Trolling is a reportable offence here. :) The guy was asking for some help, doesn't hurt to give him an honest answer.
- crxt
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SovereignState posted a message on Probably the toughest choice I've ever had to make...Posted in: The Arena -
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SovereignState posted a message on Probably the toughest choice I've ever had to make...Posted in: The ArenaThe only reason you'd answer Healbot here is if you've never played arena before. Fireball is the correct pick, unless you want to smash weapon classes with Frostbolt, but you have two other freezing minions already.
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LightsOutAce posted a message on The trick to get Rank 5 onwards and get winning streaksPosted in: General DiscussionTry this one weird trick to get better ladder experience - Blizzard HATES him!
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Shewski posted a message on The trick to get Rank 5 onwards and get winning streaksPosted in: General DiscussionThe only good advice from this thread is to stop playing when you are in the midst of a losing streak so you can clear your mind and come back fresh.
Correlation =/= causation. I hope the OP doesn't think that the "history board" at Roulette tables mean anything.
Each game's randomness is a totally independent event that has no bearing on the streak you are on, if you are on one.
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ContentsMayVary posted a message on The trick to get Rank 5 onwards and get winning streaksPosted in: General Discussion -
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uiasdnmb posted a message on Best way IMHO to nerf Gang upPosted in: Card DiscussionJust imagine what happens when you draw 2x Gang Up with Chromaggus on board!
That's 12 copies of legendaries in one deck!
Even worse, assuming you double Faceless Manipulator Chromaggus before drawing Gang Up, using it on Chromaggus (+12 copies to deck), drawing them and playing, then drawing second Gang up and shuffling 24 copies of Chromaggus into your deck, you're gonna get about 34 Chromaggus in deck, and having 7 of them on the field gives you about 280 Chromaggus to be played in one game!
Clearly BLizzard wasas out of they're mind when they were designed this noone will have enough removal to keep up with it! -
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tomnov posted a message on What is your favorite combo?Posted in: General DiscussionArchmage Antonidas on the board, then:
Sorcerer's Apprenticex2 +Echo of Medivh +Sorcerer's Apprentice x2
INFINITE FIREBALLS!!! -
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Kossetsu posted a message on farming rank 20... wrong?Posted in: General DiscussionDon't kid yourselves win-farmers. The only positive to come out of this is you getting your gold portrait. Don't make up crap about making low ranks "more competitive" to "help people learn". If you were so concerned about helping people learn you'd be volunteering your time to coach people. People don't get better by being beaten by people better than them. They get better by people better than them telling them why they aren't winning.
What I don't get is why people don't just play the game to get their gold portraits? Is the only reason you play this game for rewards and validation? If you're willing to sink so much time grinding into the game surely you actually enjoy playing it? Why not enjoying playing it while you earn your gold portrait?
I take it you're not having a ton of fun grinding wins at low ranks -- it's probably boring as heck. The new player is having no fun either. The new player is going to quit if they just keep getting stomped and see the only out as "pay to win".
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ObitoUzumaki posted a message on farming rank 20... wrong?Posted in: General DiscussionThis season I didn't play for the first few days and only started seriously climbing 2 days ago from around Rank 20(I was getting swarmed the first few days by Legends getting back up to the higher ranks and then later was having the worst RNG ever). I then faced Newbie after newbie feeling so horrible I almost conceded until I realized I'd never get out with that attitude. So I endured through that until I reached Rank 14 where I could face people who knew the game well enough.
My question to you is how can you feel good doing this? It felt like I was stealing candy from a baby, bullying the innocent or whatever. I remember what it was like dealing with you guys who prey on the newbies. When I was new to the game using my Innerfire Priest deck, one of those players a person named Rex(who used a secret mage back during the beginning days of open beta and was clearly someone who was in closed beta for a while), I would meet on ranked every single day and I was one of his favorite delicacies. The day I beat him was one of the best days I have ever had in Hearthstone. When I Well Played him as his hero was destroyed was one of the greatest moment of my playing Hearthstone ever.
All you guys do is say Thanks for the free win and go on to your next victim. What is fun about this? Is it fun to prey on the Newbies? As someone who just faced a lot of newbies(and thank god for win streaks they help you get out of their realm quick) 2 days ago, it felt horrible beating them. Maybe I feel this way because I actually remember what it was like to be that new player. When I finish my quests I have a sense of pride. Why? Because I beat the best of the best to get that gold. When my hero gets golden, I'll have a sense of pride. Why? Cause I earned it that's why. All I'd feel if I got 500 wins from picking on the weak new players with crap decks and no skill is a sense of a shame because all I'd done is get something nice from victimizing someone.
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Asylum_Rhapsody posted a message on Buff bad/weak cards?Posted in: Card DiscussionThe developers of Magic: The Gathering have had to answer the question many times before about why bad cards exist in their game, and I've found both of these articles incredibly helpful and insightful. Most of the issues discussed apply just as well to Hearthstone, so give them a read if you have the opportunity!
