• 7

    posted a message on New Card: Mal'Ganis

    OOOHOHOHOHO THIS CARD.

    Probably better on paper than in real plays, but still this is the way legendaries should "look" imo :D

    Posted in: Card Discussion
  • 4

    posted a message on New Card - Powermace

    Say "hello" to my little friend: Whirling Zap-o-matic

    Jeez, the synergy D:

    Posted in: Card Discussion
  • 3

    posted a message on New Card: Anima Golem
    Quote from RukiMotomiya »

    Probably the recently spoiled card I am most hype for: 6 mana 9/9 is INSANE value and the effect should be silence-able, sure it is vanilla but it crushes even Giants and Ragnaros and lives! It's even a Mech! The downside is real, of course, but it is the kind of card with such an explosive upside you can't help but salivate at the possibility...I'm guessing this will see play in Shaman and Paladin a lot, especially midrange Shaman which keeps minions on the board and has Totems to help keep a dude up for him. 

    In Arena, he is harder to keep around, but a 6 mana 9/9 is simply insane in a meta which relies more on attack/health. High pick, I think, and really high in Shaman and Paladin as they keep him on the board easier. Trades for an Ogre AND a 3/2 for 6!

    You know this is a warlock card, right?

    Posted in: Card Discussion
  • 1

    posted a message on I. Will. Spam.

    Just keep on squelching, bro. There's nothing else you can do D:

    Posted in: General Discussion
  • 3

    posted a message on What the hell is the point?

    Not sure if serious question, but...

    Basically:

    1) Pick one of your minions with high health and give him that value in attack: 1/7 minion -> 7/7 minion

    2) Against enemy, pick one of his minions with high attack but low health, and low his attack: 5/2 minion -> 2/2 minion.

    Hope you get it, my English is not good :D

    Posted in: Card Discussion
  • 2

    posted a message on Help me you control warrior mains out there ! What should I craft?

    I'd rank them like this:

    1# TBK
    2# Cairne
    3# Ysera
    4# Baron Geddon

    - Ysera can be absolutely crazy (insane value Dream Cards), but she's slow as hell too. If you're already behind she'll hardly ever win you the game (and she depends a lot on RNG because of the cards you get). Now she's becoming better because metagame is turning a bit slower, tho.

    - Baron Geddon is really good too, both as a board clear or BGH/other hard removal target (your bigger guys will thank that), but I think you can use his spot for other stuff you may like, he's not a must in my opinion. If I want to run a silence, I tend to use Baron's spot for a Spellbreaker.

    - On the other hand, imo TBK and Cairne are nearly must have cards in control warrior. TBK can make huge comebacks or just seal the game. I almost always keep him because even against not taunt heavy decks, you'll see Defender of Argus really often (think about Zoo), so TBK can be great there. And Cairne is just insane value if not silenced, and has great synergy with Brawl, cause at least you'll always get your Baine. Plus they both have 4 attack, so Priests, which are becoming a serious deal, will cry about that.

    My two cents, have a nice day :D


    Posted in: Warrior
  • 1

    posted a message on Gnomish Inventor

    Pass me that Arclight Spanner!

    WoW stuff

    Posted in: Card Discussion
  • 2

    posted a message on Will hunter be nerfed again?
    Quote from pilantra »

    About Hunter's Mark it could be ok if it had any drawback, like Naturalize or Soulfire. It's pure win to have them there, without any issues on removing a big threat of your opponent. A discard would be ok, just like Soulfire.

    It does have a drawback... it does not actually kill anything all it does it make it easier to kill. It still requires a way to deal damage.  So in essence it's 2 cards to kill 1 card. Similar to Soulfire; however, the second card is not random, but Soulfire has the benefit of being able to deal damage to heros and not requiring an active/charge creature, making it less situational. 

    Well, Execute says "Hello".

    Posted in: Hunter
  • 1

    posted a message on Will hunter be nerfed again?
    Quote from pilantra »

    About Hunter's Mark it could be ok if it had any drawback, like Naturalize or Soulfire. It's pure win to have them there, without any issues on removing a big threat of your opponent. A discard would be ok, just like Soulfire.

    Balance wise that could be in the right direction, but precisely the discard mechanic is very warlockish and doesn't fit really well with the "hunter's mark theme" (at least imo). I think that giving it a "real mana cost" would be enough, so it wouldn't be so stupidly easy to play with any combo. And as said, I think that with a 1 mana cost it would still be one of the best removal cards out there.

    Just my two cents :3

    Posted in: Hunter
  • 3

    posted a message on Hunters OP and unbeatable
    Quote from Cronaz »

    I just won against a hunter with zoo lock. I won at turn 8, draw into soulfire, he was at 9 hp and I had Doomguard + Harvest Golem on the field. I spammed the: "Your soul shall suffer!" about 4 times, combined it with some: "That was a mistake". Hovered with soulfire over my own minions, then over his minions, waited for the timer nearly to end then another : "Your soul shall suffer!" and finished him off with the soulfire. You guys can't imagine how satisfying that was. Feeling good.

    Wow, dude, I can "understand" your feelings, but coming to this forums just to type that feels fucking sad, even shameful, actually :/

    On topic, yeh, fotm Hunter decks counter Zoolock quite hard, so gl climbing ladder.

    Posted in: Hunter
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