at least 1 Imp to get the Buff.
The nerf is of course ridicolous, card is still way broken.
4
Base +1+1 is gone, so you need at least 1 Imp to get the Buff.
The nerf is of course ridicolous, card is still way broken.
3
Old: Give a friendly minion +1/+1. Repeat for each Imp you control. → New: Give a minion +1/+1 for each Imp you control.You don't see the difference between the two sentences ?
2
Shadowjeweler hangar is good craft and secret rogue + thief rogue have good synergy. You can play with spectral cutlass and weapon buffs. Pure secret could be annoying but it has no pressure on enemy.
4
Quote from Shwarzinator >>I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.
I don't think this assessment is accurate. Yes, getting your quest reward stolen feels bad, but then you were countered. What if instead of Theo, you played Mutanus and munched Xyrella?
The meta gets stale if there are no options to counterplay, if it's a pure rock-paper-scissors and the match is decided when it's found.
You were countered? Your whole deck got counterspelled by one card. You think that's fun and interactive? The game should be played on the board. Plenty of design space for counterplay there. Of course it doesn't help that these fools keep making cards like Denathrius that have to be countered before they're even played. Powerful wincon cards like Mecathun, Xyrella (quest reward), Denathrius, Jace, etc. shouldn't take over the game but there should be some room for people to play decks that revolve around a single card. These decks shouldn't be driven out of existence by one card. People play Relic DH in large part because they want to have a chance to pop off with the Artificer Xy'mox. They make a deck revolving around Topior the Shrubbagazzor because they want to play him and have fun making shrub whelps. The list goes on. Theotar steals the fun from these decks. It steals time too because by playing it you just made that person completely waste 10 minutes of their life because you just counterspelled their whole deck. Counterplay exists in Hearthstone in the form of tech cards. This is a step too far.
1
Too many spells, you want Denathrius deck to be filled with minions.
Keep Defile and Sense Demons, replace other spells with minions or spells that summon minions, like Dreaded Mount, Mischievous Imp, SN1P-SN4P, Teron Gorefiend, Demonic Assault, things like that, also since you're playing N'zoth and Bloodreaver you might as well add Voidcaller and Voidlord, they also support Denathrius
Also Dreaded Mount is ok but dreadsteed itself is way too slow, you might find it quite hard to actually play a 4 mana 1/1 in today's Wild meta, and it's not like it supports Denathrius that well, just +1 damage each turn.
I would also add gigafin because it's supports both Denathrius and N'zoth, and doesn't destroy your own board like twisting nether would, since this is a minion based deck, you need your stats.
Then I would remove Gnomeferatu, Sketchy Stranger and Stonehill Defender because they don't support your strategy, add cards like Mothership, Derailed Coaster, Sludge Belcher, Replicating Menace, which again support both Denat and Nzoth, maybe try some tech cards like Ogremancer and Mor'shan Watch Post and finally turn the deck into a Reno deck because that's a lot of cards to fit in and that would allow me to add back Dreadsteed without hurting the deck too much.
Archwitch Willow is also to consider, maybe
2
Hope they just ban Neptulon from the mode
Not even joking like 70-80% of my priest opponent just neptulon me at turn 2/3, hard to deal with it and if you can't you just get 24 dmg on your face
2
Wild is unplayable right now, mostly due to Neptulon. Please ban ASAP so wild is playable again.
22
Brilliant Macaw
Everything else is broken, but Brilliant Macaw is just bullshit.
3 mana 3/3 common "replay the legendary 10 mana battlecry" is just a terrible design, a big accident at work.
1
Its the most busted zero mana card ever created.
1
I think Shadow Essence is the card to nerf since it's only used in Big Priest.
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1
2 of these with 2 azure drakes are probably gonna be standard in most dragon decks i suppose...
1
Shaman is a class with alot of answers, that also means holding cards in hand waiting for the right target (unless you want to Hex a Cruel Taskmaster ). Holding cards and Jeeves don't go well together.
1
Where for other classes there could be a discussion on which one is better and whatever, i don't think you want to play a taunt that you can't heal / buff in a priest deck.
3
I suppose the arcane intellects are used to also cycle faster to increase the chances of getting antonidas, aswell as for buffing mana wyrms? Are they worth the tempo loss though? After all you're getting 1 extra card for 3 mana... Have you played around with Acolyte of Pain?
Also, what do you think of Harrison Jones for 1 Azure Drake as you say warrior and rogues are the worst matchups for this deck?
Anyways fantastic video guide, very well done and recorded. Also subbed to your channel, very intresting.
2
What i don't like is that while other classes are figuring out a way to be aggressive shaman is still figuring out a way to survive the onslaught.
Imo it's time to start removing some staples and start putting some scary minions that trade upwards like Piloted Sky Golem in our decks.
2
The strength of the deck also comes from battlecries, like BGH / MCT / Healbot, and the possibility to echo the most useful minions for the matchup (i.e. echo BGH against handlock, or water elemental against warrior, MCT vs paladin etc).
It goes well beyond the deathrattles.
It's not a strategy you can replicate in shaman. You are better off with starting something from scrap.
2
This game is so troll sometimes. Started with paladin and got like 4 priests in a row. I say screw it and switched to handlock; only hunters.
Sometimes i feel like the matchmaking is purposefully giving you the worst matchup to keep your winrate in check (ok i was sitting at 76% but 5 priests in 6 games? seriously?).
1
The difference is that boom costs 3 less, and the boombots come into play for free, which is great for tempo. On a medium sized board they have a good chance to kill the bgh that killed Boom in the first place. Next turn you aren't overloaded, the boombots most likely have killed something, so you're not that far behind, if behind at all.
When you invest 10 mana to play Neptulon, if he gets removed from bgh and the opponent can deal with the rest of your board normally (there are no boombots to help you with their RNG) you will be behind. The following turn you have to play with 3 less mana (say 4 mana if you have played Neptulon on 7, although i never do that because it's a suicide), so while being overloaded you have to deal with your opponent board and re-estabilish a board presence of your own.
So while Neptulon is an awesome card for card advantage, he can destroy your tempo if he gets the BGH treatment. Dr. Boom rarely gives you more then a 2 for 1, but he almost never costs you any tempo.I used to run both Neptulon and Boom, and Neptulon requires a strong board state that you can manage to protect even while overloaded. He's fantastic in topdeck wars, but they don't really happen too often in constructed.
Don't get me wrong, i love the card. The murlocs you get can have insane sinergy, so Neptulon itself is almost a 4 for 1. The problem is that he's too risky for tempo in the meta i play in (rank 5 eu servers).
1
I felt like posting this fun themed deck made by Koyuki, he was playing it on stream http://www.twitch.tv/koyuki0
It's not a "serious" tryhard deck but it had a positive winrate climbing at rank 5. Recommended if you want to try something different. Ahoy!
1
Novice Engineer, Sylvanas, Illidan, Tinkmaster Overspark. All nerfed because they were too popular. Variety is a good reason to nerf a card, apparently, for Blizzard at least.