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Here's a Zoo deck I cobbled together with just the cards you have:
Editorial choices: You could go for more of an aggro build by dumping the Sludge Belchers and adding in Argent Squire and/or Leper Gnome. Maybe trade Earthen Ring Farseer for Wolfrider if you go this route.
Some upgrades, as you get more cards (there are many versions of Zoo, so feel free to mix & match instead of going religiously by these substitutions):
Doomguard instead of Dread Infernal
Imp Gang Boss instead of Earthen Ring Farseer
Knife Juggler instead of Acidic Swamp Ooze
Power Overwhelming instead of Soulfire
Void Terror instead of Shattered Sun Cleric
Defender of Argus instead of Dark Iron Dwarf
Imp-losion instead of Darkbomb and Harvest Golem
Big drops like Mal'Ganis or Dr. Boom or Sea Giant instead of Sludge Belcher and Azure Drake
How to play this sort of deck: Go for board control and make favorable trades. Use Abusive Sergeant and Shattered Sun Cleric and Dark Iron Dwarf to enable your Nerubian Egg or Haunted Creeper to "trade up." Draw cards with your hero ability when you start to run low. Try to "cheat out" your Dread Infernals with your Voidcallers unless you want to save up the "deal 1 damage to ALL characters" effect specifically (the effect won't happen if you cheat it out).
Edit: You can maybe try adding the Pit Lord too, if you want, I didn't notice that one. Another one that you want to cheat out with voidcaller. I haven't really played with it, though; it's possible the drawback is too big with all the hunters running around. Not something to keep in when you get more cards, but it might be good for now.
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The games are long and you gradually accumulate an advantage: it's a grind, or equivalently you grind out your wins. See senses 12 and 13 in the dictionary. (I think I heard Strifecro mention this as the meaning on stream.)
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The basic ideas behind Zoolock:
1) Play a good number of cheap, efficient minions
2) Gain early control of the board and keep it, so you can keep making good trades.
3) Reload your hand using the hero ability. This works very well with cheap cards.
Here's an attempt at a basics-only version of this that I just threw together. It looks quite different from actual current zoo lists, but there are very few basics in those decks.
You can also check out Trump's basics-only Warlock list in his beginner series video:
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I'm pretty sure I've seen boom bots duplicated.
Should test this (say in a friendly match) on: boom bots alone (with a different effect), mortal coil alone (with a different minion), and the combination, to see if it's reproducible.
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I have to say, when someone has lethal and I say "Well Played" before conceding as a "gg" stand in, the expected response is "Well Played" not "Thank you"
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Your hero is being replaced, so special buffs it had are gone.
As far as mechanics, armor and immunity go away when your hero is replaced. Secrets that haven't been activated stay.
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Midrange mage decks even just built from basic cards (I mean really just the ones you start with) are good for beginners. Midrange also teaches you when to trade and exposes you to many sides of the game, so it's good for learning.
Another deck I found that works well from just basic cards (again, just the ones you start with) is a bloodlust/windfury shaman deck. This one's less of a fair deck, and so it doesn't teach you as much about the game in general, but it can win out of nowhere against real decks and is pretty fun. It's not great in the face of board clears, but having the two different threats of windfury and bloodlust help somewhat and you can rebuild and win from behind.
When I started (not too long ago), I played a nearly basics-only midrange mage deck up to rank 17 or so, and then played something like the shaman deck above up to rank 14. (I subbed in a few cards I'd gotten from the initial packs they give you --- one Dire Wolf Alpha and one Ironbeak Owl in particular, which helped --- so it's not exact, but pretty close.)
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No, making cards costs 4 to 8 times as much dust as you get from DE'ing them.
So at the very least, keep ones you can see yourself using soon.
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700 gold unlocks one wing. This gives 3-4 bosses on both normal and heroic modes, and a class challenge against one or two of those bosses. Beating the normal & class challenge modes gives you two each of usually 5 cards.
The heroic modes can be fun & tricky. The normal modes are more interesting than the innkeeper practice mode on expert, but only slightly more challenging.
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700 gold is a lot to save up. I do agree with the poster above that if the arena is what you find fun, then by all means do that.
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Compared to buying packs for 100 gold and doing play mode, playing arena and getting 3 wins is just slightly worse and getting 4 wins is just slightly better, in terms of rewards. This is even taking into account the 10 gold for 3 wins in play mode.
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Stats (from here):
3 wins averages: 41 gold, 6 dust, 1 pack, 0.2 cards
4 wins averages: 66 gold, 6 dust, 1 pack, 0.2 cards
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That said, getting the adventures is preferable to just buying packs, so going for that first is reasonable.
But once you have the adventures and are just getting packs, it makes sense to play arena if you enjoy it instead of buying packs.