Hey guys, i know Shudderwock is considered a "problematic" card right now, with infinite combos with the help of cards like Grumble, Worldshaker and other cards,
i wonder if anyone tested this: So, if Shudderwock dies while doing yogg's battlecry, will shudderwock continue casting spells like pre-nerf Yogg, or it stops casting spells like the actual Yogg ?
I tried to make this work, but my first Yogg spell was Astral Communion, which discarded Shudderwock, lol, never lucky.
Anyone tested the Yogg interaction with Shudderwock ?
i really want to know , if shudder dies with yogg's battlecry, will shudderwock continue casting spells like pre-nerf Yogg, or it stops casting spells like the actual Yogg ?
Wow, maybe, SHUDDERWOCK will act like pre-nerf yogg ! Like, we know that Tess Greymane will continue her battlecry even if she dies.
So, maybe, after playing Yogg-Saron, Hope's End, and then, Shudderwock, probably shudderwock will continue casting spells like the old yogg ? can't wait to test !
I crafted 2 golden molten giant and i have 2 normal orcale and 2 golden ones
So how much dust i will get?
If you have 2 normal and 2 golden copies of Coldlight Oracle , you'll receive dust only for the 2 most valuable copies you have (for each type of card).
So, since you have 2 golden copies of Coldlight Oracle they are the most valuable copies of that card that you have, meaning you'll receive dust only for the golden copies.
A Golden Rare card, like Coldlight Oracle , is worth 800 dust, since you have both, 800 x 2 = 1.600 dust from golden coldlights, and no dust for the normal ones.
And you also have 2 golden Molten Giants, Epic Golden Cards, worth 1.600 dust each, so, 1.600 x 2 = 3.200 dust
1.600 dust + 3.200 dust = 4.800 dust total that you'll receive.
Just to confirm - I have zero Molten Giants. I plan to keep whatever I craft. I should craft two golden copies because they're essentially free, right?
Yeah, that's right Kaladin, they're free, because, you'll keep your golden molten giants, plus, you will win :
+3.200 dust (the same value you used to craft the golden giants). And after winning the 3.200 dust, when the patch/expansion arrives , you can even DE your golden giants to win even more dust again, if you wish to do so. But it's a good idea to keep the golden giants, i'll do the same thing.
And with some card draw, it gets really out of control as early as turn 3/4 and any turn later.
There is almost no card combination, that, together, can do as much damage out of nowhere like Divine Spirit.
Going against a priest that has this, you pretty much can never let any kind of minion on the priest side of the board to survive, otherwise, you'll receive 20+ damage to the face or something like this, and let's face it, no matter how much removal you have, eventually, at some point of the game, you will not be able to kill all enemy minions on the priest side of board, removal it's limited. So, when one priest minion survive, they can already have the combo in hand (as i said, very early on the game, i've seen a turn 3 otk with divine spirit, inner fire). making the stupid OTK combo eventually possible to happen.
And this is one of the critical parts, a lot of times, you can't even have a very healthy minion on your own side of the board, thanks to Twilight Acolyte + Potion of Madness or Pint-Size Potion + Potion of Madness combo, the priest will take your minion (give it charge, because of potion of madness, and otk you), meaning you can't even play minions like Ysera, for example, because your own minion will kill you, there's no way to defend yourself on that case/no counterplay.
I'll not lie, i really hate divine spirit, because i do not think this is an interactive card at all. In fact, usually is really easy to enable otk with divine spirit. OTK's should be at least hard to enable, but with divine spirit, and the cards that priest has, it's ridiculous.
1: NO Divine Spirit ? to choose? - It's one of the most hated FOR SUREEEEEE, hate this Otk'ish crap %&%%78&@ and his friend Inner Fire, but a lot of cards do the same job of inner fire, so, the problem is divine spirit, mostly.
2: Naga Sea Witch - The most broken Wild card right now, it's ridiculous.
3: Jade Idol - the ultimate control against control card that never ends.
4: Alexstrasza - The meta is faster now, but always hated this one, you had 30 health last turn, now you have 15. It's 9 mana 1,5 Pyroblast to face and a 8-8 body, so, you will die to mage spells next turn. thanks to alexbroken.
5: Honorable mention to Open the Waygate and his frozen friends Frost Nova, Blizzard and Ice Block, the ultimate "play alone, win alone, kinda of deck", stall the game forever until you can win, unless they have another ice block or secret eater.
Just put some crappy healthy minion on board, double the health, then, OTK your opponent next turn with inner fire and do 20/30+ damage from nowhere. Honestly this card is so disgusting.
I'm not sure if patches will see play anymore. However, he still has the pirate tag and synergy and still makes your deck 1 card thinner, so, still a pretty good card, only time will tell.
ALso, f you have all gadgetzan legendaries, and some gadget packs to open too, the full dust value farming by getting multiple Patches work !!
Although Corridor Creeper was nerfed, I came to the conclusion that Blizzard doesn't like to nerf new expansion cards. Usually, Blizz prefers to wait a long time to do something, and nerfs some cards to oblivion useless.
Because it's obvious that warlock will be the dominant archetype now (it will be much more than it already is ). A card like Dark Pact needs a nerf too, for sure.
