Just like Acidic Swamp Ooze against weapons, I think (and many people do) there should be a way to deal with secrets (just like hunters do with flare). So I decided to write a text with some ideas for class cards to deal / play around secrets. This ones should be GOOD vs secrets, while still being decent in no-secrets matches (just like said, Acidic Swamp Ooze's philosophy). You may think that secrets shouldn't have direct counters like that (apart from Flare), if that's the case, just explain please :)
So, here's a copy-paste of the text, I'll edit it with new ideas and fixes (and if I can find any typos: English isn't my language, sorry).
Playing around secrets:
Druid: Maybe something Emerald Dream related, or another ancient... Anyway, a minion with low damage and high health, that DISABLES secrets while in play, so they just don't pop until you kill/silence him. Could be a minion with the typical druid: "Choose: this anti-secrets mechanic or another stuff".
DonFurr: Cyclone That class wont be able to get his Secrets played next turn cos hes cycloned and it also stops the usage of weapons for that turn.
Hunter: Already has Flare.
Mage: No ideas for now.
Paladin: I wanted something like an interrogator, and saw this post of another user, torst, that brought some interesting ideas, with some good tweaking from MSW112. The result could be a minion that, as battlecry, destroyed every enemy secret and dealt some fixed damage to enemy hero for each secret. In my opinion, should be a low cost, similar to Swap Ooze, so it's not useless vs non-secret classes.
Priest:
DonFurr: Mass Silence into Mass Dispell cos that is the actual wow spell that this whole game is related 2. and be able to Mass Dispell secrets.
Rogue:A battlecry or combo mid cost minion (around 4 mana if it's combo mechanic) that steals one secret (enemy lose it, you get it, so nasty). The minion could be something like a Spy, similar to the SI:7 Agent.I like the concept but it's probably quite broken vs secret matches, and useless vs no-secrets matches. Gotta think about it :3
DonFurr:Rupture Removes secrets and does 1 dmg for 3 turns onto the champ, something along those lines.
Shaman: A totem (no damage, but a but beefy), than absorbs every secret whenever it pops, so enemy lose it. Should have an additional effect for non-secret matches, could be a spell-magnet (like a spell-taunt) or something like that.
DonFurr: Windshock. Destroy 1 secret and Silence the target for the next turn.
Warlock: I just beg for this, Felhunter. Where in the hell is my überlovely warlock pet? I'm probably biased as fuck here, so stop me if necessary, it's just one of my favorite Warcraft creatures and I may go mad with this :___) It could work a bit like the paladin idea, but instead of damaging enemy X amount per destroyed secret, felhunter devours them and get stronger for each one. For non-secret matches, maybe could get stats for every enemy casted spell (after spell makes effect, he gets +1 damage or life, don't know). He could/should be a weak minion for its cost in non-effective situations, but can go mad if you don't take care. For example a 4 cost -> 3/3 minion that gets +1/1 for each devoured secret, and grows the same for each enemy spell casted? Don't know about numbers, but there's just the idea.
Warrior: I'd just add a destroy-secrets mechanic to Shield Slam, that requires at least X amount of armor (not a lot, maybe 3 or 4) to be casted on enemy hero (and deals no damage to heroes, just destroy secrets). Then that card would get much more value. If you think a new one would be better, just elaborate :3
So, this are some ideas. I know you may not agree with them, and that's the point, discuss about it and maybe we are lucky and something of this feedback gets to our lovely Blizzard (huehuehue).
P.S: No matter if it's in this form or another, I want a fucking felhunter card right now D:
Firstly, just gotta say this ain't only about countering Ice Block, so yes, I agree with your last words (I had said exactly that about Hypothermia tons of times), but the point is to bring some ideas to counter secrets in general.
I like some of your ideas, specially the druid and priest one (I'll edit the text and write that ideas in your name, if you're OK with that), and glad you like the Felhunter one :)
About the shaman one, I like the concept, and I've thought about the ability to silence heroes in other moments, but I'd expect it to be too strong, so it would need to cost a really high amount of mana (and it's supposed to be a x2 card, so throwing two in a row vs a spells reliant deck would be quite broken imo).
Paladin bubble, please no... Dealing with Ice Block is enough bullshit, and paladins are far from being weak right now :____(
That's true, but don't know, as problematic as Ice Block is, I'd prefer other new ideas and not just a copy of the same spell but with another hero. Plus, this anti-secret cards shouldn't be "mandatory" to have, so I wouldn't add more überstronk/obnoxious secrets to the game. I get your point, but I think that considerating this two points, it MAY not be a good idea.
If we can bring some good ideas, I may put a copy of the text on Blizzard forums and cross fingers... I expect them to read/track important websites about HS such as this, anyway.
You know... I sort of realize they don't want to go about creating new cards but. Why not just craft a 3/2 drop for 2 neutral minion that destroys one random opponent secret. Call it whatever they wish. Works in any deck, 3/2 for 2 is fine even if you don't get a benefit vs non secret decks.
I still don't like it. A card like that is either useless, or OP as hell, depending on if he has secrets. It's the same reason I hate big game hunter as a card.
I still don't like it. A card like that is either useless, or OP as hell, depending on if he has secrets. It's the same reason I hate big game hunter as a card.
Just said.
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Just like Acidic Swamp Ooze against weapons, I think (and many people do) there should be a way to deal with secrets (just like hunters do with flare). So I decided to write a text with some ideas for class cards to deal / play around secrets. This ones should be GOOD vs secrets, while still being decent in no-secrets matches (just like said, Acidic Swamp Ooze's philosophy). You may think that secrets shouldn't have direct counters like that (apart from Flare), if that's the case, just explain please :)
So, here's a copy-paste of the text, I'll edit it with new ideas and fixes (and if I can find any typos: English isn't my language, sorry).
Playing around secrets:
Druid: Maybe something Emerald Dream related, or another ancient... Anyway, a minion with low damage and high health, that DISABLES secrets while in play, so they just don't pop until you kill/silence him. Could be a minion with the typical druid: "Choose: this anti-secrets mechanic or another stuff".
DonFurr: Cyclone That class wont be able to get his Secrets played next turn cos hes cycloned and it also stops the usage of weapons for that turn.
Hunter: Already has Flare.
Mage: No ideas for now.
Paladin: I wanted something like an interrogator, and saw this post of another user, torst, that brought some interesting ideas, with some good tweaking from MSW112. The result could be a minion that, as battlecry, destroyed every enemy secret and dealt some fixed damage to enemy hero for each secret. In my opinion, should be a low cost, similar to Swap Ooze, so it's not useless vs non-secret classes.
Priest:
DonFurr: Mass Silence into Mass Dispell cos that is the actual wow spell that this whole game is related 2. and be able to Mass Dispell secrets.
Rogue:
A battlecry or combo mid cost minion (around 4 mana if it's combo mechanic) that steals one secret (enemy lose it, you get it, so nasty). The minion could be something like a Spy, similar to theSI:7 Agent.I like the concept but it's probably quite broken vs secret matches, and useless vs no-secrets matches. Gotta think about it :3DonFurr: Rupture Removes secrets and does 1 dmg for 3 turns onto the champ, something along those lines.
Shaman: A totem (no damage, but a but beefy), than absorbs every secret whenever it pops, so enemy lose it. Should have an additional effect for non-secret matches, could be a spell-magnet (like a spell-taunt) or something like that.
DonFurr: Windshock. Destroy 1 secret and Silence the target for the next turn.
Warlock: I just beg for this, Felhunter. Where in the hell is my überlovely warlock pet? I'm probably biased as fuck here, so stop me if necessary, it's just one of my favorite Warcraft creatures and I may go mad with this :___) It could work a bit like the paladin idea, but instead of damaging enemy X amount per destroyed secret, felhunter devours them and get stronger for each one. For non-secret matches, maybe could get stats for every enemy casted spell (after spell makes effect, he gets +1 damage or life, don't know). He could/should be a weak minion for its cost in non-effective situations, but can go mad if you don't take care. For example a 4 cost -> 3/3 minion that gets +1/1 for each devoured secret, and grows the same for each enemy spell casted? Don't know about numbers, but there's just the idea.
Warrior: I'd just add a destroy-secrets mechanic to Shield Slam, that requires at least X amount of armor (not a lot, maybe 3 or 4) to be casted on enemy hero (and deals no damage to heroes, just destroy secrets). Then that card would get much more value. If you think a new one would be better, just elaborate :3
So, this are some ideas. I know you may not agree with them, and that's the point, discuss about it and maybe we are lucky and something of this feedback gets to our lovely Blizzard (huehuehue).
P.S: No matter if it's in this form or another, I want a fucking felhunter card right now D:
Firstly, just gotta say this ain't only about countering Ice Block, so yes, I agree with your last words (I had said exactly that about Hypothermia tons of times), but the point is to bring some ideas to counter secrets in general.
I like some of your ideas, specially the druid and priest one (I'll edit the text and write that ideas in your name, if you're OK with that), and glad you like the Felhunter one :)
About the shaman one, I like the concept, and I've thought about the ability to silence heroes in other moments, but I'd expect it to be too strong, so it would need to cost a really high amount of mana (and it's supposed to be a x2 card, so throwing two in a row vs a spells reliant deck would be quite broken imo).
Paladin bubble, please no... Dealing with Ice Block is enough bullshit, and paladins are far from being weak right now :____(
Thanks for your feedback!
Have a nice day.
That's true, but don't know, as problematic as Ice Block is, I'd prefer other new ideas and not just a copy of the same spell but with another hero. Plus, this anti-secret cards shouldn't be "mandatory" to have, so I wouldn't add more überstronk/obnoxious secrets to the game. I get your point, but I think that considerating this two points, it MAY not be a good idea.
If we can bring some good ideas, I may put a copy of the text on Blizzard forums and cross fingers... I expect them to read/track important websites about HS such as this, anyway.
Bye bye :3
You know... I sort of realize they don't want to go about creating new cards but. Why not just craft a 3/2 drop for 2 neutral minion that destroys one random opponent secret. Call it whatever they wish. Works in any deck, 3/2 for 2 is fine even if you don't get a benefit vs non secret decks.
The rogue one would be crazy OP.
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You can play with stats/cost to make it feel balanced, plus vs non-secrets it's plain meh. So probably better rethink for another option, yup.
I still don't like it. A card like that is either useless, or OP as hell, depending on if he has secrets. It's the same reason I hate big game hunter as a card.
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Just said.