• 1

    posted a message on Duels Mode Farewell in 1 Week on April 16th

    I'm straight up bummed about Duels ending.  I thought it was a fun break away from constructed or Arena that didn't impact your standings in the ladder.  

    Posted in: News
  • 2

    posted a message on What happened to Achievement Decks?

    I've long been a fan of this site.  I took a little break from HS a while ago, and this site along with it, but I came back with a fury.  One thing that I noticed that is different, I'm not seeing many decks being made to help the community get through the new achievement cycles.  I used to love playing the decks (FTP and more) that people came up with to try and kill off the achievements.

    Does anyone still do this, or are we all trying to be competitive 100%?  I know that some content creators like FunkiMonkey do all types of off meta decks that incorporate some of the achievements, but nothing really focused on them.  Am I up in the night about this, or are those decks hidden from view now?

    PS, I totally would do this myself, but I am HORRIBLE about making decks.  The last deck I created did really well, and then key cards were nerfed within a few days... so I stick to seeing what other people can do.  I'm a player, not a creator :(

    Posted in: General Deck Building
  • 3

    posted a message on New Shaman Epic Card Revealed - Walking Mountain

    Lor'themar Theron just got a new friend

    Posted in: News
  • 7

    posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!

    I gotta say, I've been playing since August the year that Hearthstone started... I even played the original TCG that was the foundation of Heathstone that Blizz put out years and years ago.  I have to say that I am actually appreciating the direction it is going.  I played MTG for decades and I lost interest because of the changes it was continually going through.  I was a competitive player and a DCI judge.  I didn't like the direction because it felt like it was straying away from the basic level of the game.

    After leaving the game and growing the hell up, I realized you cannot stay rooted in the basics of what the game was started.  If you do that, the game WILL get boring and no one will want to play.  The new/FTP players will avoid it because the old players have all the "power cards" that they don't have yet.  Then more and more people will leave the game.  In order to keep it interesting, you HAVE to come up with new concepts.  

    So with all that in mind, I'm liking the RNG of things.  I can actually appreciate the fun of the game and how it is continually stretching the bounds that it has while still trying to keep things true to the cannon of where the game started.  Yeah, there are going to be multiple versions of Legendary minions... there always have been in WoW, which is where this game got it's roots in case many new players didn't know that.  So the fact that R&D is trying to do new things, good for them.  The fact that they are making a number of things fun, GOOD FOR THEM. 

    Posted in: News
  • 1

    posted a message on Vs. Warlock

    I have used Steamcleaner as an auto include at the lower tiers of laddering for Warlock and Death Knight.  When you get to the higher levels though, the need for this minion becomes less and less necessary as Aggro Paladin, Rainbow Mage, and Arcane Hunter are WAAAY more dominant.  But honestly, Warlock requires a lot of time.  The decks that utilize Sargeras, the Destroyer CAN combo off quickly if they get Symphony of Sins off early.  But if you work Aggro at the lower tiers, you will blast past them really easily

    Posted in: General Deck Building
  • 4

    posted a message on Balance Changes Preview for Patch 27.2.2

    Faithful Companions is only busted because Hunter waits until the manathirst ability can be triggered to pull two buffed King Krush for lethal or two buffed Hollow Hound and beat up the board and gain life back.  Increasing the cost wouldn't make sense.  However, if they made it so that it will summon an unbuffed version of the card, that would help to balance it a bit.  

    As for Halduron Brightwing , the issue with him is that for 3 mana he buffs your hand and deck and has a 3/4 body.  I wouldn't be surprised if they beat him up a little on the health side or increased the cost by (1).

    The wild seeds couldn't have been more disruptive honestly.  A card that bring minions to the board that have additional effects can be rough to deal with.  Even with the 1-3 turn dormancy.  The taunt went down in health and it was needed.  I wouldn't be shocked if they made the rush seed a 2/1 instead of 3/1 and the stag give a smaller weapon.

    Posted in: News
  • 2

    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from DatMageDoe >>

    Hot take: Hollow Hound will dodge the next nerf. The main reason for this is because it's also a Death Knight card, where the Hound is substantially more fair, and it doesn't make sense for the DK decks struggling to maintain relevance get nerfed for the sins of Hunter.

    I've got a hotter take: hunter is fine.  Yes, it's strong relative to the current meta -- I get frustrated when I lose to it, too -- but nothing it does seems unfair.  Hound gets most of the complaints, and my guess is that it's the card that'll get nerfed, but hunter also has Gargon, which is 2 mana cheaper... so learn to play around cleave (yes, it can be done).  As for the Krush finisher: that's turn 10, and gets stopped by a 2 mana taunt; compared to mage and shaman killing you over the top, from hand, on turn 7... that's very reasonable.

    Hunter is fine.  Hunter gameplay is what hearthstone should be.  Buff the under-performing classes.

     You’re missing the point of what makes Hollow Hound an issue in hunter. It can’t be compared to Gargon first of all - Gargon doesn’t have lifesteal for one, and it needs to be infused to gain cleave. But on top of that the main problem isn’t even that Hollow Hound has cleave, it’s that it regenerates massive amounts of health and can be copied, discovered, pulled out of nowhere, etc. That is where the issue lies because as far as I can remember, Hunter has never had access to that sheer amount of instant lifesteal before. The current hunter deck - which is topping every tier list by the way - places a ton of early pressure while also having a one card answer to recover almost all damage that the opponent inflicts. And that’s before King Krush even hits the board. If it wasn’t overtuned it wouldn’t be the most successful deck in the game.

     This is perfectly stated.  I've been playing Hunter, quite a lot actually, recently and I've let my life drop down to a staggeringly scary amount... only to pull the Hound, buff it with bananas or Always a Bigger Jormungar, and watch it clear board, go face, and restore my health insanely quick and allow me to re-establish control. 

    Posted in: General Discussion
  • 8

    posted a message on Double Decker - Titans Multitype Wild Decks

    I'm going to give your warrior a try.  That looks fun to say the least

     

    Posted in: News
  • 1

    posted a message on TITANS Launch Day - Everything You Need To Know!

    I feel for you.  I thought that the Titans roll out happened at the same time as the monthly start and I cashed in a couple of my achievements I've done with Titans in Duels... man was I bent

    Posted in: News
  • 1

    posted a message on Odyn, Prime Designate

    Thank the gods that this costs so much.  This is something that any control warrior deck would probably use.  

    Posted in: Odyn, Prime Designate
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