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    posted a message on New Paladin Legendary Card - Commander Rhyssa

    Question; can this effect stack up?

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary Card - Commander Rhyssa

    The effect is awesome by itself; with Mysterious Challenger this could get bonkers with the value.

    Posted in: Card Discussion
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Hello there!

    I have the idea of creating the WITCHER class (although I'm not sure if someone has done the idea before), in which it bases around managing your resources carefully while also knowing when to strike while having some potential drawbacks. This class would normally be represented as a midrange/control class, being able to easily stall and clear both single targets and full board, but weak on drawing, on the early game and poor on making defining-deck combos.

    https://i.imgur.com/KO5ncX0.png?1

    For the Hero Power, I've decided to go with the 'Mutagen' concept, where a Witcher can adapt in some situation at the cost of some sort of flaw. Here are the basic tokens from the Hero Power:

    Concoction: Blizzard is a 2 mana cheaper Frost Nova. While it can certainly be paired up with Doomslayer at turn three, the over-pricing of spells make it difficult to play spells, which is one of the Witcher's strength as a class.

    Concoction: Swallow function similarly as Shield Block, it reduces the damage taken from incoming attacks for one turn. Control Warriors can get real nasty when they pair it up with Weapons Project (if they ever run that, that is).

    Concoction: Bolt is a cheap board clear in which allows you to get rid of early threats, but also bulks up your opponent for free.

    Concoction: Cadaverin Good for single target healing, bad when you play it before your other spells.

     Just like Shaman and totems, the Witcher also has access to other Concoctions, but as long as they're in the deck. For example:


    Concoction: Black Blood  A weaker version of Play Dead with a double functionality, either way used, both have a potential strength and flaw.

                 

    For the Keyword, I wanted to "Work around" the Concoctions, but not to make close enough to copy Inspire. The idea behind this mechanic is to mimic a concept in the Witcher games, where each Concoction lead to a toxicity level and so on. For hearthstone, I want to replicate the same function for the keyword, allowing players to be able to meet the condition by playing the Concoctions either given by the hero power or from a card in the deck. Still, I've been thinking on how to refine it, but I don't know how, so help would be appreciated.

    As for the cards, I've yet to create the whole Basic set, so any thoughts, impressions and or comments a really appreciated and good luck to all of you!

    Posted in: Fan Creations
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    posted a message on Tophatguy's (Custom Made) Re-Works Cards Thread
    Quote from CrDave >>

    that cured blade is broken, you can deal  18 demage to face for 1 mana (and you can olso increase the demage with heroic strike)

     Thanks for the comment there! I'm sorry if I haven't realized how broken it could be Cursed Blade on that context. Not sure if it's ideal, but a possible change that I would be this;

    Not sure if this makes it underwhelming again, but it's actually useful for a pseudo-damage Control Warrior that could possibly work if there were more supporting cards ,e.g. : Hooked Reaver for Warrior. Still, one could dream.

     

    Quote from Manuelo46 >>

    while you're at it make icehowl have charge and nothing else as its effect. srsly these cards are beyond broken.

     

    These aren't buffs, these are new cards.

     Ok, I get you, these are potentially broken cards, but why and how are these 'Custom made' broken? I accept the fact that there explicitly way to broken for any meta and I should improve on those things, but I would appreciate to at least give an example. 

    As for Icehowl, you shouldn't really be that aggressive of a criticism, since most of the cards that I'm Re-working on, are on cards that aren't being used almost at all, and I should've mention that they were close to useless. Of course, you could say that Icehowl is almost useless, but theoretically, it is much more useful than cards like Neptulon, which pales in comparison to The Shaman Quest, which isn't even good. I also limit to which and how much should I Re-work these cards, since not everyone should be 'buffed' (Specially  Magma Rager, that card will never be touched), but rather serve as a passive guide to the players to know that there are 'bad' cards and 'good' cards.

    As for your third point, you can say that these cards aren't buffs, but actually Re-works of the cards, since there basically different cards, but I could argue that I'm (mostly) basing upon the core o essence of the cards and modifying a little bit of it which implies to power it up, while keeping most of the original mechanic intact. One concrete example of this would be one of the nerfs that Warsong Commander had in the past, implying that it was a nerf rather than a complete re-work on it. Still, I think that it's inappropriate for me to disinform any person about the actual point of this thread, so I will take your advise on that and change the wordings and the title to "Re-works".

    Still, thank you two both of you in helping me out on reflecting a little on the creation of these custom-made re-works, I will promise to get better on designing cards.

    Posted in: Fan Creations
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    posted a message on Tophatguy's (Custom Made) Re-Works Cards Thread

     27 of November of 2018:

    Weapons!, Weapons!, and Weapons! Although they're not much, today I've modified 2 of the many weapons available on Hearthstone. Please make sure to check them out.

