Unlike Druid, Kingsbane Rogue can be teched against, including with E.T.C
- hydrafrog
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Member for 6 years and 7 days
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Strongpoint posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World TreePosted in: News -
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GiantHaystacks posted a message on The longer they ignore it the bigger the problem will getPosted in: General Discussion"I think we can all agree on one of the current problems and that is discover"
I disagree.
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SpazzMaticus posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: NewsDeck of Lunacy lol
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Thanatos2k posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: NewsTurn 4 if they went second.
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Thanatos2k posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: NewsIt doesn't though. The moment they have one more pogo than you, you lose. Same issue with Earth Shock.
It also gets dumped by Mind Blast Priest.
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The_Gentleman_Rexxar posted a message on All-Star Squad is This Week's Tavern BrawlPosted in: NewsPogo kills you on turn 5. No time for that
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Anarchy1 posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionYou would buff the neutral discover cards this way. They get very consistent. Rune restrictions on discover are a good idea in 1 year though
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Plachu posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionI dont know if we are the stage that we should consider changing discover because the DK has so much strong cards but those are the changes that we can make:
- Neutrals can't discover triple rune type card. Only the discover from at least one rune can discover triple rune of that rune.
- Neutrals can't discover other rune type card than the runes that deck was build of.
Death Knight
- spend 5 corpses, loses card draw
- did not gain corpses
- deal 3 damge
Paladin
- up to 6 mana
- It costs (1).
Demon Hunter
- Your next Outcast card you play this turn cost (1) less.
Neutrals
- loses Undead tribe
Maybe something like those? I don't know, maybe some more nerfs?
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Anarchy1 posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionYeah, twig was a Problem Even before the Expansion, back then it was a highroll, now it’s consistent. Cost wise it would have to go to at least 7 mana
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Dunyil04 posted a message on Card Nerf Predictions for Festival of LegendsPosted in: Card DiscussionThe whole idea of the card is that it does give you 10 MORE mana crystals- it’s just happening way too early. You’re right about the durability, as it is only abused with Sphere, but I’m merely stating that if it were to have it’s cost increased significantly, it would only be fair to reduce the durability.
If Twig and Instrument Tech both had their cost increased, it would slow the combo, forcing it to be be played on T6/7 most times.
I do agree though, having it refresh would probably be healthier for the game, would destroy the deck in it’s current form and future proof the Twig.
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I kinda feel that this is lack luster due to most pirates rogue plays with have battlecries you'd miss out by having them summoned from your deck rather than played.
Unless you have Sonia in pay so you can get the battlecry with the copy, I'm not psyched about this card
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It's like a good garlic burp. It's comes out strong, but if it lasts a turn or two it will show it's value
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It's like a big burp . It's impressive when it comes out, but if it lingers more than a few seconds, that's where you'll find the true value.
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Wouldn't it be great if you Discover Far Sight, then draw another one, then do it again?
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good synergy with Archbishop Benedictus, but that is a lot of mana and dedication to getting that combo off right
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This has potential with cards like Acolyte of Pain and Voodoo Doll, but a little lackluster when it comes to the damage output without upgrade
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Someone please Nerf haddronox before this goes into play
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Bloodmage Thalnos has a new buddy
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I don't know about anyone else, but I get super pissed when someone feels like they've lost and instead of just conceding the match, they "leave".
Does this irritate anyone else? I honestly think that if a player chooses to "leave", it should ding them for more than a one star drop. Honestly, it's not that hard to just concede the match if you feel you lost.
I get that sometimes there are DC issues, and those should be the exceptions, not the rule. I could take a hit on my rank points once in a while if I DC and get more than one star removed for it because it happens so infrequently that it wouldn't be a big deal.
My qualm, honestly is primarily when a match up is bad for your opponent or you just get a killer starting hand or mulligan. What does everyone else think? Shouldn't Blizzard do something about this rather than spending time on useless R&D for Classic cards to be moved into Wild only environments?
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More Healadin stuff with Benevolent Djinn