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    posted a message on Helya

    Yes, it's explained in Trump's video reveal (min ~6:05) and it works as you said: reshuffling into deck :)

    Posted in: Helya
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    posted a message on Through Fel and Flames

    Reminds me of William Murderface, from Metalocalypse series :3

    Posted in: Through Fel and Flames
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    posted a message on My boy George the Fallen

    George, nowadays, has a big tech-counter, which is this tabern 4 neutral minion with taunt and a deathrattle that deals 3 damage to ALL minions = popping all divine shields at once (which at some point of the game means a lot of your investment/money is gone). Not like that means you auto-lose when facing that minion, but it certainly hurts a lot if the enemy has a comp that can easily deal with your non-shielded minions: for example, in your case those minions, except the gold pirate, are high attack but low health, so if you suddenly lose all shields, a comp about spawning tons of minions (beasts, robots, undead...) can easily deal with your board. So, imo George depends a bit on the meta/minions available; not just tribes in that particular game, but if that patch includes some kind of minion or hero with hero power about deal X damage to all enemy minions/all minions, which can screw him big time. 

    Posted in: Battlegrounds
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    posted a message on The rune system won’t stay

    Don't want to divert the subject, but it's pretty related... what I'm interested to know is the opinion about the aditional resources system (corpses, in DK case), and how they could add different stuff for other/every class. Could open a lot of new strategies, while it's true it would make the game more "complex" (in my opinion, in a positive way, but others may not agree with this).

    For example, Druids could have some kind of "for each Nature Spell/mana spent in Nature Spells, gain X resource" that you could use just like corpses work for DK. Shaman could have something around summoning totems, Rogue could be for each time you attack with your hero you gain X resource (as if you stole money or something whenever you attack your oponent), Warrior could simply "pay armor", etc. I think it would be pretty funny, even if I know it wouldn't be that easy to balance, but still, taking some risks in order to make the game feel fresh would be cool imo. Some resources could be harder to earn than others: gaining corpses is prolly easier to achieve than something like casting nature spells, or summoning totems, but game should be balanced around that (yeh, maybe that's asking for too much :'D).

    On topic, I like the idea of the rune system (would enjoy it as a central mechanic for every class), but I also agree it may be hard to keep a decent pool of cards for the DK class considering its limitations; we'll see how they manage, or not, to work around that.

    Have a nice day! :)

    Posted in: General Discussion
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    posted a message on Lightforged Cariel
    Quote from Banur >>
    Quote from VicVii >>

    I understand that infinite direct 5 damage to the face without penalty [losing some health by hitting minions to trigger weapon's effect] would be too much [...]

    That's not how the weapon works though. You don't deal 5 damage to the face but whatever the minion has as attack.

    A Target Dummy deals 0 and a The Ancient One deals 30.

     Yeah, I know how it works, what I meant is that going full face with no durability lose could be too strong on warrior's weapon (would be 5 damage per turn). Or if this way is easier to understand: going infinite durability when hitting minions to trigger Rokara's weapon effect would be fine / while going face for free 5 damage (no triggering effect, just direct hit to enemy hero) loses 1 durability.

    Edit: just to clarify, I was theorizing about how to improve Rokara's hero card/weapon, not talking about how it actually works live.

    Posted in: Card Discussion
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    posted a message on Lightforged Cariel
    Quote from PetiteMouche >>

    I think it's only to mirror the 5/2 rokara weapon

    I find it funny that even if they gave Rokara's weapon no durability loss when attacking minions, I think it would still be quite below average hero card, even considering that would be a pretty big buff. If you go face, you lose durability; if you hit minions (and trigger effect) you don't lose durability. I think that could be a reasonable buff, and still wouldn't be as strong as other hero cards.

    To be honest, considering how strong Cariel's hero card is, her weapon could get this hypothetical same treatment and at least lose durability when going face.

     

    Posted in: Card Discussion
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    posted a message on Less nerfing, more learning people.

