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  • hydrafrog
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  • Member for 4 years, 9 months, and 11 days
    Last active Wed, Apr, 22 2020 10:30:04
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  • hydrafrog's avatar

    3

    Apr 9, 2020
    hydrafrog posted a message on Spellcrafter Mage

    I've been playing around with something similar.  Only I threw in the puzzle box and evocation.  Getting a first turn puzzle box is hilarious, especially when it resulted in a fireball to their face and 2 reckless rocketeers on the board, 

    Posted in: Spellcrafter Mage
  • hydrafrog's avatar

    1

    Dec 18, 2019
    hydrafrog posted a message on Gift Exchange is This Week's Tavern Brawl

    One of the easiest Tavern Brawls that I can remember... Pretty much play Warlock zoo that has the sacrifice effect like Sanguine Reveler, EVIL Genius, Unwilling Sacrifice etc along with Darkshire Councilman... its an autowin

    Posted in: News
  • hydrafrog's avatar

    2

    May 17, 2019
    hydrafrog posted a message on Dalaran Heist: Is heroic too easy?

     I've not got through Heroic... or even unlocked everything.  I've only put in maybe 3 hours on it, but so far I think it offers a medial amount of challenge.  Fun, but not so hard that you need to look online for ways to beat the system. 

    Posted in: Adventures
  • hydrafrog's avatar

    1

    May 17, 2019
    hydrafrog posted a message on Dalaran Heist is a bummer

    Sorry that Blizzard doesn't hire out table dancers for you with your solo adventure purchase and ensure that you will get golden everything.

    It's a game, this type of dungeon has shown to have a high level of replay vs the old NAxxasramus style adventures.  I still go back and play the Kobalds and Witchwood hunt.  It's fun. 

    Posted in: General Discussion
  • hydrafrog's avatar

    4

    May 15, 2019
    hydrafrog posted a message on Cloneball is This Week's Tavern Brawl!

    That math doesn't work.  Offensive Play reduces the cost by 3.  You do it again, and Kel'Thuzad is still 2 mana... how do you get 4 on turn 4?

    Posted in: News
  • hydrafrog's avatar

    2

    May 2, 2019
    hydrafrog posted a message on Beast Preast

    I'd say you need Oondasta, Spirit of the Dead, and take out Hench-Clan Shadequill  for Convincing Infiltrator It's not quite the Obsidian Statue, but it halts some mid range stuff.  Having Leeroy Jenkins in there isn't the best option unless you are going to run a lot of low cost aggro to capitalize on the Surrender to Madness   in your deck

    Posted in: Beast Preast
  • hydrafrog's avatar

    0

    Apr 29, 2019
    hydrafrog posted a message on Chef Nomi/Malygos Shaman

    You've peaked my interest... and are slowly having it leak away.

    Posted in: Chef Nomi/Malygos Shaman
  • hydrafrog's avatar

    1

    Apr 26, 2019
    hydrafrog posted a message on Vicious Syndicate Report

    This honestly makes me think.... Maybe Blizzard R&D doesn't have Rogue players.  I cannot remember a time when there wasn't a nerf that was based on a Rogue deck abusing the hell out of it's mechanics.  This latest batch of HoF was spawned in part because of Rogue.  Quest Rogue was nerfed multiple times.  

    Its just to be expected at this point I guess. 

    Posted in: Standard Format
  • hydrafrog's avatar

    16

    Apr 21, 2019
    hydrafrog posted a message on How will Blizzard nerf Warriror?

    Another salt thread .

     

    Warrior is hardly on the list of things that need to be nerfed.  

    Posted in: General Discussion
  • hydrafrog's avatar

    2

    Apr 16, 2019
    hydrafrog posted a message on Bomberman Hunter [LEGEND]

    It was a joke dude.... That is literally EVERY card in the deck I listed.

    Posted in: Bomberman Hunter [LEGEND]
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  • JakeDaSnake78's avatar

    2

    Apr 9, 2020
    JakeDaSnake78 posted a message on Spellcrafter Mage

    I was considering putting in a Puzzle Box of Yogg-Saron, but I wasn't sure about the randomness. I think I could easily swap out Archmage Antonidas for a  Puzzle Box of Yogg-Saron though. However, if I owned Evocation I would most likely choose it first over Puzzle Box of Yogg-Saron to replace Archmage Antonidas

    Posted in: Spellcrafter Mage
  • V_enom's avatar

    7

    Apr 9, 2020
    V_enom posted a message on All The Demon Hunter Nerfs - All the Details - Live Already!

    Are u serious? DH has 4 viable decks with all of them having a winrate of 52-59% EVEN AFTER THE NERFS!