    Cursed Blade Explanation:

    I know what your thinking right now, "Dude, why do you want to buff a useless card like this one?" and to that, I answer that if Blizz were going to print cards with immense drawbacks, there should be at least a considerable Tempo reward. In this case, one could argue that the Mana Cost is the upside of this card, but that won't be enough, since this card will still be pretty bad for like, the whole game. That's why, I've decided to raise it by +1 Attack and give the ability to also double the damage that your hero deals. That way, the card starts to feel like a real Tempo swing, while having the essence of power and being cursed with it for three turns.

     

    The Runespear Explanation: 

    Although I currently own one copy and like the current effect, I can't help it feel that The Runespear is one of the most unreliable legendary weapons of the whole expansion, since its harder to include it in a deck and it involves a bigger level of RNG in comparison to other weapons like Aluneth. So what I did is to rework the weapon in order to make it feel as if you were to build a deck around it, giving it the theme of Overload and Spell Damage. Although there isn't much synergy in Standard, It would be welcomed in some crazy OTK wild decks.

     

    Posted in: Fan Creations
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    posted a message on Tophatguy's (Custom Made) Re-Works Cards Thread

    During my long span of playing this game since pre-TGT, I've can't help it but to notice that with every new expansion, the older cards get to see everyday less play in comparison to the new ones, due to the immense power level of the newer cards. Of course, I'm not saying that Blizz should buff every card to the point of meta-defining, but it would be considerate of them of doing some selective few, which in terms, helps to freshen the meta a bit more. Since Blizz isn't doing that, I might as well do some costume made and let all you to opinion, judge and criticize any of this fan-made buffs. Without further to do, I'll start with a small patch of Legendaries from GvG.

    Flame Leviathan Explanation:

    Let's be honest here, when you initially think of making a Flame Leviathan card into Hearthstone, you gotta give it's big guns and make it rain across the whole board, making small, but rapid damage. The  good thing is that, at least it does damage to the whole board with the element of "surprise factor" by drawing it, but the damaging is to low for the card. At first, I wanted to do something similar as the Iron Juggernaut, but that would be boring and uninspired. Then I thought of doing it as Defile, but it didn't fit perfectly with the card's theme. That's when I've remembered it's drawing voice line, and Boom! The card will fire as every missile as it needs to shoot at least one for every character. The only problem I can see is that the card can theoretically wipe out everyone, as long as both heroes have a full board.

     

    Gazlowe Explanation:

    I like the idea of making a legendary minion that is constantly making mechs from pure 1-Cost spells, but, have I seen a lack of 1-Cost spells and a destroyer of them. Yes and Yes, I have seen it. That's why, I've decided to imitate Summoning Stone, but with better stats and a better pool of minions to summon from, after all, this card is better for a reason. 

     

    Vol'jin Explanation:

    The idea behind of making some voodoo magic and suddenly stealing the Health of your opponent's best minion is good and all, but how about stealing all of the good stuff from you're opponent's Ragnaros the Firelord and dumping it with a 3/3 worthless minion? It's like Silence, but even better! The only thing keeping him from being beyond broken are the mana Cost and the amount of stats that he gives back.

     

    Bolvar Fordragon Explanation:

    When I first look at this card, I always wander, why didn't Blizz give the "wherever it is" effect. That would've made the card skyrocket the amount of deck utilizing it. Some things that I've nerfed from this card are the mana Cost and the initial Attack, because why would you want a card of a over-powered card of the old version of Mana Wyvern in a Odd Paladin deck? That would be insane!

     

    Neptulon Explanation:

    Look, I don't know why would Blizz give this card a merlon themed ability when it's a elemental. Of course, that in those times, the elemental tribe didn't existed yet, but WHY A MURLOC THEME, it doesn't make sense (for me). The only other things that I knew about this card is that it's element is "cold water" and that it desperately need's a change. What I did, was basically a (not so helpful) additional support for the "Freeze Shaman" archetype.

     

    Trade Prince Gallywix Explanation:

    For some reason, I've never got to like this card since it feels a bit to clunky for Rouge, but not for some other classes. Still, I've based myself from Academic Espionage, but with a body and getting reasonable cards rather than some underwhelming spells. I've wanted to include Stealth into this minion in order to make it better, but that would just steal some of the identity of the character.

     

    Malorne Explanation:

    Here what I've expanded in is that Druid should really need to play something else, rather than the common archetype from nowadays. That's why I've decided to give the class a powerful card that works wonders in Token/Aggro Druid. Besides, it would be interesting to see decks that run Beast-themed buffs in order to create a powerful board.