    My issue with the game is that I'd like it to be something that it isn't, and I have to accept it and move on. I enjoy situations where both players have several tools (cards) and options, there's some strategy, and you gotta make decisions to solve "the puzzle" (puzzle being the match or turn), being smarter than the other player, or get outsmarted and lose. So I personally enjoy a more control oriented meta, with slower games and more decision making about when and where to spend your resources, baiting your opponent, etc. and not this autopilot matches where one player begins to snowball and the other gets this particular card that denies enemy's plan or just lose (at least that's my impression about these last years' meta). HS has never been too complex, but at least I remember some (old) times where there were some decks that required some thinking/maths/whatever, and even if they were really/too strong, at the same time they were somehow A BIT demanding for the player. 

    Nowadays, with this autopilot meta, people have gotten much more lazy, so now the trend is this turbo-netdecking and "nerf this, nerf that", cause we want it all chewed up (but it's not only with this game, lol). As said, in my opinion it's just a matter of accepting the trend has gone this way, so the minority (where I include myself) has to "try to enjoy" this ecosystem or move on to another game/hobby/more important thing to do than HS.

    Just my two cents, have a nice day.

    Posted in: Card Discussion
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    posted a message on How to nerf Oh My Yogg!

    Swap card from Paladin to Mage class (which identity-wise tends to be much more Yogg/RNG related), make it 3 mana to be in line with the other mage secrets, move Counterspell to Classic, HOF or whatever (so it's "replaced" by Oh my Yogg) and give Paladin a more crusadery/not so lunatic secret, such as "after your opponent casts a spell, summon one/two 1 mana cost minion and give it/them divine shield, or summon X passive hero power dudes, or even make your hero power cost 0 mana for 2 turns... I don't know, but I'd like something along that line, even if I know it will never happen.

    Posted in: Card Discussion
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    posted a message on I broke my TV
    Quote from Mixnmatch >>
    Quote from FlyingCarrot >>

    I was playing hearthstone and i kept loosing while trying to be creative on my decks.

    After witnessing like over 98% of hs just being net decks, and kept loosing.

    my anger grew up and i yeeted a mini fan for a phone which ricocheted on my 42 inch tv in my living room.

     

     Well, congratulations for being mentally immature person with anger management problems that lost probably more than feck hundreds of dollars over shitty online card game. Serves you right!

    But with such a mental problem broken TV is your least problem. I can't imagine person like you finding job or a partner or just staying alive...

     Holy shit, not like you're the only one here with that attitude, just quoting cause you're the last one, but the absolute lack of empathy of some people here is pretty disturbing. Not that I'm surprised, cause after all I'm a psychologist and I've seen every kind of shit in terms of people's personality/attitude, but c'mon, you guys really need to type a comment to bash a random guy this way? Anyway, guess he's not the only one who could benefit from some professional help. I imagine it's "the internet", can't believe you'd be that moronic face to face (or I don't want to believe it).

    On topic, as some people has suggested, maybe looking for some professional help could be a nice idea (seriously, not trying to be mean; after all some therapy sessions would be good to any of us), but meanwhile trying to avoid or reduce the "dose" of competitive online games could be a nice choice. Maybe I'm just getting old, but nowadays I'd rather enjoy a nice single player campaign than online games. Don't know your personal taste, but there's plenty of stuff to spend a long time: videogames jewels such as Portal, Bioshock, Resident Evil (RE8 just released), Dishonored, Max Payne, Warcraft or Starcraft campaigns if you're into strategy games. If you are into coop games you can try stuff such as Left 4 Dead to pump some adrenaline, or It Takes Two (fucking fabulous). Hollow Knight is a personal single player fav, but it may fall into the Dark Souls category, in the sense that they can be a bit hard/infuriating, so take those with a grain of salt (still, I love those, Sekiro being another masterpiece, but pretty hard too).

    Anyway, cheer up and have a nice day :)

    Posted in: General Chat
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    posted a message on Cards you hate that aren’t broken.

    Secrets in general make me a bit anxious, but when I think about it it's mainly because of the existence of some particular ones:

    Top hated: Counterspell

    2nd position: Oh My Yogg!