    Posted in: News
  • EternalHS's avatar

    9

    Apr 9, 2020
    EternalHS posted a message on All The Demon Hunter Nerfs - All the Details - Live Already!
    Quote from user-100200822 >>

    1. print op cards 
    2. get $
    3. nerf op cards
    4. repeat

     Except all of those cards and all of the best DH carda were given to all players for free but hey I guess that it is easier to be stupid

    Posted in: News
  • Carfusso's avatar

    10

    May 27, 2019
    Carfusso posted a message on Why people see aggro as a no skill archetype

    WARNING: this Is a VERY general discussion so don't be that guy saying:"Hey but this One deck..." Because this Is not about your single example,it's about a decktype in general

    Now:

    Is very common to find this misconception of aggro decks requiring no skill at all to play and i can understand where that comes from,After all from the opponent's prospective It looks like a 3 step program:

    1)flood the board with as much stuff as possibile,repeat if cleared

    2)hit the enemy's face and kill all that attempts to stop you from doing so

    3)either kill the opponent as soon as possible or concede

    Sounds Easy enough doesn't It?

    Well,here lies the problem and what gave birth to this misconception:

    ⚡ Is a good aggro player,he Will trade smartly when he needs to ,play around possible boardclears and try to Plan his turns to the best of his abilities

    🌵 Is a bad aggro player,he go face,he hate taunt,he SMORC,he smart

    Now: 

    An aggro deck piloted by ⚡ Will probably have a VERY High winrate,Will be able to overcome bad matchups and bad draws (to an extent),Will climb steadily and consistently until ⚡ gets to a High enough rank that people of similar skill Will slow his climb down (or stop It)

    Same aggro deck piloted by 🌵 Will have a lower WR, lose if he finds a counter or of he draws badly BUT  he Will still manage to keep a borderline decent WR that lets him climb (albiet more slowly and maybe to a slightly lower rank than ⚡)

    Why Is that? Well it's because of aggro's low skill floor and (depends on the deck of course) medium/High skill ceiling,you see,if Your opponent doesn't have a Quick answer to your super early threats, he's Just going to lose no matter what his deck was and that can be accomplished (to a relatively similar extent) by both ⚡ and 🌵 since,no matter how you play,you Will have a good chance to """cheese""" (idk if you noticed the QUOTE ON QUOTE) out a win with your opponent being unable to stop you

    By nature this Is impossible to have happen with any other archetype Simply because of how they play (aside from the flavor of the month tier 1 deck vs a tier 6/7 One) and that Is what irritates people 

    Now i personally don't enjoy either playing as or against aggro but i Felt like saying that, Just because

     

     

     

     

    Posted in: General Discussion
  • Teplokot's avatar

    38

    May 24, 2019
    Teplokot posted a message on 5 Great Decks for for the Post-Nerf Meta

    Something is wrong with Hybrid Warrior deck. There are Common cards in it /s


    Posted in: News
  • PlaguefistGorefiend's avatar

    44

    May 24, 2019
    PlaguefistGorefiend posted a message on 5 Great Decks for for the Post-Nerf Meta

    Tempo Rogue , Miracle rogue , Murlock Shaman , Zoo Lock!!!!!! Finally some decks that i havent played in the past 5 years this is so refreshing..........

    Posted in: News
  • GameTheory345's avatar

    15

    May 23, 2019
    GameTheory345 posted a message on "Technically" full dust refund should be applied with buffs too

    If cards get nerfed, Blizzard gives us dust. However, if cards get buffed, do we owe Blizzard dust...?

    Posted in: General Discussion
  • beppe946's avatar

    41

    May 21, 2019
    beppe946 posted a message on Is SN1P-SN4P too good?

    We haven't even had the chance play it and there are already complaining threads.

    So sad

    Posted in: Card Discussion
  • CaHgO's avatar

    7

    May 21, 2019
    CaHgO posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary

    OMFG, Blizz making BUFFS?!? Shit got real, end of the world - confirmed.

    P.S. Buffs a bunch of cards to improve balance. Releases SN1P-SN4P. Blizzard logic. 

     

    Posted in: News
  • EnTaroAdunEU's avatar

    5

    May 21, 2019
    EnTaroAdunEU posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Played a bit of Rogue yesterday and today. Damn, I'm gonna miss the original Prep. :'(

    1 Mana less reduction means a lot, and i mean A LOT. So many tempo and clear plays get weakened or completely destroyed.

    The card Preparation is the very core of the Rogue class and is THE card to stand for the class identity.

    I hope they have some good spells in the next expansion for Rogue to make up for it.

    Posted in: News
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