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    posted a message on New Card - Hungry Dragon

    2 of these with 2 azure drakes are probably gonna be standard in most dragon decks i suppose...

    Posted in: Card Discussion
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    posted a message on Am I alone in thinking that Shaman is just 'bad' in this meta?
    Quote from CaptainKaulu »

    I haven't tried to use Jeeves in Shaman as much as I'd intended to, to fix the class's card drawing weakness; but the little bit I tried it out wasn't that encouraging. Not sure why -- maybe I was just facing too much Face Hunter those days (which Jeeves really sucks against).

    Shaman is a class with alot of answers, that also means holding cards in hand waiting for the right target (unless you want to HexCruel Taskmaster ). Holding cards and Jeeves don't go well together.

    Posted in: Shaman
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    posted a message on Which 4 mana Taunt card is better?

    Where for other classes there could be a discussion on which one is better and whatever, i don't think you want to play a taunt that you can't heal / buff in a priest deck.

    Posted in: Priest
  • 3

    posted a message on [LEGEND] Mech & Spare Parts Mage

    I suppose the arcane intellects are used to also cycle faster to increase the chances of getting antonidas, aswell as for buffing mana wyrms? Are they worth the tempo loss though? After all you're getting 1 extra card for 3 mana... Have you played around with Acolyte of Pain?

    Also, what do you think of Harrison Jones for 1 Azure Drake as you say warrior and rogues are the worst matchups for this deck?

    Anyways fantastic video guide, very well done and recorded. Also subbed to your channel, very intresting.

    Posted in: [LEGEND] Mech & Spare Parts Mage
  • 2

    posted a message on No good shaman decks out right now

    What i don't like is that while other classes are figuring out a way to be aggressive shaman is still figuring out a way to survive the onslaught.

    Imo it's time to start removing some staples and start putting some scary minions that trade upwards like Piloted Sky Golem in our decks.

    Posted in: Shaman
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    posted a message on converting lass boss into a shaman crusher build.

    The strength of the deck also comes from battlecries, like BGH / MCT / Healbot, and the possibility to echo the most useful minions for the matchup (i.e. echo BGH against handlock, or water elemental against warrior, MCT vs paladin etc).

    It goes well beyond the deathrattles.

    It's not a strategy you can replicate in shaman. You are better off with starting something from scrap.

    Posted in: Shaman
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    posted a message on The headed for Legend support group thread [January 2015 Season]

    This game is so troll sometimes. Started with paladin and got like 4 priests in a row. I say screw it and switched to handlock; only hunters.

    Sometimes i feel like the matchmaking is purposefully giving you the worst matchup to keep your winrate in check (ok i was sitting at 76% but 5 priests in 6 games? seriously?).

    Posted in: General Discussion
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    posted a message on Need help with my shaman control deck!
    Quote from SethofSwag »

    Dr. Boom is great because even when bgh'd he leaves 2 1/1 bots, so why is neptulon terrible for getting four free cards even when bgh'd. Do not say because they are murlocs because murlocs are still cards

    The difference is that boom costs 3 less, and the boombots come into play for free, which is great for tempo. On a medium sized board they have a good chance to kill the bgh that killed Boom in the first place. Next turn you aren't overloaded, the boombots most likely have killed something, so you're not that far behind, if behind at all.

    When you invest 10 mana to play Neptulon, if he gets removed from bgh and the opponent can deal with the rest of your board normally (there are no boombots to help you with their RNG) you will be behind. The following turn you have to play with 3 less mana (say 4 mana if you have played Neptulon on 7, although i never do that because it's a suicide), so while being overloaded you have to deal with your opponent board and re-estabilish a board presence of your own.

    So while Neptulon is an awesome card for card advantage, he can destroy your tempo if he gets the BGH treatment. Dr. Boom rarely gives you more then a 2 for 1, but he almost never costs you any tempo.I used to run both Neptulon and Boom, and Neptulon requires a strong board state that you can manage to protect even while overloaded. He's fantastic in topdeck wars, but they don't really happen too often in constructed.

    Don't get me wrong, i love the card. The murlocs you get can have insane sinergy, so Neptulon itself is almost a 4 for 1. The problem is that he's too risky for tempo in the meta i play in (rank 5 eu servers).

    Posted in: Shaman
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    posted a message on GvG - Koyuki's Pirate Paladin

    I felt like posting this fun themed deck made by Koyuki, he was playing it on stream http://www.twitch.tv/koyuki0

    Pirates Paladin [by Koyuki]
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (17) Ability (8) Weapon (5)
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    It's not a "serious" tryhard deck but it had a positive winrate climbing at rank 5. Recommended if you want to try something different. Ahoy!

    Posted in: Paladin
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    posted a message on Next series of nerfs?
    Quote from Sahgos »
     

    Everyone can have it and it doesn't have extreme synergies with a particular play style (in contrast to Undertaker and Aggro/Zoo decks).  How does it create imbalance? A great card that everyone can have in their deck doesn't cause an imbalance.  It's fine as is.

    Novice Engineer, Sylvanas, Illidan, Tinkmaster Overspark. All nerfed because they were too popular. Variety is a good reason to nerf a card, apparently, for Blizzard at least.

    Posted in: General Discussion
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