Started with this deck about 2 weeks ago and made a number of changes. Current deck is 72% winrate (50+ games). Made some changes after watching gameplay of similar decks online, such as Firebat's on YT. Here are some chronological changes I made and what I learned from it:
Added Survival of the Fittest. SotF is a no-brainer and a must add. You ideally want to play this early around turn 7 if the opponent doesn't have a full board yet. You play it this early by drawing & ramping early game, almost every game, unless you have to taunt out aggro. Otherwise consider pulling it off twice w/ Solar Eclipse and Forest Warden Omu, but the earlier the better.
Your early ramping covers what you'd get from Innervate, so I took it out. Added more of a early-midgame taunt package such as Archspore Msshi'fn, Groundskeeper and others.
Swapped out the Eclipses with Kiri, Chosen of Elune. I'm super on the fence about the value trade because Kiri is really slow at 4 mana, but not having to waste draws on 2 Eclipses is pretty great too. It gets more dangerous playing her late game than early.
I took out Swipe for a few games. That was honestly a terrible decision, so I put it right back.
Made a beast / dragon hybrid deck by adding Circus Amalgam, Moonfang, Shan'do Wildclaw and others, but Moonfang was a little slow and there just weren't enough beasts to get value of Shan'do (4-5) so I took that package out except for Circus Amalgam.
Swapped out some of the Y'Shaarj, the Defiler corrupt package for N'Zoth, God of the Deep. Y'Shaarj just was not helping tricky situations b/c it doesn't have enough value with the few corrupt cards in this deck. In general, highlander decks will have lesser value for Y'Shaarj. Strongman and Dreaming Drake alone aren't worth the 10 mana. Moontouched Amulet had awkward timing for being corrupted and then played for 4 cost, so I took them all out but left Dreaming Drake b/c it's a dragon and fine on its own. Added Scrapyard Colossus for this N'zoth package as an elemental, but haven't played it yet for cost reasons. Considering taking it out for Fizzy Elemental. Speaking of taking Strongman out, I also took out Anubisath Defender but haven't given any thought about whether that was the right move.
I main as Warrior/Warlock just because the meta favors aggro at the moment so those classes lways take me to legend every season but currently playing cubelock. I'll be testing tickatus in there. I'd imagine 2 tickatus' is a bit greedy and possibly unnecessary in ranked but for casual fun yeah if you can pull it off quick it'd be great. If you're looking for removal, defile, dark skies, and a new corrupt card are great for that, but you may also want some taunts to last until turn 6+
Sorry dude but you don't play wild ranked do you? This deck will maybe see 10-25% winrate. Aggro decks will take you out by turn 3-4 and you have exactly 0 removal/ping/AOE cards in this deck... still good effort, I suggest restarting with renolock and adding the non-greedy essentials for mill
Pure Paladin has insane burst potential. Brought me down to exactly 1hp from 24 once, but still got the win.
Try to clear the enemy's removal/silence options before you play Rattlegore. That monster is sometimes the biggest headache to remove for the opponent, and they will usually waste a lot of removal cards on him. I faced Rattlegore once and quickly used Zephrys the Great to turn it into a frog. Didn't regret that use at all.
I play a lot of even hunter. Imo this deck seems a bit too reliant on beasts being on the board, and would lose out if your opponent would hard tempo or remove your minions. Additionally, being reliant on anything in any aggro deck is not recommended because your first few turns with less mana are the most crucial to capitalize on. Exceptions are cards that are game changing like dragonbane in this deck or the cannons from pirate warrior for example. Regardless I plan on trying this out!
@Ythiel there are other cards with the phrase "next turn" that behave similarly when they trigger twice (the "next turn" factor remains constant because it still is next turn no matter how many times it is repeated). The other factor however is a swap which can trigger multiple times.
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FOR THE HORDE!
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Started with this deck about 2 weeks ago and made a number of changes. Current deck is 72% winrate (50+ games). Made some changes after watching gameplay of similar decks online, such as Firebat's on YT. Here are some chronological changes I made and what I learned from it:
0
Anything to replace Necromechanic? I have a Baron Rivendare to sub 1 for.
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I main as Warrior/Warlock just because the meta favors aggro at the moment so those classes lways take me to legend every season but currently playing cubelock. I'll be testing tickatus in there. I'd imagine 2 tickatus' is a bit greedy and possibly unnecessary in ranked but for casual fun yeah if you can pull it off quick it'd be great. If you're looking for removal, defile, dark skies, and a new corrupt card are great for that, but you may also want some taunts to last until turn 6+
6
Sorry dude but you don't play wild ranked do you? This deck will maybe see 10-25% winrate. Aggro decks will take you out by turn 3-4 and you have exactly 0 removal/ping/AOE cards in this deck... still good effort, I suggest restarting with renolock and adding the non-greedy essentials for mill
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Use a vpn?
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This deck is going to push turtle or potion to get nerfed.
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Alternative for The Boomship? I get it's part of the deck name lol but I don't have it
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I whale a bit and he's 1 of 2 legendaries I don't have from the latest expansion. Will swap him in asap.
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I like the plated beetle and revenge changes. Rattlegore is a lot more threatening than Lich King btw, if you ever pull him.
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Alright I got to legend with this deck in 24 hours and I loved every goddamn second. RedLeonHart I owe you a drink. Click here to see my stats (75% winrate).
My changes:
My losses:
vs other Decks:
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I play a lot of even hunter. Imo this deck seems a bit too reliant on beasts being on the board, and would lose out if your opponent would hard tempo or remove your minions. Additionally, being reliant on anything in any aggro deck is not recommended because your first few turns with less mana are the most crucial to capitalize on. Exceptions are cards that are game changing like dragonbane in this deck or the cannons from pirate warrior for example. Regardless I plan on trying this out!
0
@Ythiel there are other cards with the phrase "next turn" that behave similarly when they trigger twice (the "next turn" factor remains constant because it still is next turn no matter how many times it is repeated). The other factor however is a swap which can trigger multiple times.
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Yup. Discounted 3 mana cause Togwaggle is 8 and all you need to fill your priest deck with are fast draw cards..
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Brann Bronzebeard + Mindrender Illucia turn 5 = permanently swap your hand and deck with your opponent's next turn.