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UPDATE 63% Winrate w/ Guide The Dimensional Boo...

  • Last updated Sep 9, 2020 (Scholomance Academy)
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  • 11 Minions
  • 17 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Recruit Warrior
  • Crafting Cost: 18660
  • Dust Needed: Loading Collection
  • Created: 9/6/2020 (Scholomance Academy)
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UPDATE :It has come to my attention that this deck costs more dust than most of you can afford or want to spend trying it. If you would like to try this deck before "buying" it I can let you use the borrow feature on my stream and play against me to see if you enjoy it enough to craft the cards needed. M-F 9:30pm-12:30am (MST) is my stream schedule.

Hey, HellsF1rst here. We made an amazing warrior from scratch yesterday on my stream and it did phenomenal in the diamond ranks. There is still room for imporvements as we only played 25 games with it but I cannot think of another deck that is as much fun to play as this one! It reminds me of an old Darkest Hour Warlock but it has infinite nonstop minions on the board to just overpower the opponent by making them run out of board clear options. Then you smash face and win! Simple as that. Enjoy and don't forget to follow me at twitch.tv/HellsF1rst M-F 9:30pm-12:30am (MST)

UPDATE: Removed Athletic Studies x2 for Bulwark of Azzinoth and Forge of Souls. Removed Bladestorm x1 for Warpath.

10 Upvotes for a full written guide.

As promised here is the detailed guide of every card.

Sword and Board - A great utility card for board clear or to kill Lord Barov for a massive board wipe on turn 4. The armor isnt a bad bonus either.

Dead Man's Hand - You can use this as you like but I for one do not usually wait to go infinite as I want more minions in my deck to be recruited to the board. If you wait for both of them you can go infinite tho which pisses most decks off that are control based.

Forge of Souls - I cannot believe this card even exists. Pull 2 weapons for 2 mana?!? This is just insane in this deck because it pulls Bulwark of Azzinoth and Woecleaver which is just incredible to have in your hand.

Warpath - A good way to clear those pirates or druid token decks.

Bladestorm - A handlocks worst nightmare. Great way to kill a giant minion or to just think the herd a bit to allow you to live long enough for the deck to start demolishing everything in its path.

Bulwark of Azzinoth - Just a broke as F**K card! You can buff this with Doctor Krastinov to have even more immune shots to the face. This card changed the deck from 60% to well over 63% but I have not yet made a video with it which I will do tonight on my stream for proof.

Coerce - Great removal when used as a combo. Helps against every deck in the game right now.

Lord Barov - This guy has become a staple in my decks. Just so much value and you can kill it yourself to kill every thing on the board. ALWAYS keep this in your mulligan because it sucks recruiting this card.

Shield Block - 5 armor and a card... we have all used this many times in many warrior decks.

Kargath Bladefist - This card is key for early game play as well as Kargath Prime just being an amazing survival card late game.

Brawl - Another card we have all used that pisses every deck off.

Doctor Krastinov - Hook up the 2 weapons in the deck. Either live longer or recruit more badasses to the board.

Commencement - Incredible new card that pulls any of the mammoths in the deck to the board with divine shield and taunt.

Troublemaker - Like a mini Ragnoros. Great way to end game and amazing to be recruited.

Woecleaver - Just an amazing way to pull minions to the board and damage their face or minions.

Rattlegore - This guy is the most annoying minion in the game. When you get 2 of them on the board its pretty much a guaranteed win. I love it everytime I get it pulled to the board.

The Boomship - Pull 3 out of your hand with rush?! Just F**king amazing and super fun to use.

Dimensional Ripper - The only card I dont like pulling with this is Lord Barov. The rest of them being doubled is just awesome. Never be afraid to play this card. It wins games.

Zilliax - We need lifesteal for early game to get to the big boys. This is just a great way to survive just long enough.

Emperor Thaurissan - Because everything is so high cost in the deck I added him for easier turns before turn 10.

Khartut Defender - Because we needed more healing mid game to make it to the big boys.

Ragnaros the Firelord - The fire Lord... Need I say more?

Scrapyard Colossus - A great stall the face damage card as well as 7 damage to anything they have next turn.

Y'Shaarj, Rage Unbound - Summoning 2 of these to the board with Dimensional Ripper is usally game over. Any of the ways to get him on the board are amazing! Overall a great addition to make the deck just that much scarier to play against.


Lord BarovBulwark of AzzinothForge of SoulsSword and BoardShield Block, Kargath Bladefist

Hopefully this guide helps you understand why everything is in the deck. Drop a comment if you are unsure of how anything works and I will do my best to address the question.


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