     Let me know any thoughts about this, if you think that a card is a bit to over or under power, just let me know!

    Posted in: Fan Creations
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    posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0

    Battletag: MrSimpleton#1704 (Newer Account)/Tophatguy#1209 (Main)

    Region: Both US
    Usual Play Times: around PT 11:30-16:15/ ET 14:30-19:15 
    Level of Experience: Intermediate/Advance -ish
    Preferred Heroes: Shaman-Warlock-Mage, open to most heroes
    I’m Looking For: Quest helpers-Practice Partner-Theory Crafting (to hopefully get Flame Leviathan viable someday)-etc.
    Tell us something about you:

    Been playing since the pre-release of TGT (The Grand Tournament) but just for fun, but recently I've got the knack of wanting at least get a higher rank. Always wanted to play various decks, but because of by pitiful luck I'm stuck with a small handful. If available, willing to help.

    Posted in: Players and Teams Discussion
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    posted a message on Weekly Card Design Competition 8.18 - Submission Topic

    Hero Power:

    "I am the alpha and the omega; death and rebirth; and as you die, so will I be reborn."

    Now people don't have to worry whenever there in the situation of discarding either their most precious Taunt , or having to rely on the odds for lethal with double Soulfire s and double Doomguard s , but with the cost of overdrawing your deck in excessive amounts.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic

     

    Quote from RigaCrypto >>

     So, here is my submission for this week's competition, still trying to make it into the finalists for once :P

    I'm not sure with which art should i go for the submission so i posted all 3 of them. Leave a feedback if you like one more then the other.

    The card is just another dragon that has a new synergy with the Death Knight hero card and ofc it's a bone dragon, Arthas's favourite Frost Wyrm. This card is neutral so each hero can benefit from it's frost nova battlecry and giving the requirements, i don't think it's too overpowered. What do you think?

     

     

    First, if I were to choose one art, it would bethe second one, since the first one is a bit to simple and the third one is more apropiate for a spell.

    Second, I would change the wording to something as: “ If your hero isn’t the one that you started with”, that way, it would work with any hero card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic

     

    Quote from Shatterstar1998 >>

     Initial ideal. I return feedback:

    Sylvanas basically force both players to track their current hand as well as having to guess which card they draw based on the mana cost, appliable targets or by tutoring effects like Shadow Visions (and no, using deck tracker do not work since her effect apply during the draw phase). Andarius is basially Priest's Shudderwock.

    Token:

     

     

     I like the nice wow flavor on both cards,  Andarius would be busted when you combined it with Zerek’s Deathrattle if you had enough spells.

    Sylvanas seems good, but a bit expensive for a counter/tech card, maybe you should reduce the mana cost.

    Edit: Any suggestions on this idea?

     

    Quote from Tophatguy >>  

    Hero Power:

    I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think? 

     

     

     
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.18 - Discussion Topic

     

    Quote from Bagari >>

        Maybe I should change the stats and I'm not sure that it should be neutral. But Idk which class fits the best

     

    I think in arena it will be pretty busted, considering how it can help you to stall the board. Besides that, I would probably make it a 5 mana 5/5, to balance it just a little bit.

    Hero Power:

    I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think? 

    Posted in: Fan Creations
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    posted a message on Golden Stargazer Luna To disenchant or not to

    Keep it, besides, the announcements of the new expansion are comming up, so its best first see the new cards and then to consider what course of action to take.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 8.17 - Submission Topic

    "A great name for a song title, but also an extremely tedious set-up process."

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from ColinthePyro >>
    Quote from Tophatguy >>
    Quote from ColinthePyro >>

    Only idea that I could think of that wasn't boring:

    Art is obvioiusly a problem considering the name is on the book, so if anyone has any better art please tell me!

    I like the card itself, but it would be a bit more fitting if it were a weapon and that it discarded whenever it attacks. For the art, I guess you could use from a clip from the anime or something.

     That's a good idea, but the flavor would be more off imo. It's a little bit of a stretch to link hitting a random enemy minion to writing a card's name down and destroying/discarding a card in the opponent's hand. I also want to avoid making it sound too much like Fatecleaver.

    Then how about a pasive weapon in which spends a durability (page) in the end of the turn in order to discard (write the name down) on the most-left card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.17 - Discussion Topic
    Quote from ColinthePyro >>

    Only idea that I could think of that wasn't boring:

    Art is obvioiusly a problem considering the name is on the book, so if anyone has any better art please tell me!

    I like the card itself, but it would be a bit more fitting if it were a weapon and that it discarded whenever it attacks. For the art, I guess you could use from a clip from the anime or something.

    Posted in: Fan Creations
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