Mecharoo is actually really bad in this deck, as you have to play, not summon minions to count towards your quest. Any other 1 drop minion would be better. Though, since you have Cybertech Chip in this deck, I replaced Mecharoo with Skaterbot as it has magnetic and rush. This will enable a mech to attack right away if required, and still count towards the quest.
- hydrafrog
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mastertygon posted a message on GriftahPosted in: GriftahPro-tip: Do not disenchant this guy if you get him as your free legendary because you will totally get him again in your first 10 packs 100% of the goddamn time.(Also, try not to disenchant legendaries anyway...)
EDIT: Looks like the freebie is always a loa, so you will not get this bad filler legendary as your legendary when you log in on expansion day. Hooray! Now, you will only get him when you actuall buy packs..... ;-;
Oh, and he is shit 99.9999% of the time and not even in a funny way. He is just kind of boring and shitty. The worst qualities for a legendary to have. -
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mulluk posted a message on Facts noone can denyPosted in: General Discussiontrump go home, you are lunatic.
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Trimutius posted a message on Crowd RoasterPosted in: Crowd RoasterThis card would better as 4/7... 4 health is just too little at 7 mana
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Ashkrell posted a message on New Warrior Card Reveal - Overlord's WhipPosted in: NewsThat's true!
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DanAnon posted a message on New Warrior Card Reveal - Overlord's WhipPosted in: NewsAs someone who's spent unhealthy amounts of time making and critiquing custom Hearthstone cards, this card design just seems awfully strange.
It's a nonzero-Attack weapon with a persistent effect that doesn't interact with Durability (a la Sword of Justice). On one hand, you want to attack with it, but on the other hand you want to keep its effect and not use its last charge.
Perhaps the rationale is that you can pop the last charge when the 1 damage stops being a benefit?
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Always_Reno posted a message on New Warrior Card Reveal - Overlord's WhipPosted in: NewsWorks well with Acolyte of Pain, Voodoo Doll and Explosive Sheep in Wild.
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Kaladin posted a message on New Mage Spell - Blast WavePosted in: Card Discussiondecent against zoo sometimes, wont trigger the overkill tho, excellent vs tokens, odd pally specially,
but where the card shine's is at 7 mana. you play Celestial Emissary then this and voila, refills your hand maybe even another Blast Wave, genius. but as always a aoe spells dependent on a combo usually are fringe so lets see. maybe running one copy of it in BS Mage
Wait. I just realized it adds a spell to your hand for each minion it overkills.
This card is actually far better than Holy Nova.
edit: Coin this vs Odd Paladin before they can play Level Up. Holy shit, fuckin value town.
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Liam3Bucks posted a message on New Mage Spell - Blast WavePosted in: Card DiscussionCabalist's Tome + Volcanic Potion had a baby and it's amazing.
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I pulled Doomsayers out of the deck and went with Kobold Apprentice. Granted they don't remove the whole board, but an Arcane Missiles with legs and gives you another battlecry for Shudderwock. I've had pretty good success with it.
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I pulled my Primordial Drakes out a while ago. They were WAY too slow for the current meta. I started using Abomination because it was faster and would hit the other player.
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I hate Book of Specters. I just threw in another Arcane Intellect. It is only 1 more mana and I don't have the chance of discarding any spells. Just my opinion though. Although I also pulled Blazecaller for Frost Lich Jaina since it is running so many elementals
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Any substitute for Prince Liam? I don't want to use my dust for a legendary unless it really is worth it or will stand the test of time... Thank you Ysera
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"He's really one of a kind" ...
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... He's legendary...
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I have switched out the Rotten Applebaum for Abomination with the current meta. I keep getting stomped by odd/even Paladin. I also don't have Harrison Jones, so I have to use ooze