I can't believe I actually forgot about him lol. Just added him in :)
- VicVii
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Member for 10 years, 8 months, and 4 days
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Roborohan posted a message on Most Underrated LoE Cards Before LoE.Posted in: General Discussion -
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prophit618 posted a message on Paladin. Why they have everything?Posted in: PaladinQuote from Exu_Peludo >>Quote from DudeVonDudestein >>MC as a design concept, is actually super cool, but unfortunately the realisation is just horrible, stat wise, mana cost wise and rarity wise. An Epic 6/6 for 6 mana, that immediately puts up to 5 other cards in play, is just outright broken. At least dr. 7 is a legendary minion.
Legendary and neutral ... Dr.6 should have at most, a deathrattle effect isntead of a battlecry oneNo no no no to this. We cannot make him neutral. You think he has good value now? Wait till you see him in a mage deck. Even after you've dealt with him at that point (having to burn through a counterspell perhaps), then the mage has 2 more of him, and maybe a copy of whatever you put into play. Even if just using 3 secrets in a mage deck, Mysterious Challenger in there would give 9 mana worth of value. That's insane, even if they changed him from Battlecry to Deathrattle too the value is nuts. And this isn't even touching Hunter.I agree with him being legendary though. That seems pretty fair. -
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Agithore posted a message on Neutral Legendary Weapon ~ Ahune, Blade of AgonyPosted in: Fan CreationsI think it should be a bit more balanced now. For 8, it's a 1/6. Only prevents 6 damage, but has an emergency-ping attached.
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user-20492089 posted a message on Oil Rogue still playable?Posted in: RogueWent from rank 5 and 1 star to rank 3 and 5 stars only losing a single game against a face hunter with oil rogue around a week ago. The simple fact that paladin is so common right now makes it a lot more than viable.
People need to stop having this mentality that the deck does all the work for you. It's not just about having the right cards in your deck. Even things like mech warrior or totem shaman are viable enough to hit legend with if you are willing to invest the time to learn the deck.
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Sanzen posted a message on Secret Pally or Patron Warrior?Posted in: General Discussionfor the love of God, don't play either one.
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Sherman1986 posted a message on Easy fix to Patron WarriorPosted in: General DiscussionIf Frothing Berserker isn't overpowered, then I DEMAND a Flesheating Ghoul buff.
A lot of people would probably tell you that Frothing Berserker is better because it is a class card, but I'm with you on this one, because Flesheating Ghoul is just a piece of crap than no one uses while the berserker is insane. But, it seems that Blizzard is against buffs now, so...
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LastBlackDodo posted a message on Class legendaries.Posted in: Card DiscussionQuote from ShadowsFin jumpWhy hunter have 4 class legendaries? (2 from tgt).
And other classes 3. Why? What is that point.
because blizzard hates you and wants you to suffer. everyone is out to get you and everything you hold dear.
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Prudence94 posted a message on Should Varian Wrynn be nerfed?Posted in: General DiscussionThe only thing that needs a nerf is this topic
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Tyfon posted a message on Varian Warrior deck ideas?Posted in: General Deck BuildingVarian Taunt Control
Well at least my idea on it.
Varian Taunt V.1 Unknown Deck by Tyfon - Aug 12, 2015Minion (17) - 1x Chromaggus
- 1x Grommash Hellscream
- 1x Ragnaros the Firelord
- 1x Troggzor the Earthinator
- 1x Varian Wrynn
- 1x Ysera
- 2x Armorsmith
- 2x Sludge Belcher
- 2x Sunwalker
- 1x Acolyte of Pain
- 2x Cruel Taskmaster
- 2x Sen'jin Shieldmasta
Ability (9) - 1x Brawl
- 2x Shield Slam
- 2x Bash
- 2x Execute
- 2x Shield Block
Weapon (4) - 2x Death's Bite
- 2x Fiery War Axe
Loading Collection Use weapons, Shield Slam, Execute, Bashto remove their creatures.
Make them use their silences on Sunwalker and Sludge Belcher. When the time comes Troggzor the Earthinator and Ysera will be a pain in the ass to remove or silence.
Removed Shieldmaiden b/c of battlecry effect and replaced them with Bash
Shieldmastas can be replaced for tech options. BGH, MCT, KM, HJ
Battlecryless legendaries...Use standard legendaries such as Rag, Ysera, Grom, Chromaggus. Interchangable Legendaries include: Trogg, Sylvannas, Sneed's and Foe Reaper
Thoughts? Idea? Changes?
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maroon5five posted a message on Varian Warrior deck ideas?Posted in: General Deck BuildingPersonally I would swap the whirlwind for revenge, but other than that it looks exactly like how I would run it. I think the shieldmaiden may be better in the long run than justicar, but I think he is a great card to test in the deck.
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With a really similar deck to this one, I've just had the holy macaroni dream:
Turn 1: Enemy pass turn / I use coin + Nerubian Egg
Turn 2: Enemy hunter hero power / I drop another Nerubian Egg
Turn 3: Enemy hero power again (a bit strange for a hunter, cause turn 3 they almost always have some cheap drops, but whatever, maybe he got a terrible hand) / I drop Flametongue Totem, hit face for 2+2 with eggs :D
Turn 4: Enemy drops Oasis Snapjaw / I drop Baron Rivendare, hit his turtle with both Nerubian Egg -> Suddenly I have 4/4 x4, two of them buffed to 6/4 with the totem.
Turn 5: Enemy surrenders.
Well, I was lucky as hell, but that Rivendare can be funny (and überpowerful with a bit of luck/nice draws), and I think shaman is one the best classes to use him because of Reincarnate, which lets you make use of his passive in a really easy mode. The deck is nice, as said the one I use is really close to this and so far is 6-0 win streak, dunno at higher ranks.
Have fun with the new cards :3
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I understand your feelings, happened the same to me, and that's the reason I just droped that card from all my warlock decks (I play control too). So bad that my favourite theme class is the one with that stupid discard mechanics :_____(
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I've always said that card (Ice Block) was the real problem with mages, more than any other mechanic or spell they got. And I think particularly mages being able to get 2 "free" extra turns is the worst idea ever, cause they just can bombard your face while laughing at you. I'd just remove that card, cause I think it can bring too many headaches to both players and developers, but if not there are some ideas to "fix" it:
1 - Hypothermia: After using Ice Block, you can't pop that secret again next turn (twice in a row). Just like it works in WoW. It makes much more sense in both lore and balance terms.
2 - More counters to secrets: I wrote a post with some class specific ideas to deal with secrets, but it just got completely ignored. I mean, they can be bad ideas or not, but some discussion would be nice. The post is this one:
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/3332-class-ideas-vs-secrets
If you wanna elaborate something you're welcome. Maybe we could bring some interesting and cool ideas to the table.
Have a nice day.
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This deck is like Jesus on a pogo. I feel like hacking when playing this D: