• 3

    posted a message on Reincarnate Shaman

    With a really similar deck to this one, I've just had the holy macaroni dream:

    Turn 1: Enemy pass turn / I use coin + Nerubian Egg 
    Turn 2: Enemy hunter hero power / I drop another Nerubian Egg
    Turn 3: Enemy hero power again (a bit strange for a hunter, cause turn 3 they almost always have some cheap drops, but whatever, maybe he got a terrible hand) / I drop Flametongue Totem, hit face for 2+2 with eggs :D
    Turn 4: Enemy drops Oasis Snapjaw / I drop Baron Rivendare, hit his turtle with both Nerubian Egg -> Suddenly I have 4/4 x4, two of them buffed to 6/4 with the totem.
    Turn 5: Enemy surrenders.

    Well, I was lucky as hell, but that Rivendare can be funny (and überpowerful with a bit of luck/nice draws), and I think shaman is one the best classes to use him because of Reincarnate, which lets you make use of his passive in a really easy mode. The deck is nice, as said the one I use is really close to this and so far is 6-0 win streak, dunno at higher ranks.

    Have fun with the new cards :3

    Posted in: Reincarnate Shaman
  • 1

    posted a message on Soulfire?

    I understand your feelings, happened the same to me, and that's the reason I just droped that card from all my warlock decks (I play control too). So bad that my favourite theme class is the one with that stupid discard mechanics :_____(

    Posted in: Warlock
  • 1

    posted a message on Ice Block is frustrating

    I've always said that card (Ice Block) was the real problem with mages, more than any other mechanic or spell they got. And I think particularly mages being able to get 2 "free" extra turns is the worst idea ever, cause they just can bombard your face while laughing at you. I'd just remove that card, cause I think it can bring too many headaches to both players and developers, but if not there are some ideas to "fix" it:

    1 - Hypothermia: After using Ice Block, you can't pop that secret again next turn (twice in a row). Just like it works in WoW. It makes much more sense in both lore and balance terms.

    2 - More counters to secrets: I wrote a post with some class specific ideas to deal with secrets, but it just got completely ignored. I mean, they can be bad ideas or not, but some discussion would be nice. The post is this one:

    http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/3332-class-ideas-vs-secrets

    If you wanna elaborate something you're welcome. Maybe we could bring some interesting and cool ideas to the table.

    Have a nice day.

    Posted in: Card Discussion
  • 2

    posted a message on 3 Star Masters Priest

    This deck is like Jesus on a pogo. I feel like hacking when playing this D:

    Posted in: 3 Star Masters Priest
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