Naga Sea Witch, because it's a broken card, i don't think 5 mana 13/13 of stats to, sometimes 5 mana 53/53 on freaking turn 5 is fine, (because of the giants, the cost to play giants almost always is zero, after a naga sea witch is played).
So, no, this is not fine Blizzard. Hate this card after this broken buff.
0
Hey guys, i know Shudderwock is considered a "problematic" card right now, with infinite combos with the help of cards like Grumble, Worldshaker and other cards,
But let's talk about the possible fun interaction of Shudderwock with Yogg-Saron, Hope's End
i wonder if anyone tested this: So, if Shudderwock dies while doing yogg's battlecry, will shudderwock continue casting spells like pre-nerf Yogg, or it stops casting spells like the actual Yogg ?
I tried to make this work, but my first Yogg spell was Astral Communion, which discarded Shudderwock, lol, never lucky.
Thanks in advance if anyone knows !
0
Anyone tested the Yogg interaction with Shudderwock ?
i really want to know , if shudder dies with yogg's battlecry, will shudderwock continue casting spells like pre-nerf Yogg, or it stops casting spells like the actual Yogg ?
1
Wow, maybe, SHUDDERWOCK will act like pre-nerf yogg ! Like, we know that Tess Greymane will continue her battlecry even if she dies.
So, maybe, after playing Yogg-Saron, Hope's End, and then, Shudderwock, probably shudderwock will continue casting spells like the old yogg ? can't wait to test !
0
1
2
Divine Spirit is a card that can easily OTK anyone. With tools like Shadow Visions, Inner Fire, or any other Stat-Swapping Minions,
And with some card draw, it gets really out of control as early as turn 3/4 and any turn later.
There is almost no card combination, that, together, can do as much damage out of nowhere like Divine Spirit.
Going against a priest that has this, you pretty much can never let any kind of minion on the priest side of the board to survive, otherwise, you'll receive 20+ damage to the face or something like this, and let's face it, no matter how much removal you have, eventually, at some point of the game, you will not be able to kill all enemy minions on the priest side of board, removal it's limited. So, when one priest minion survive, they can already have the combo in hand (as i said, very early on the game, i've seen a turn 3 otk with divine spirit, inner fire). making the stupid OTK combo eventually possible to happen.
And this is one of the critical parts, a lot of times, you can't even have a very healthy minion on your own side of the board, thanks to Twilight Acolyte + Potion of Madness or Pint-Size Potion + Potion of Madness combo, the priest will take your minion (give it charge, because of potion of madness, and otk you), meaning you can't even play minions like Ysera, for example, because your own minion will kill you, there's no way to defend yourself on that case/no counterplay.
I'll not lie, i really hate divine spirit, because i do not think this is an interactive card at all. In fact, usually is really easy to enable otk with divine spirit. OTK's should be at least hard to enable, but with divine spirit, and the cards that priest has, it's ridiculous.
0
MY TOP HATED CARDS:
1: NO Divine Spirit ? to choose? - It's one of the most hated FOR SUREEEEEE, hate this Otk'ish crap %&%%78&@ and his friend Inner Fire, but a lot of cards do the same job of inner fire, so, the problem is divine spirit, mostly.
2: Naga Sea Witch - The most broken Wild card right now, it's ridiculous.
3: Jade Idol - the ultimate control against control card that never ends.
4: Alexstrasza - The meta is faster now, but always hated this one, you had 30 health last turn, now you have 15. It's 9 mana 1,5 Pyroblast to face and a 8-8 body, so, you will die to mage spells next turn. thanks to alexbroken.
5: Honorable mention to Open the Waygate and his frozen friends Frost Nova, Blizzard and Ice Block, the ultimate "play alone, win alone, kinda of deck", stall the game forever until you can win, unless they have another ice block or secret eater.
1
No words can describe how much i hate this card.
Just put some crappy healthy minion on board, double the health, then, OTK your opponent next turn with inner fire and do 20/30+ damage from nowhere. Honestly this card is so disgusting.
3
Now, That one is a true secret agent, not you, Drakonid Operative! lol, also, spy enemy deck every turn could be cool ! like this one !
1
Oh no... More Inner Fire Fuel... hate this already.
And i'm not excited to fight against 4/16 or 4/32 Obsidian Statues...
3
0
I'm not sure if patches will see play anymore. However, he still has the pirate tag and synergy and still makes your deck 1 card thinner, so, still a pretty good card, only time will tell.
ALso, f you have all gadgetzan legendaries, and some gadget packs to open too, the full dust value farming by getting multiple Patches work !!
7
Was a awesome change ! Maybe, one day, they will change Sylvanas Windrunner animation too ? i feel like she deserves a better intro too.
1
Although Corridor Creeper was nerfed, I came to the conclusion that Blizzard doesn't like to nerf new expansion cards. Usually, Blizz prefers to wait a long time to do something, and nerfs some cards to oblivion useless.
Because it's obvious that warlock will be the dominant archetype now (it will be much more than it already is ). A card like Dark Pact needs a nerf too, for sure.
0
Naga Sea Witch, because it's a broken card, i don't think 5 mana 13/13 of stats to, sometimes 5 mana 53/53 on freaking turn 5 is fine, (because of the giants, the cost to play giants almost always is zero, after a naga sea witch is played).
So, no, this is not fine Blizzard. Hate this card after this broken buff.