There are three guarantees in life. Death, taxes, and that the hearthpwn community will either think a card is a meta defining 10, or a silverback patriarch 1, with no in between.
- VicVii
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Member for 10 years, 7 months, and 25 days
Last active Tue, Apr, 23 2024 05:39:24 -
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sPacEtiMe19 posted a message on New Druid Legendary Card Revealed - Sky Mother AvianaPosted in: News -
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Valesandr posted a message on New Neutral Legendary Card Revealed - Li Na Shop ManagerPosted in: NewsOpponent surelly will consede of overwhelming cuteness after seen murlock and penguin combo on board
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Valesandr posted a message on New Neutral Legendary Card Revealed - Li Na Shop ManagerPosted in: NewsHeavy, but this card + coin combo will be nerfed at 0 day update live.
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5partacus69 posted a message on Multiple New Shaman/Paladin and Warrior Cards RevealedPosted in: NewsReal talk, what could they do with Mana Tide totem now? Make it 2 mana? 2 mana 0/3 totem that draws ain't bad and is comparable to this new totem. Also Mana Tide totem is a rare, this new totem is common. Which makes the discrepancy all the more weird/confusing.
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GrimFusion posted a message on 28.2.1 Patch Notes - Balance Changes: Mage, Warrior - Buffs to Excavate & More!Posted in: NewsWhy does it need a nerf? There needs to be an incentive to playing a highlander deck with a powerful pay off. And that only being one card that requires strict deck building seems totally fair…
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kolci posted a message on 28.2.1 Patch Notes - Balance Changes: Mage, Warrior - Buffs to Excavate & More!Posted in: NewsWhere druid nerf? where reno priest buff?
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LilyMinaj posted a message on Way to nerf the Azerite snake without killing itPosted in: General Discussioni mean why is it not just a normal lifesteal? the reason its so busted is because it actually takes away your max health, there is absolutely no way to play around it. at least if it was life steal yo ucould heal back up.
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OpenhandML posted a message on TITANS Mini Set Announced: Fall of Ulduar - Launch Tuesday September 19th!Posted in: NewsThis kind of stuff is why competitive hearthstone is a joke. This should be a tavern brawl or something, not carried over into ranked.
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imik posted a message on New Mage Epic Card Revealed - Elemental InspirationPosted in: NewsFrom Leo - "This summons MULTIPLE 4/5s, each with a random bonus effect, NOT a single one with multiple bonus effects If youve cast Fire, Frost, and Arcane, it summons three 4/5s"
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Winke125 posted a message on New Neutral Legendary Card Revealed - KologarnPosted in: NewsEkhm... Eldritch Horror
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George, nowadays, has a big tech-counter, which is this tabern 4 neutral minion with taunt and a deathrattle that deals 3 damage to ALL minions = popping all divine shields at once (which at some point of the game means a lot of your investment/money is gone). Not like that means you auto-lose when facing that minion, but it certainly hurts a lot if the enemy has a comp that can easily deal with your non-shielded minions: for example, in your case those minions, except the gold pirate, are high attack but low health, so if you suddenly lose all shields, a comp about spawning tons of minions (beasts, robots, undead...) can easily deal with your board. So, imo George depends a bit on the meta/minions available; not just tribes in that particular game, but if that patch includes some kind of minion or hero with hero power about deal X damage to all enemy minions/all minions, which can screw him big time.
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Smells like a first round of nerfs: from 3 to 4 mana cost.
Am I overreacting? :3
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While I do not agree on Red1's way to put it, I have to say I don't find this approach too "conforting" either, it's pretty sad indeed, even if true. Could have done something like that a long time ago, instead of waiting for an absolute shit stage like this to play the white knight role card. It's a nice gesture, in a very bad/desperate situation.
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My issue with the game is that I'd like it to be something that it isn't, and I have to accept it and move on. I enjoy situations where both players have several tools (cards) and options, there's some strategy, and you gotta make decisions to solve "the puzzle" (puzzle being the match or turn), being smarter than the other player, or get outsmarted and lose. So I personally enjoy a more control oriented meta, with slower games and more decision making about when and where to spend your resources, baiting your opponent, etc. and not this autopilot matches where one player begins to snowball and the other gets this particular card that denies enemy's plan or just lose (at least that's my impression about these last years' meta). HS has never been too complex, but at least I remember some (old) times where there were some decks that required some thinking/maths/whatever, and even if they were really/too strong, at the same time they were somehow A BIT demanding for the player.
