Except that before this card literally no one was playing paladin secrets - unlike hunter and and mage, paladin secrets were considered too much of a waste of space in a deck to be worth taking up slots - even with mad scientist. If it bothers you that much play mid-hunter with flares.
- Turn1Jarraxus
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Psy_Kik posted a message on Mysterious Challenger is OP. Nerf!Posted in: Card Discussion -
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Posted in: Card DiscussionLet's talk about the most OP card in the game - Goldshire Footman. I can not understand how Blizzard could afford to create such powerful card. 1/2 and taunt FOR ONE MANA? Oh god plz. And it's neutral card. Plz Plz.
Do you have any ideas how to nerf it?
PJSalt PJSalt PJSalt PJSalt
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Baldassar posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionQuote from Mister_Smith »If there was a card named "Dr. Booms slightly smaller and less educated brother Mr. Boom" that was an 8mana 6/7 with the exact same battlecry people would play that over our Doctor.So yes competition would directly result in Boom becoming less popular the difficult task is to create competition that manages to rival the card while not completely oushining it because that is the problem that so many people have with Dr. Boom, depending on the situation and the board state you are currently facing he is better than everything else in that mana range.
But that is due to the fact and i can't stress this enough that he is just universally good with BGH being the only downside which is something you can't say about nearly every other legendary in the game. Still he can by no means considered to be strictly better than the other heavy hitters we've got since he just doesn't offer any utility outside of just dealing damage.
Yes, ofcourse competition would limit the use of Dr. Boom. Your example is a good one at that.
What i am saying however, is what most people overlook. It is the fact that Dr. Boom is just ridiculously over the curve, more so than any other card in this game.
If we had many cards of that level on the same mana cost, Hearthstone would turn into an "i drew more X-drops than you so i win" game, something certainly not fun.If Dr. Boom was balanced for his cost and the only problem was the lack of competition, decks would not go out of their way to include him. We have all seen very aggressive decks that would otherwise have the top of their curve at 5 go all the way up to 7 because the card is just that good. We've seen him included in combo decks that would not otherwise consider running a simple 'value' minion, because he's just too good to pass.
Both of those types of decks skip Sylvanas Windrunner, a high value minion at a lower mana cost. Why is that? Maybe because Sylvanas is not as unfair as Dr. Boom is.I personally want to see the Doctor nerfed because i'm tired of making 29-card decks starting with an auto-include. I want to be able to choose to include him (or not to) rather than feel like i'm playing with a handicap if i leave him on the side.
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Baldassar posted a message on Easy fix to Patron WarriorPosted in: General DiscussionQuote from PatronsoopBabyRage jumpBlizzard dont know the difference between nerfing and making a card useless they failed everytime except on leeroy. Making Buzzard a 3/2 for 5 mana was legit bullshit.
Eaglehorn Bow, Unleash the Hounds, Warsong Commander, Defender of Argus, Sylvanas Windrunner, Blizzard, Frost Nova, Cone of Cold, Pyroblast and Mind Control disagree with you.
By the way, these are cards that were nerfed since I started playing, there may be more examples in earlier patches. -
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Baldassar posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionQuote from SaintGomes jumpDr. Boom isn't even that serious. Good card for 7, no doubt, but there are so many ways to play around him. Removal is easy and his special effect will result in 8dmg to your face worst case (rarely ever happens). Justicar's effect @ 6 can be more game changing turn 7 than Boom. no one complain about her?
It takes 3 uses of a hero power for Justicar to be equal to an average 6-drop, which is why only one deck includes her. On the other hand, Dr. Boom brings more stats than the majority of 8-drops, while costing 7 mana.
How are these two cards even comparable? -
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Baldassar posted a message on Does Dr. Boom Need to be Nerfed?Posted in: Card DiscussionDr. Boom is NEUTRAL. You think it's ovepowered? USE IT! This is why it is perfectlyok and it needs no nerf.
Real problems lie in class cards. Mysterious Challenger is a monster and unless you play Paladin, you're screwed.
There, this is neutral. Should it be included in the next expansion?
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DeluxeNation posted a message on A. F. KayPosted in: A. F. KayA. F. Kay - 5 stars. For 1 more mana you can use the amazing Ice Rager with a small drawback of Can't Attack. If you play priest you can easily use Purify or Silence on this for it's maximum potential. This card will see play in every deck and is probably the best card of the set.
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achan1058 posted a message on lmao all new cards from old gods are garbage as of nowPosted in: Card DiscussionThe only thing that really sucked was the release date. It would have been an excellent announcement if it was arriving late March/early April. What are their marketing guys thinking?
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aaro54 posted a message on Corrupted Hogger?Posted in: Card DiscussionBattlecry: Summon 2 1/1 Hogs. WARNING: Hogs may explode
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Little_Muffin posted a message on Twisting NetherPosted in: Twisting NetherYour such a tryhard you will never size up to pensaer.
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Then you would never get Doomsayer in your starting hand.
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I'd recommend adding in a couple of Fireguard Destroyers, for a solid 4-drop with battlecry synergy.
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