    3rd position: Freezing Trap

    I think my issue with them is that I find these secrets too "extreme" in the sense that you can autolose if you don't have a way to play around them. Not saying they are broken, I understand how they work and how to [try to] play around them, but as said, I get kinda anxious when dealing with them, cause you gotta choose if you make a risky play, sometimes to throw the game if it turns out to be "that secret", and others you try to play around/test them and by doing that you feel forced to missplay pretty badly when it's not that one. Dunno, I just don't like to deal with them. And I'm fine with almost any other secrets in game, but those three are pretty obnoxious to me.

    Oh, and the only reason I don't consider Oh My Yogg! my top hated is simply because it's pretty "new", but in terms of power/cost/how well it fits in its archetype, I think it's the most repulsive one: very cheap, really disruptive and tons of RNG involved. So my point to give Counterspell my top 1 is purely because I'm hyper bored of that card, giving me headaches since day 1 of HS. But as said, at least it's 3 mana, not 1 like the paladin one. And my issue with Freezing Trap is more or less the same, I'm just bored of seeing it and having to play around a so conditionally strong effect. Yes, you can even make benefit of it depending on your minions, or minimize risk to a point the trap itself isn't worth it, but as said before, I don't enjoy checking "if it's freezing trap".

    Guess the cherry on top is that they are cards that match really well with emoting and bullshit when you get baited or throw the game when going with your only play and triggering them while crossing your fingers for "please no counterspell/OMY/freezing trap".

    All this from a control player perspective, which I think it's important to consider, when playing aggro you prolly don't have so much issue with these particular cards (and even then...).

    Just my two cents, have a nice day :)

    Posted in: General Discussion
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    posted a message on What joke is this?

    Guys, don't feed the troll... :')

    Posted in: General Discussion
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    posted a message on New Set but I just Don't Care Anymore...

    I've always been curious about those people who "need" to type the classic/meme comments such as "You won't be missed" or "None gives a fuck" in these kind of threads (not even going to quote them). I somehow feel bad for these poor souls, cause holy shit I can't help but feeling sorry for someone who needs to be disrespecful/mean on the internet to feel good, or cool, or whatever. I mean, you gotta be really fucked up if that's your thing. Others even vote up those comments. It's like a really pussy style bullying. Anonymity in internet brings out the worst in us, cause I'm 120% sure these randoms wouldn't have the "courage" to be that mean-cocky in person. Sometimes I just wish I could slap'em and say "hey kid, please don't be like that, just tell me what's wrong with you, I'm hear to listen", even if I would never actually resort to violence. Guess I'm getting old, and also feel the need to type this crap that none cares about. The cycle continues.

    Posted in: General Discussion
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    posted a message on WandaVision: Marvel is BACK!!!

    Just watched the first two episodes and I found it pretty "special", in a nice way. I'm not a huge fan of the Marvel universe tho: not the kind of guy fapping with character teasers for movies, or crying when Thanos does his "Thanos things", etc. (got some friends like that and I tend to be the killjoy that feels a bit embarrased with those moments but hey, no hard feelings). What I mean is I enjoyed the different setting/atmosphere of these series, just to encourage to give it a try to non-fanatics, cause they'll find something somehow "fresh" at least, and a nice tribute to old sitcoms/cinema.

    Posted in: General Chat
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    posted a message on I just want to know what it feels like...

    Some months ago I remember having the experience of getting a triple: I was playing beasts (tier 4) and got to choose between King Bagurgle, Seabreaker Goliath and Junkbot. Definitely a blast. It has not happened since.

    Posted in: Battlegrounds
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    posted a message on Illidan Stormrage Challenge

    After several failed tries with Galakrond version I swapped to a Quest Ress Priest and beat him first try. Maybe I just highrolled, even tho I don´t think it was that much: perhaps got some above average turns, such as getting Vargoth from Mass Ress on turn 9 (you can somehow "control" which ress pool you can get) but just that + quest hero power made it easy peasy. Won't say it's imposible with Galakrond, but in my experience this match up felt quite smooth with the quest archetype + deathrattle taunts package with ress.

    Posted in: Illidan Stormrage Challenge
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