Nowadays, with this autopilot meta, people have gotten much more lazy, so now the trend is this turbo-netdecking and "nerf this, nerf that", cause we want it all chewed up (but it's not only with this game, lol). As said, in my opinion it's just a matter of accepting the trend has gone this way, so the minority (where I include myself) has to "try to enjoy" this ecosystem or move on to another game/hobby/more important thing to do than HS.
Just my two cents, have a nice day.
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Secrets in general make me a bit anxious, but when I think about it it's mainly because of the existence of some particular ones:
Top hated: Counterspell
2nd position: Oh My Yogg!
3rd position: Freezing Trap
I think my issue with them is that I find these secrets too "extreme" in the sense that you can autolose if you don't have a way to play around them. Not saying they are broken, I understand how they work and how to [try to] play around them, but as said, I get kinda anxious when dealing with them, cause you gotta choose if you make a risky play, sometimes to throw the game if it turns out to be "that secret", and others you try to play around/test them and by doing that you feel forced to missplay pretty badly when it's not that one. Dunno, I just don't like to deal with them. And I'm fine with almost any other secrets in game, but those three are pretty obnoxious to me.
Oh, and the only reason I don't consider Oh My Yogg! my top hated is simply because it's pretty "new", but in terms of power/cost/how well it fits in its archetype, I think it's the most repulsive one: very cheap, really disruptive and tons of RNG involved. So my point to give Counterspell my top 1 is purely because I'm hyper bored of that card, giving me headaches since day 1 of HS. But as said, at least it's 3 mana, not 1 like the paladin one. And my issue with Freezing Trap is more or less the same, I'm just bored of seeing it and having to play around a so conditionally strong effect. Yes, you can even make benefit of it depending on your minions, or minimize risk to a point the trap itself isn't worth it, but as said before, I don't enjoy checking "if it's freezing trap".
Guess the cherry on top is that they are cards that match really well with emoting and bullshit when you get baited or throw the game when going with your only play and triggering them while crossing your fingers for "please no counterspell/OMY/freezing trap".
All this from a control player perspective, which I think it's important to consider, when playing aggro you prolly don't have so much issue with these particular cards (and even then...).
Just my two cents, have a nice day :)
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I've always been curious about those people who "need" to type the classic/meme comments such as "You won't be missed" or "None gives a fuck" in these kind of threads (not even going to quote them). I somehow feel bad for these poor souls, cause holy shit I can't help but feeling sorry for someone who needs to be disrespecful/mean on the internet to feel good, or cool, or whatever. I mean, you gotta be really fucked up if that's your thing. Others even vote up those comments. It's like a really pussy style bullying. Anonymity in internet brings out the worst in us, cause I'm 120% sure these randoms wouldn't have the "courage" to be that mean-cocky in person. Sometimes I just wish I could slap'em and say "hey kid, please don't be like that, just tell me what's wrong with you, I'm hear to listen", even if I would never actually resort to violence. Guess I'm getting old, and also feel the need to type this crap that none cares about. The cycle continues.
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Just watched the first two episodes and I found it pretty "special", in a nice way. I'm not a huge fan of the Marvel universe tho: not the kind of guy fapping with character teasers for movies, or crying when Thanos does his "Thanos things", etc. (got some friends like that and I tend to be the killjoy that feels a bit embarrased with those moments but hey, no hard feelings). What I mean is I enjoyed the different setting/atmosphere of these series, just to encourage to give it a try to non-fanatics, cause they'll find something somehow "fresh" at least, and a nice tribute to old sitcoms/cinema.
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After several failed tries with Galakrond version I swapped to a Quest Ress Priest and beat him first try. Maybe I just highrolled, even tho I don´t think it was that much: perhaps got some above average turns, such as getting Vargoth from Mass Ress on turn 9 (you can somehow "control" which ress pool you can get) but just that + quest hero power made it easy peasy. Won't say it's imposible with Galakrond, but in my experience this match up felt quite smooth with the quest archetype + deathrattle taunts package with ress.
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"If you are really only interested in winning games, you should take Albatross out of your deck"
Proceeds to nerf the card.
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Can't explain why, but this card is already giving me a headache.